Lead PS4 architect Mark Cerny explains how his game, Knack, utilizes the new functionality of the next gen console in this exclusive interview.
DF: "Just over a year ago, we shared exciting news directly from PlayStation 5 lead system architect Mark Cerny that Sony intended "to have something very similar to FSR 4's upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR." Just over a year later, the promise has been delivered and the quality upgrade can be transformative. This is the technology we hoped for, duly delivered, and when the opportunity arose to share some questions with Cerny about the revised PSSR, we didn't need to be asked twice."

In a detailed interview coming soon on Digital Foundry, PlayStation 5 lead system architect Mark Cerny has shared more on the Project Amethyst collaboration with AMD, confirming that ML-based frame generation is coming to "PlayStation platforms" but advising DF not to expect any further updates this year.
Hopefully it can be turned off for those who don't desire frame generation. Just a simple toggle in the settings menu shouldn't be hard to add.
Fake frames and fake resolutions should enhance an already well optimized game. Industry been moving in the wrong direction since these pro models came out last gen. The PS360 gen couldn't even deal with 720p res without tanking fps, PS4ONE gen started pushing for 4K when they couldn't even push beyond 900p/720p, and current gen can't run at 1080p/60 fps without dynamic resolution or some AI trickery.
Famegen is the most backwards garbage imo. The whole point of more frames is better response, but framegen doesn't improve response, in fact it makes it worse so what's the point?
I am just coming around to thinking Frame-gen is okay but I have to emphasis so hard that a game already should be running at 60 before it.

Sony is said to be pulling back on releasing PlayStation games on PC, and this starts with Ghost of Yotei and Saros.
If true then the PC elitists will no longer be saying..."I'll wait to play it on PC where it'll play best" I'm guessing the money Sony spends porting & profiting from PC isn't worth it. Making PS first party solely exclusive again to their consoles will make their consoles more relevant to buy especially if their output of first party titles are good.
Well, we have the data in front of us, don't we. Not to mention how extensive Sony's data's got to be.
They've tried.
Huge revenue wasn't generated (don't get me wrong - they did make billions, but you get it), Steam got a cut, Xbox got a cut, PS5 is trailing ~2 million units behind PS4.
The paycheck for, but also potential harm to the remaining years of PS5 and the release of PS6, just wasn't it.
It's absolutely logical if true.
And people shouldn't forget Sony'd simply return to the strategy they've been following for 4/5 of Playstation's history.
Knack could have been so much more than what it is.
Meh
This guy sucks, he made Knack
SMH for Knack... Is it really that bad?