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Sony Dubious of the Xbox One's Cloud Computing

Yoshida: "We've been clear on what cloud gaming means."

In a Q and A conducted by GamesIndustry International, SCE President Shuhei Yoshida answered questions about PS4 reviews, the quality of 'Knack,' the troublesome social features of 'DriveClub,' and the potential profitability of PS4 hardware among other subjects. Though Yoshida was respectful when referring to both the Xbox One and the Wii U, the subject of the Xbox One's cloud processing caused Yoshida to draw a clear distinction between cloud gaming on the PS4 and the "cloud computing" of the Xbox One.

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highdefdigest.com
M-M4581d ago

Shuhei,
"The explanation I found personally was, again, an article on Digital Foundry. They went through all the computing tasks a game goes through and for each one they checked off if it can actually be done on the server versus the client, and most of the tasks a game has to perform, they said, cannot be done on the server because of the huge latency and the bandwidth. There's so much data going back and forth between the CPU and memory and GPU inside the console compared to going through the internet... There were maybe four or five tasks that actually could be done on the server. So that was very educational to me. After reading the article, the Microsoft message was even more confusing to me."

Microsoft needs to stop advertising it as a device that can improve graphics through the cloud. The only things possible on the cloud(the way Microsoft is doing it) are calculations and things like that.

B-radical4581d ago

Shuei himself admitted he doesn't know how MS plan on using it.....he also avoided the question if Gaiakai can do it...so maybe playstation have future plans on cloud computing and not just streaming.

abzdine4581d ago

of course they are. Gaikai was more than just a streaming company

nukeitall4581d ago

Proof it works!

CloudLight: A system for amortizing indirect lighting in real-time rendering

Video:
http://www.youtube.com/watc...

Research paper:
https://research.nvidia.com...

Sleepless4581d ago

He says Gaikai is for streaming games. But at the end if what Microsoft does works they will implement it in Gaikai for sure, they just need to figure out how to do it.

dodo1014581d ago

@nukeitall

You know that the server had extra power with a tower next to it with a titan.
Also the server and the client where probably in the same network if not there where at least close to each other.

Nicaragua4581d ago

@nukeitall

If you had properly read those links instead of seeing what you want to see then you would know that what you have linked to is zero proof for what MS is claiming Xbox 1 can do

TocaCannaBowl4581d ago

Anyone remember cloud ps3 Rumors ? So cloud on ps4 then?.

HammerKong4581d ago

we dont know any thing about it, if some one claims that it is possible,so i will give them a shot and yeah we know it is possible but biggest question is how and when?,is it possiblenow.
i'am having my ps4 and will get xb1 on 22nd and i am looking forward to it.

Kayant4581d ago (Edited 4581d ago )

@nukeitall

The thing with Nvidia tech demo & Square Enix's project Flare is that all the computing is done in the cloud then a video stream is sent to a local client. Now MS's solution as they have described it is going to offload some stuff to the cloud whist still rendering some stuff locally.

Gaikai, Onlive, Nvidia Cloudlight & Project Flare have two things in common that is they are mainly GPU-based server racks for rendering purposes & they only stream the game back to the user. It's why AMD are now also offering their own GPU cloud system called radeon sky to compete with nvidia.

So MS's solution of offloading stuff to the cloud for extra processing while living more resources for stuff to be done is unlike theses services as Azure is mainly a CPU-based infrastructure. You can see this by the types of systems MS's offers companies with azure on their website. So MS's solution is limited to things that are CPU-bound & don't need to be rendered often like A.I & whatnot.

If you find it hard to believe just look at MS & Sony's cloud services for a second. MS do cloud on daily basis & have years & years of infrastructure/experience in the cloud yet they are not able to match Sony (for BC) who had to buy Gaikai for their cloud solution. Don't you find it weird that MS with all their infrastructure/experience they probably wouldn't be offering BC as Albert Panello said it's "Problematic" even though both companies face the same problems such as a lot of people not having the bandwidth/speed for it to work well. The answer is MS's cloud is not built like the above for graphical rendering purposes and for them to invest in upgrading it will probably cost a lot & for them the returns might not justify the investment.

