
Whatever happened to predictability? … After an opening tangent in which Steve and Ben decide that Pat Sajak is probably a bigger jerk than they are, they discuss Blood Knights and Thomas Was Alone in this week’s Currently Playing. Resolution-gate, Copy/Paste-gate, and Free-Xbox-One-Gate leave plenty to complain about or complain about complaining about. Then stick around to find out which bit-player from Full House is now a male go-go dancer in another Random Social Commentary to wrap up episode 107 of the Njoystic Njoycast.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.