Thoughts from a Console War Draft Dodger

Njoystic's Steve Gibson looks at the next-gen console war by revisiting his gaming past in a piece that looks to prove that in the end, which system is "better" or "worse" doesn't mean all that much.

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njoystic.com
MetalJedi4552d ago

Wasted my time reading that article. Fortunately, I don't have that problem and I've had almost every console since the Atari 2600. Worst purchase so far is the Wii U for my son. That things just sits in the corner of the tv stand collecting dust behind his 360 and PS3. Telling people these days to just enjoy the games is a waste of time. I actually enjoy reading the crazies bash each about stupid crap.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney8d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage9d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman8d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb8d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.