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Cloud Gaming: Xbox Live Compute

The next generation is here, and we’ve heard a lot about cloud-based technologies being introduced on the new consoles. One mentioned over the past year is Sony’s Gaikai, which will add backward compatibility to the PS4. It will be able to stream PS3 games digitally to Sony’s new system, and the service is said to be launching in the U.S. in 2014. Another, which is available now to developers, is Microsoft’s cloud computing technology known as Xbox Live Compute. The latter is what we focus on in this feature. With a lot of potential being boasted by Microsoft, we wanted to look into what the service will offer and what concerns or problems have been talked about over the past few months.

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pixelvolt.com
neocores4567d ago

OnLive used the cloud and never seen anyone talk about now that both systems are getting it. Its a big deal now -.-

OMGitzThatGuy4567d ago (Edited 4567d ago )

It had game streaming not processing, Xbox One supposedly has the ability to stream certain assets to lighten the load on the local hardware, OnLive or PS4 does no such things.

malokevi4567d ago

XB1 is designed from the ground up for Cloud computing. The ethernet port is connected directly to the main soc... almost everything else is on the southbridge (wi-fi, usb, kinect, hdd, etc..). on a PC the ethernet port is on the southbridge as well.

Consider this. The HDMI out is connected to the main soc. Why? Latency. you want to push the frame out as fast as possible.

Here's a tidbit regarding the move engines that was published a while ago. Notice the frequent use of the term "Off-chip":

"The canonical use for the LZ decoder is decompression (or transcoding) of data loaded from off-chip from, for instance, the hard drive or the network. The canonical use for the LZ encoder is compression of data destined for off-chip."

Something to do with compression, and moving data between RAM regions.

Not gonna pretend I understand most of it. At this point, I'm not sure anyone but MS does. But I wouldn't discount all the technical data. I also wouldn't discount MS' unbelivable investment in the cloud.

http://www.networkworld.com...

"Microsoft Azure was 56% faster than AWS S3 when it came to writing data into its cloud, and 39% faster when reading data. "

" Azure was 25% faster on average compared to AWS S3 when performing a repetitive task every 60 seconds for 30 days. "

What does this all mean to me? Well, I've been obsessing over it for months. My verdict is that MS is going to deliver online, MMO, and persistent worlds unlike anything we have every seen before.

I'm extremely excited by the prospects. Online gaming is my muse, and I love the idea of watching it explode. As a console gamer, after being left out of the MMO world, this is the thing I'm most excited for in the coming generation.

The infrastructure is there. The hardware is there. Now, all we need is some killer software...

Blackdeath_6634567d ago

except that is merely speculation and dreams at this point

JasonKCK4567d ago

Blackdeath_663 no it's not.

P0werVR4567d ago

that's streaming buddy. Easier to implement and as you stated NOT a huge factor into gaming. This is computing, two different things. You confuse the term cloud.

PS4 does NOT have cloud computing, nor is it design into it's architecture. Azure will be a HUGE benefit for first party developers or developers who want to utilize it. Expect some very interesting gameplay this gen.

strickers4567d ago

But Cloud computing pales in power next to local hardware advantage. That's what most people seem to fail to understand. Plus, it can be done on PS4. It's serverside processing.

MorePowerOfGreen4567d ago (Edited 4567d ago )

Agreed!

Streaming games from the cloud is not cloud compute game design.

Xbox One was built from the ground up on the hardware side and software side to be satellite hardware for 300,000 Azure cloud compute servers.

PS4 is no more on par with what MSFT's Platform, than PS eye and the DS4 touch pad is on par with Kinect and the Wii-U tablet.

This was posted on reddit. Seemed interesting(Specs in piece are outdated though) http://www.ign.com/boards/t...

OrangePowerz4567d ago

Azure main design goal is not for games either, it was first developed for all the MS software range of products such as SkyDrive, office 365 and so on.

MysticStrummer4567d ago

There's nothing special about XB1 that allows cloud computing. If MS truly designed their system from the ground up to do something that most potential customers in the biggest gaming market wont be able to take advantage of because of their internet speed, MS really needs to go back to the drawing board and rethink their business practices.

Also, how long will it be before XB fans admit those 300,000 servers aren't just for the XB? All MS's cloud enabled business and personal software will have a bigger presence on those virtual servers than XB1 will.

JasonKCK4567d ago (Edited 4567d ago )

Cloud computing on X1 is really just an extra tool for developers that wish to use it. Not all developers will use it, or even need it. The cloud on X1 and PS4 will really only benefit those who have broadband connection with no data caps. The biggest advantages will be for online games with big worlds like MMO's at the start. People shouldn't confuse "cloud computing" with "cloud streaming" because it's not the same thing.

nasnas764567d ago

Cloud computing has been common practice for most entry to mid-level animation studios (high-level studios typically that they have local render farms). I really can see this being super beneficial.

When I was contracted to do some rendering videos, a typical scene on my 16-core processor PC took a scene took 16 hours to render. Once we paid for online render farms (cloud computing essentially) similar scenes can take 5-30 minutes (pending on how many PCs we bought).

Now for the current gaming industry, real-time rendering probably can't exist anytime soon without a ridiculous internet speed. But it can pre-process data online then store the data locally until ready to be executed when called for. This will leave the local processor to handle different tasks while able to execute complex commands far greater than a local sole-processor can accomplish.

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4567d ago Replies(2)
sovietsoldier4567d ago

i think people will enjoy matchmaking and private server usage as a Hugh deal later on. sometimes its the small things that add up to big things and i think that where the cloud will shine.

