
Zac Elawar from Capsule Computers wrote:
"Killer Instinct is finally only a week away from release, and today I got to interview the extremely generous and talented fellow Aussie, Mick Gordon, composer for not only the Xbox One fighter, but the next Wolfenstein: The New Order and a fantastic-looking horror-exploration title called Routine, developed by indie team Lunar Software. We covered the musical design and production processes behind all three games’ soundtracks and scores, although we notably go in-depth on every revealed Killer Instinct character’s theme. We also touch upon the possibility of a new Killer Cuts album release, how Mick failed miserably at his first attempt to impress Double Helix and more."
The 2026 Steam Spring Sale begins on Thursday, March 19 at 10 a.m. PDT/1 p.m. EDT and runs through Thursday, March 26 at the same time.

Mahi from NoobFeed writes: ROUTINE is a work of focused horror design. It focuses on mood rather than show, immersion rather than ease of access, and conflict rather than power fantasy. The game does a great job with interface design, environmental stories, and sound effects. ROUTINE works because it trusts people to think about what they do instead of just reacting.

Travis Bruno of Capsule Computers writes:
"It came as something of a surprise to learn that when Routine was released it had actually been a game that was first announced over thirteen years ago. Despite the slew of horror games and retro-futuristic titles that came afterwards, Lunar Software persisted with their vision in creating a horror game that does everything it can to make sure players are kept on their toes as well as immersed in the experience as possible by leaving them hanging with every puzzle and navigating the creepy halls of the lunar base. The question is, while the wait was a long one, has Routine turned out to be a success, or a routine failure?"
awesome interview so far still listening.