JokesOnYou4580d ago (Edited 4580d ago )

M-M NO Yoshida answer is exactly why micro is leading the charge in cloud computing. Last time I checked Digital Foundry doesnt build or create anything, they just check numbers and are great for analzying data based on known quantities but they have know idea what new processes and server solutions micro is working on to implement cloud computing. Microsoft employs lots of very smart people so just because sony doesn't know or doesn't believe in cloud computing is no reason micro should not push something they believe in. Also note that nobody is saying the cloud computing itself is going to make great graphics but the idea is if you offload other tasks to the cloud it's frees up more local hardware power to in fact use for graphics *improvement/other enhancements*, even sony admits tasks can in fact be done in the cloud for gaming, therefore the question becomes what tasks and how much????= So its not a question of "IF" you can do cloud computing its already happening in Forza5, it's just a question of how much??? what are the limits??? This is where given both companies attitude that micro is obviously going to push the boundaries beyond what has been done before.

2cents4580d ago

It's another case of...
We will wait for MS to innovate in this field, when they have it working we will steal it an implement it ourselves. As we have no idea how to do it ourselves.

:)

P0werVR4580d ago

@abzine

Gaikai was NEVER more than a "streaming company". That was their forte, game streaming. They never had their own servers to implement cloud computing, nor a hardware designed for it.

@Sleepless

If they do, be sure in it being very lackluster. It requires tons of money just for R&D alone. Telling by Yoshida's answer alone shows how oblivious they are once cloud computing starts to prove it's potential. I guarantee Microsoft will not let up, expect Black Tusk Studio game or Halo 5 to use it fully. Titanfall, Forza and Sunset Overdrive will be the main games to look out for for it's early features.

Gozer4580d ago (Edited 4580d ago )

Its about to be proven that cloud computing works. Forza 5 and Titanfall both use it for a.i. in game.

I really don't see whats so confusing about cloud computing v/s Gaikai. Cloud computing is self explanatory and Gaikai is a streaming service. It doesn't take a rocket scientist to know what the differences between the two are.

+ Show (9) more repliesLast reply 4580d ago
MasterCornholio4581d ago

If people believe that the cloud will magically boost the power of their consoles, they are sadly mistaken. There's no way that the cloud will make a console play games in 1080P when its hardware can only handle 720P.

I'm just speaking in general terms and not making a reference to Xbox Live Compute.

Nexus 7 2013

B-radical4581d ago

All it will do is take some minor loads of the cpu.....also if MS invest enough some possible lighting...nvidia demonstrated this in a tech demo but would it be worth investing into..

4581d ago
HighResHero4581d ago (Edited 4581d ago )

What's funny is how some people have convinced that relying on a remote computer far far away is better than having a powerful console of their own.

MicDude4581d ago

Just sayin' people scoffed at the idea that man would one day walk on the moon.

Willio4581d ago

If the cloud did a portion of the Xbox One's work , doesnt it means its dependent on internet? Doesnt that defeat the purpose of MS's 180 on "Always online" policies?

What if the seldom chances my internet gets a lag spike, couldnt that cause an error on the system mid game and potentially cause long term damage to the console? Playing a RPG would be a pain too because of stupid savepoints.

insomnium24581d ago (Edited 4581d ago )

For any kind of cloud computing to work on a practical level we would all have to have something like 50-100 MB internet connections. How are they going to implement anything relating to cloud when most people have access only to sub 5MB internet (going off on a limb here). Games can't be built as things are around the cloud. The lowest common denominator is what cripples the entire idea.

headblackman4581d ago

no one said that it couldn't handle 1080p its just not doing every game in 1080p 60fps right now, but given a little time with fully understanding the hardware we will see both consoles doing 1080p 60fps. they are both strong enough for it easy. its all chalked up to new hardware is all. only a fanbot would say otherwise.

Volkama4580d ago

It's not just about offloading resource from the CPU. The tasks that can potentially be offloaded can also be expanded on.

Take AI. Killzone Shadowfall can handle 24 active AI at once before performance drops. If they could offload that AI they would free the resource that the 24 AI used, sure.

But the part that makes it more exciting is that if AI was offloaded then there is no cap of 24 anymore. They could effectively "power" however many they want.

There will be games this gen that can only exist because of cloud computing. And that makes it exciting.