ATiElite4566d ago

Dat Picture!!!! One Word : Skynet!

or two words: Server Farm

(which ever one makes you happy)

looking forward to XB1 cloud gaming capabilities as this is the ONLY Next Gen feature i really see in ANY so called Next Gen console.

(although some PC Games currently use CLoud Gaming Support i think MS has a bigger vision....hopefully)

70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai23d ago (Edited 23d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio22d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing22d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9222d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit22d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing22d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9222d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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70°

Xbox boss: Memory crisis could impact next-gen hardware pricing

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.

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gamedeveloper.com
Eonjay24d ago

When does this end? Its killing everyone. Consoles and PC. And for what? AI? The benefits of AI are completely outweighed by the negatives. And the government should have never allowed one company to buy up all the RAM.

Lexreborn225d ago

This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.

This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.

I’m not even sure MS has that endurance with Xbox yet

Fishy Fingers25d ago (Edited 25d ago )

I mean.... what?

We're at a point that Samsung wont even provide their own phone department ram because they can sell it at higher prices to 3rd parties (AI). Its more profitable to sell the ram than make their own devices with it.

You think because R&D starts 5 years ago the 3rd party component manufacturers will honour that price? They'll sell it to whomever is paying the most today, not some gentlemens agreement they made years ago. AI farms will buy more volume at higher prices than any console manufacturer will. It'll be the same for Playstation.

Lexreborn224d ago

Contractual agreements are not the same as “gentlemen” agreements. If you think that they work with their distributors a month before production then their entire business model is trash. They work with companies like nvidia constantly for building the graphics cards they need. They work with companies that build motherboards years in advance. This is what proper business planning does.

They are not buying components on a whim like a consumer. So again, considering the ram isn’t a singular module and is integrated into the motherboard I highly doubt they wouldn’t have a final schematic that they are supposed to be building around.

If they are delaying production another 3 years then it’s obvious again this is an after though project and is just trying to be responsive to their bad execution they had the last 14 years.

It also isn’t far fetched to use their failure to produce first party titles the last 7 years including the highly anticipated games I mentioned all being cancelled. That they would continue to you know… lie

Sitdown25d ago

You don't really know how this works huh?

Profchaos25d ago (Edited 25d ago )

Helix is going to be stupidly expensive

Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential

I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought

That's going to be ps6 vs Helix

Eonjay24d ago

Yeah with FSR 5 they should be able to offer a much cheaper version of Helix.

Eonjay24d ago

While this does seem to be the case, I am encouraged by the statement from Microsoft about wanting to provide affordable options. If this means a Series S style Helix, at least there will be something affordable being offered.

XBManiac24d ago

Series S is what has killed Xbox Series so... Will they dare?

blacktiger25d ago

It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs

pwnmaster300025d ago

Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.

DarXyde25d ago

Another important lesson from this generation: while Nintendo showed us that prices don't necessarily need to ever drop, we've now learned that waiting 1-3 years does carry some risk that prices increase. This generation is just bizarre in all the wrong ways.

LucasRuinedChildhood25d ago (Edited 25d ago )

The factors are largely external. Covid and Russia-Ukraine war causing inflation led to the first price increase in 2022.

Then we get Trump's tariffs increasing hardware prices, AI boom causing a RAM crisis, war on Iran causing a worldwide fuel crisis which impacts the cost of everything.

Gaming doesn't exist in a vacuum. The last few years have been a shitshow and lot of it was definitely avoidable.

DarXyde24d ago

LucasRuinedChildhood,

For sure. No disagreement on the external factors doing a lot of this. Where I have to gently push back however is on two fronts:

1. The pandemic definitely caused some issues: asynchronous development was a big issue and really complicated timelines and affected game quality. At the same time, when it comes to price hikes, it's really difficult to know what was genuine necessity and what was taking consumers for a ride. The pandemic brought about "stag-flation" which was increasing prices and stagnant wages, which was a problem caused by supply chain constraints. There was also "Greed-flation", where companies that were slightly affected or had no issues took advantage of the situation and squeezed everyone citing supply chain issues when there were none.

2. It's definitely true that the tariffs, AI boom, and RAM crisis were all things enabled by tech broligarchs throwing money at this caricature of a world leader, one of them being Satya Nadella. I don't think Sony and Nintendo have contributed much to this problem if at all, but Microsoft's Nadella I feel was instrumental in causing every one of those issues. Microsoft as a company contributed to both candidates (though they gave Harris 4x as much if I recall), but Nadella was all in on letting AI run wild. He paid for unregulated AI, and got a war that's not a war (even though Trump called it that at least five times on television) that screwed up helium access. So for me, I feel that one of the players in the gaming industry is a key architect of these issues, and for that reason I struggle a bit to think of it as "external".

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50°

'The big things that we're thinking about'

In an exclusive interview with Game File, new(ish) Xbox boss Asha Sharma and Xbox chief content officer Matt Booty explain their vision for Microsoft’s gaming division

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gamefile.news
Agent7526d ago

A good start would be to release games to go with the console. My Xbox Series X has gathered dust virtually from launch. My advice would be to ditch a next console and release games on PC, PlayStation and Switch. Another idea would be a hybrid console based on Xbox Series X tech and go the same route as Nintendo. Another idea would be to pull out of gaming altogether. Plenty of options there.

Reaper22_23d ago

Why would they pull out? They have the momentum. Sony has been getting nothing but bad news lately.