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The Top 5: Game Development Studios

This week the Gamer Horizon crew list off their all time favorite video game development studios.

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gamerhorizon.com
Sizzon4570d ago

my top 5 would maybe be like this:

1. Valve
2. Naughty Dog
3. Rockstar Games
4. Kojima Productions
5. Sony Santa Monica

MONKEYDLUFFY4570d ago

Have you played anything by nintendo EAD?

WeAreLegion4570d ago (Edited 4570d ago )

I think we would all put Nintendo in the top ten, at least. It's just hard for me to do that, given that their teams switch around so much.

badboy7764570d ago

No Order my top. Can't think of 5 to Hard.

1.Nintendo
2.Rockstar
3.Sony-Naughty dog,Santa Monica,London etc...

ShinMaster4570d ago (Edited 4570d ago )

It's 2013. Nintendo was at their best 2 decades ago.
I DEFINITELY would put them in the Top 10, but there are game developers out there making more immersive and innovative games today. I'm not gonna rob developers of the credit they deserve because of what Nintendo did years ago.

Also Nintendo EAD is made up of multiple teams(5 or 6) responsible for different games. That's like me giving credit to Worldwide Studios as a whole. I'd be ganging up on the rest. Ok, even if that doesn't make much sense, it's time to take off the nostalgia goggles.

Sizzon4570d ago (Edited 4570d ago )

Yes, but I don't play on Nintendo platforms that much these days, I know the Mario platformers and Zelda adventure games are all amazing, it's just so many of them.

noctis_lumia4569d ago

i am 25 year old i am not a kid anymore
nintendo games are good when u r kid

+ Show (2) more repliesLast reply 4569d ago
gedden74570d ago

Sorry when was the last time Valve made a game?

ShinMaster4570d ago

L4D games, Portal games, CS:GO, Dota 2

_QQ_4569d ago

DOTA 2 is def in the top 5 games this year.

stragomccloud4570d ago

Sony Santa Monica ahead of any of Nintendo's lead dev teams. You've been drinking too much of the kool-aid, son.

WeAreLegion4570d ago

Mine:

1. Naughty Dog
2. Valve
3. Rare (The original Rare)
4. Rockstar
5. Bethesda

I'd like to add Sucker Punch, but they need more games under their belt.

Clover almost made it, too. :/

gedden74570d ago

Well then that list is HORRIBLE..

1. Nintendo
2. Naughty Dog
3. Ubisoft
4. Crytek
5. Sony Santa Monica

All these "game" devs are known to have great quality in multiple games that they make not just one game or series...

Each i could name about about 2-4 GREAT games that are separate IPs..

truechainz4570d ago (Edited 4570d ago )

Interesting how different everyone's list in the article was.
My personal opinion:

1.Classic Rare
2.Nintendo
3.Squaresoft (not enix)
4.Valve
5.Naughty Dog

Man imagine if Rare was still as strong with all the same devs making games today. That would be amazing.

ThePsychoGamer4570d ago (Edited 4570d ago )

1: Ryu Ga Gotoku Studio
2: Nippon Ichi Software
3: Insomniac
4: Valve
5: Gust

Can't go wrong with those devs

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60°

Steam Controller (2026) review

Second time's the charm.

cl198314d ago (Edited 14d ago )

Seams like a nice controller

Reaper22_14d ago

Two analog sticks acrossvftom each other is a no go.When will everyone learn.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
22d ago
phongtro123_com22d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde22d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

50°

U.S. patent examiner rejects Nintendo’s summoning characters patent as obvious: non-final ruling

The rejection is non-final (and even when such rejections are labeled as “final”, the process is far from over, given that there can be, at minimum, an appeal to the Federal Circuit).

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gamesfray.com
Relientk7742d ago (Edited 42d ago )

Good, as they should! A game mechanic like that shouldn't be locked behind a patent, and Nintendo didn't invent it either.

PRIMORDUS40d ago (Edited 40d ago )

Nintendo wants to keep wasting money on bullshit lawsuits, real smart in this economy. They should put that money aside for other game projects. On the other hand, I don't care if they waste it all either, and they are screwed in the future maybe that will teach them a lesson.