And no, your friend of a friend who is on a dial-up connection sometimes is not a valid reason to hold back the tech from the rest of us.

Jdoki4580d ago

@Volkama

Yes, I agree cloud compute has a big part to play in gaming's future...

But that assumes that a) everyone has internet, b) Those that do have internet have a fat enough pipe and low enough latency, c) Developers are willing to code for something that not everyone can use in the same way or at all

At the moment there's no baseline on which they can develop for. So it doesn't matter how powerful the back end technology is, when the unknowns - bandwidth / latency - can not be effectively controlled, and less than 100% of the XB1 owners may have internet access.

MS knows this, which is why all their comments have been so vague. If MS had stuck to their guns and launched the always online XB1 they envisioned, they could really leverage cloud compute much faster. As it stands now, it's fairly limited.

JeffGUNZ4580d ago

The system is not built to be 720, Forza runs on 1080p. Stop using COD Ghosts as the benchmark for the X1, it's laughable. COD ghosts is a quick port to just basically run on new consoles with last gen. engine and specs. Look at Forza, Dead Rising 3, and Ryse, beatufil games and sure, not all are 1080p, one is, the others are 900p and 720, but they look and are capable of great things. Cloud computing ideology for Micro is to move low end tasks to the cloud compute and that just frees up more space on the hardware to make it run better. No one says it makes the system more powerful, you're just pushing off some minor things to a cloud and using more of the system for other things. Forza 5 and Titanfall use it and it seems to be good. Also, this is brand new for the consoles this gen., wait a few years and both Sony and MS will be doing this and taking full advantage of it.

+ Show (7) more repliesLast reply 4580d ago
Playstationologist4581d ago

All ms has done since their reveal is bs and lie. I have less of a problem with the inferior hardware than I do with every single person that has spoken for ms.

gamertk4214580d ago

Past...your screen name is showing.

CNCOMICS4581d ago

That sounds almost like what gaming media and early hackers & modders discovered about SimCity, after the 20 minute check-in time.

Mosiac774581d ago (Edited 4581d ago )

Simple the majority of action that happens on the screen will be process by the cloud computing server leaving the xb1 to use its processor solely for the graphics. Basically cloud will relieve the xbox from doing all the work. If you are offline then the xb1 takes over the whole processing leading to less better graphics than using the cloud.

SniperControl4581d ago

No it won't dude, bandwidth latency will see to that.

Aggesan4581d ago

Even if that would work, why would devs spend their resources on a large scale project like that?

AngelicIceDiamond4581d ago

"Microsoft needs to stop advertising it as a device that can improve graphics through the cloud."

Well whether we like it or not MS going for it. If MS says its possible then lets just wait and see if its possible.

Simple as that.

Think of it like watching movie that's been hyped for 6 months. When its time for release, its either gonna be a hit or miss.

Here's hoping its a hit.

nasnas764580d ago (Edited 4580d ago )

I did some 3d modeling/rendering contracts in the past; online server farms is where it's at for the past 5+ years. A 24 hour job locally can become 30 minutes with render farms (depends on how much server you want to use/pay). Pretty much all mid-range animation studios use it, larger ones can afford local render farms.

Online farms are no different from cloud computing. If larger processing can be cached into the cloud then it's value downloaded and stored locally so it will be available when it's in ready to be executed, I really see cloud computing no different on how animation studios has been doing business for the past years.

Render real-time graphics, maybe not without ridiculous internet speed. Pre-execute calculations for the next scene/ next city block over/ army swarm AIs, etc; definitely possible IMO.

r1sh124581d ago

its interesting how against the xbone people are.
If MS announce cloud gaming everyone is up in arms, but when Sony does it - its the next big thing.

Listen people cloud gaming will work, maybe not now but sooner or later.
The first thing to think about is the delivery of this data..
1. the clients bandwidth must be able to cope with the data - it is very reliant on this.
2. MS are using azure to do this, so they have a fast and large Content Delivery Network (CDN).

Sony and Gaiakai will be working on something similar, and maybe other clever ways to do it.

Anyone remember onlive? It worked fairly well.

The issue for every end-user (Client) is they must have a high bandwidth connection in order to support it.

How could MS/Sony tackle the client connection?
They could compress the data, but that means the CPU in the console has to do some uncompressing so that does not work.

