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Top 10 PlayStation IPs

With the PlayStation 4 set to be released tomorrow in North America, VGU has decided to list the top 10 PlayStation IPs.

Becuzisaid4581d ago

Well it's clear that the author has never played a videogame before 2007

SonyStyled4581d ago

jak and daxter was a PS2 launch title if im not mistaken, 2001. and GoW1 came out in 2005 i believe. but i understand your comment with the lack of GT and MGS.

Becuzisaid4581d ago

Yes I was exaggerating lightly. I figured it's the internet, why not?

guitarded774581d ago

Yeah, they are all great IP's, but the list is kinda lame. Sony has the most (number) epic IP's though. Nintendo has huge properties like Mario and Zelda, but Sony far outnumbers everyone. (Please note: I'm not saying anyone is better or worse, just stating an observation. Each of the bug three has properties that I like, Sony just has more).

Brazz4581d ago

No Gran Turismo and Metal Gear Solid in the list.... this list is so wrong...

shivvy244581d ago

That picture of jak made me shed a manly tear !

SonyStyled4581d ago

jak and daxter will always be near and dear to my heart

shivvy244581d ago

most of my childhood gaming was spent on these

_QQ_4581d ago (Edited 4581d ago )

Some of these like Kingdom hearts arent comepletely playstation exclusive franchises so it makes you wonder why Final fantasies pre 13 isn't on the list along with xengogames pre Monolith?

Brazz4581d ago

"...These are games that are either exclusive to Sony’s consoles or got their start on the PlayStation." still... this list sucks...

PickAShoe4581d ago

I vote for Tidus and Solid Snake.

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40°

TLOU Part 3 Story May Explore Congregation Of Immune People;Part 2 Initially Had Dynamic Time Of Day

The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."

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twistedvoxel.com
DivineHand12539d ago

Part 3? I thought Niel Druckmann said there will be no part 3.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
41d ago
phongtro123_com40d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde40d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

40°

A Late Look Minis – Diablo, Balatro and Kingdom Hearts III

VGChartz's Mark Nielsen: "This is a collection of short Late Looks picking up on some of the games I meant to write a full article for but was too busy to do at the time. This time the games in question are the original Diablo, Balatro, and Kingdom Hearts III - a perfectly natural combination of games that you definitely expected to see grouped together. Not quite review and not quite rant, it’s more a casual assessment of what I – the gamer of the future – consider to be each game’s strengths and weaknesses in retrospect."

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vgchartz.com
ivoryrolland9576d ago

i get the “weird combo” angle, but i’m curious what you think holds up best: diablo’s atmosphere, balatro’s loop, or kh3’s combat. i bounced off kh3 hard after seeing casino junk shoved into a fan discord, including https://monopolybigballerli... and it soured my mood for anything with flashy “chance” mechanics. balatro still feels clever to me since the randomness is the point and you’re making real decisions around it. also had a similar spam wave on a retro forum with https://red-baron.org/ and https://dream-catcher-game.... and it’s annoying how it derails game talk.