
Back in 2007, the music game genre hit a serious high point with Activision’s Guitar Hero III which sold over 1.4 million copies in just its first week of release. This led to a series of spin offs, each one worse than the last until eventually the franchise and the music game genre with it died out, or so it seemed. Ubisoft’s 2012 hit Rocksmith now has its own franchise, one that in my opinion, revolutionizes the music video game genre and improves on Guitar Hero in every conceivable way.

DLCs can end up being more expensive than the games themselves but these 10 titles are taking things way too far.
Why do people expect things that developers work really hard for, for free or close to nothing?
I thought Sims was going to be more expensive. I am surprised about the cost of the "simulator DLCs" and not surprised about Star Citizen.

Ubisoft puts an end to Rocksmith 2014 Remastered Edition DLC with the Opeth Song Pack, and are already working on a new title.
I’m excited to see what they make next. Rock smith is such a nice tool to learn a song easily on guitar.

Neil writes: "Blues, jazz, country, rock, punk - the Rocksmith DLC library has had it all. Today though it's all about one genre and some very lengthy tunes as the Swedish Progressive Death Metallers, Opeth arrive."