I wrote a thesis on this when I was at university.
AMD/Nvidia already have GPUs that encode/decode at a server level then transport the video data via network. I use it on a project at a client site and it works very well.
Whats the difference between my client site and the setup for a console user?

THe network at the client site is Cat6 1gbps ethernet connection, which uses cisco switches and runs on a fibre network between buildings.
The transport of data is literally massive, but can MS/Sony make it more efficient or reduce the size?
Possibly - they can only decode textures or certain aspects of the game.
Thats possible but again data transport could be an issue.

M-M - you are very right, MS should stop advertising it as a graphic improving cloud, but we will not know whether it works at all until games are using it.
MS should actually prove it on a 2mb connection which i believe is the world average (It may be slightly higher)

Jdoki4581d ago

I don't think the question is whether cloud compute can work for gaming in theory - it's how it'll work in real situations.

For example... Lets say a developer can offload 5% of the processing to cloud computing. That frees up 5% that can be used for something else - such as improved AI, maybe even graphics (although I doubt it).

But not everyone has internet - so do developers have to code for cloud and non-cloud scenarios. After all they would have to pick up that 5% previously offloaded.

Also, what about varying bandwidth. Do devs aim for lowest common denominator, in which case they have very little bandwidth (probably under 2Mbit) to utilise. And if that bandwidth also has to be shared with online gaming, then the pipe gets smaller still.

If devs don't aim for the lowest average bandwidth, does that mean that people with better internet connections get a better game. That sounds like sales suicide to me.

The final question is. If it costs devs to implement the cloud compute, but they can't guarantee bandwidth and have to also account for non-cloud scenarios - then what incentive do they actually have to utilise it. Even if it takes a week to add cloud features, that's development costs with very little return.

r1sh124581d ago

@Jdoki.
I agree, they could split the offload but the issue is not around the offload itself, as hybrid cloud systems already run like this.

The issue is around getting the data to the client and getting it there in time as it will be queued to load so an always connected system will need to be running this.
But the load on the CPU to acknowledge when to send data there and not will have an impact also.

Now as for offline - Devs can easily code for both because its now on a bluray disc.
There is space for everything, the cost is pretty much the same because its an 'if' statement to check for internet connection.

We will not see it in early games on Xbone or PS4 - its something the devs will need to understand from a use case.
We may see attempts at trying it, which will have little impact but everyone needs to start somewhere.

JeffGUNZ4580d ago

I hate to say it, but in this day and age if you're gaming, buying a next gen. console, you should be able to have internet. Being connected is the future and I know some areas of the world suffer with poor to no internet, but let's face it, the market is going to stop and wait for the stragglers. Darwinism, survival of the fittest. Digital Download and cloud computing is the future and it's coming now.

Nicxel4580d ago

@JeffGUNZ

This is what I'm thinking. Who in their right mind buys a new console without any internet at all? In my opinion, that is a small minority. Are people REALLY willing to drop $400-500 plus games/accessories just to play a game offline?

Also with internet connections, I'm pretty sure MS is more interested in the U.S. than internet speeds worldwide. The U.S. is the primary target and always has been. I have no idea what the average internet speed is, but mine is 50mbs (and I'm poor as hell haha living paycheck to paycheck).

+ Show (1) more replyLast reply 4580d ago
Deltaohio4581d ago

MS says they can stream parts of a game and they are labeled bat shit crazy.
Sony says they will stream ENTIRE PS3 game and they are labeled geniuses.
Lol N4G is funny some times.

edgeofsins4581d ago

1. Cloud gaming is different from cloud computing. Playing a PS3 game is far different. The entire game is hosted on another computer and the video is simply streamed to you. It's just like a live stream that you control from a different location. The game is sourced from the server.

2. Cloud computing only part of the graphics of a game is far more difficult because the server Microsoft has has poor GPU power for graphics, has high latency for basic tasks as it is, and the hardware is too different for the X1 to get better visuals from this, if anything it would get worse visuals trying to underperform itself so it can play games more stable. This way of gaming means that it processes part of a game on the console, sends other data over the internet to their servers, it gets processed their, and then sent back, then processed into the game. And again, their servers suck for graphics applications. It is already slow for basic applications. It is mainly for storage and small apps. It is not a technical marvel or anything new. It is just a giant cluster of average technology.

ALLWRONG4581d ago (Edited 4581d ago )

He probably doesn't understand how it works because Sony bought into it, MS helped invent it. That's why you don't see Sony making operating systems, because they don't know how.

Jdoki4580d ago

MS helped invent the cloud???

Strange, I didn't realise they were around in the 1950's.

JeffGUNZ4580d ago

I think he means THEIR cloud they are using, as sony just bought their Gaiki .

Jdoki4580d ago (Edited 4580d ago )

The use of word 'invent' threw me!

Even if that is the case, there's plenty of examples of acquisition being better than building from scratch - and vice versa. Although I believe MS bought at least one company to bolster it's cloud offering - a Dutch company iirc.

I'd also argue with the line about Sony don't make OS' because they don't know how... After seeing some editions of Windows I'd argue the same about MS!!

edgeofsins4581d ago

@Nukeitall

Cloudlight could work. But it is still a tech demo under better conditions then the average household. Not to mention the Azure cloud is not GPU based and sucks for graphics related anything. So no this won't happen unless they go out and buy a GPU farm or upgrade the Azure cloud, which is extremely extremely hard to do with how much hardware they would have to replace or modify. It probably wouldn't happen in the consoles lifetime. They would just have to partner with someone, buy out something, or build from scratch, and Microsoft isn't very hardware reliant.

KingDadXVI4580d ago (Edited 4580d ago )

You are relying on this guys comments? He just completely embarrassed himself. Shuhei Yoshida is President of Sony's Worldwide Studios for Sony Computer Entertainment and he has to get an explanation from Digital Foundry?

Do PS4 people really depend on an trust this guy to give them facts when he does not understand this technology? Very sad. He even says he does not understand what MS is trying to do:

Yoshida: "The way they are using cloud computing seems very different and I totally don't understand what they mean by that. So we can't react to what they are saying because we don't understand."

So he immediately disqualifies himself from being able to make an educated comment on this topic and you are relying on him as the expert. LMFAO.

If the fact that this guy is the leader of the PS4 and that he not only lacks vision of how gaming is going to change down the road but also how the technology even works does not give you second thoughts about jumping aboard Sony's sinking ship (just look at their financial losses for the last few years) then good luck with your PS4.

The leadership at Sony couldn't float a boat if it was made out of Styrofoam.

BallsEye4580d ago

Errrm...who cares what sony thinks of Xbox One? How about fix issues with ps4 first then worry about problems of competition.

MusicSurfer4580d ago

I will wait and see what happens before I purchase an Xbone. I am picking up my ps4 tonight and have cancelled the xbone. I am extremely interested in the xbone games, kinect, and cloud services, but will not move forward with a purchase until I see a major benefit vs the ps4. I dont see that benefit now so I will have to pass.

H0RSE4580d ago (Edited 4580d ago )

Technically, MS isn't really advertising the cloud as a way to improve graphics - that was essentially made up or taken out of context by the community. What MS has been saying is that they are looking to improve performance via the cloud. "Performance" does not necessarily relate to improving graphics or even processing power. Increased functionality is a key aspect the cloud can tap into, and MS has explained this.

The instances where MS is claiming the cloud can improve graphics, is more about potential or intended plans, rather than stating flat out that this will happen.

+ Show (11) more repliesLast reply 4580d ago
BBBirdistheWord4581d ago

Yeah he makes a good point. No one really knows how MS cloud is really going to work.

I guess it's worth mentioning that Sony is strong in hardware, while MS is strong in software.

Maybe MS knows something about software that Sony doesn't and that is embodied in the cloud?

MS has made some bold claims about the cloud.

Let's hope they deliver.

Izzy4084581d ago (Edited 4581d ago )

Just because one company hasn't figured out how to make it work (Sony), doesn't mean other companies can't come up with a solution. In this case, MS has invested billions in cloud technology; so of course they are more advanced in this matter.

Maxor4581d ago

Regardless I despise the over use of "the cloud" for MS network infrastructure. All the cloud computing in the world isn't going to make CoD run in 1080p on their system.

denawayne4581d ago

If the Cloud can help games do things that otherwise can't be done without it, I'll gladly sacrifice 1080p graphics for new and innovative gameplay.

insomnium24581d ago (Edited 4581d ago )

True plus all the tens of millions of x360 offline gamers would be left biting the dust with this thing. It cannot function without constant internet connention. I doubt it will work without high speed internet (50MB minimum). Those things itself will limit the fanbase and utilization of this thing. MS should've buried the entire idea along with DRM. With DRM you would've known that each and every one of your customers has internet. That takes one of the problems that I've listed away. Only one (bigger one) to go.

This would require for MS to do a 180 on their 180 about the DRM too. How's that for giggles.

JeffGUNZ4580d ago

@insmnium2:

Really? 50mb? That's overkill for gaming and cloud computing. It's not like the entire game is cloud computed, just minor things here and there. I would expect this to work fine with 10-15MB, more like 15mb to reduce lag. I have 57MB on average and it's overkill for what I need. Obviously, you need to be hardwired to the modem to actually get the constant high speed and not to sacrifice speed through wireless.

Sarcasm4581d ago

That isn't the problem, it's Microsoft's messaging to how it actually works is what's confusing. They are saying how it improves games blah blah blah but aren't actually showing any instances of it working. We just need more proof, tech, demonstrations, and less PR about how it's the best thing since internet pron.

Omegasyde4581d ago

Cloud technology = servers.

You know that right? At guess what...Most of these servers will more for media streaming than gaming.

HighResHero4581d ago (Edited 4581d ago )

"cloud", the whole thing is mostly water vapor.

http://www.youtube.com/watc...

Show all comments (113)
50°

Shuhei Yoshida Shares Why Releasing 1st-Party Games On PC Day One Is A Bad Strategy For PlayStation

Former head of PlayStation Studios Shuhei Yoshida has shared why releasing first-party games on PC day one is bad strategy for PlayStation.

Read Full Story >>
twistedvoxel.com
Redemption-6435d ago

I wonder if he tried to stop Shawn Layden from starting it?

Profchaos34d ago

Technically horizon came out in 2020 under Jim Ryan who took over in 2019

It's hard to tell who initiated the project but the Decima engine makes porting to PC fairly easy so who honestly knows if this was Jim's initiative or not I get the feeling it was

Redemption-6434d ago (Edited 34d ago )

It's actually not hard at all. Shawn Layden said he started it. Shawn Layden has confirmed that he was behind the strategy to bring PlayStation exclusive games to PC. Regardless of whether you hate Jim or not this wasn't his idea. It happened during his watch, but it was started before he took over. Below are links with him confirming it started with him

https://www.gamesradar.com/...

https://x.com/i/status/1444...

Reaper22_35d ago

Fake news. He didnt say that.This video was posted on YouTube and on here they decided to change the title. Shame on you.

i81duce35d ago

At 5:16, he literally states the thing you say he doesn’t say. Did you even watch the video?

GotGame81834d ago

Sony already said they weren't porting to PC anymore. Or, at least that is how I interpreted a couple of articles. I think if it were not for Helix, that may not have happened.

90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

Read Full Story >>
eurogamer.net
Relientk7740d ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga40d ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit39d ago (Edited 39d ago )

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer199239d ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga39d ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac39d ago (Edited 39d ago )

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

medman39d ago

Hulst is a disaster......

+ Show (2) more repliesLast reply 39d ago
blacktiger39d ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box40d ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

robtion39d ago

Yep. Yoshida was responsible for bringing one of the best games of this generation to playstation (Stellar Blade). He is an actual gamer and is in touch with what gamers want (creative, fun games, not GaaS and agenda pushing). He also seems like a genuinely nice guy if you watch some interviews. Of course they got rid of him.

darthv7240d ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent7539d ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

S2Killinit39d ago

Floppy 😆
No pun intended

badz14940d ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning7740d ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

Show all comments (30)
80°

Former Sony president Shuhei Yoshida reveals why the original PS ultimately led to Bloodborne

Sony's bold entrance into the console market back in the '90s heralded the use of CD-ROMs instead of cartridges, which convinced several companies to jump on board the PlayStation train. It turns out FromSoftware was one of those companies lured in by the appeal of discs.

Read Full Story >>
eurogamer.net