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70°

Why do we need new consoles?

When developer Naughty Dog released The Last of Us earlier this year, there was no shortage of people whose jaws dropped at the sight of the quality of its graphics.

Zichu4575d ago

The Last of Us was a great game and did look amazing, but I'm pretty sure it had frame rate issues in some areas. Again, I can't remember if I had them, but I remember hearing other people had them.

This is why we need new consoles, even though the current consoles can achieve amazing graphics, it still struggles at displaying them at a steady frame rate.

I'm looking forward to the new consoles, being able to see amazing graphics, physics, AI and a steady frame rate.

FamilyGuy4575d ago (Edited 4575d ago )

I think the new console are more than just upgraded graphics, which seems to be the article writers suggestion. They are a fresh start, the extra power allows them to have more features, runs apps faster, implement ideas that aren't possible on current gen consoles.
In Sonys case they made their console easier to develop on as well as deep with "coding [close] to the metal" allowing devs to get even more out of the system than they would from a similarly spec'd PC.
They've also become very indie friendly and the ease of development helps. Self publishing is huge but with it being so easy to code for the PS4 the smaller devs don't have to fear the strange architecture like some might have with the PS3.

On top of all of this we needed new system because the console gaming industry was getting tired. Sales were going down and new consoles breathe life into the whole industry. There were a few games that did great this year but a lot fell flat (sales wise) this year because people have been ready to move on.

Kryptix4575d ago

The question has been asked many times and I think it's something everybody knows the answer to already.

If you have upgraded from one generation to a newer one, then you know the possibilities of what can be brought into a game opens up. For example, making a leap from the 2D era to 3D, how was that possible? With new hardware and it will always be like that. New hardware doesn't just mean a graphical improvement, it means the large leaps from A to B in physics, A.I., amount of objects in one screen, etc. It's always going to be an improvement and most people who have the money will end up upgrading their console at some point. There shouldn't be any questions of "why we don't need new consoles or why we do" because the answer is simple, it's for improvements and we don't want to stay behind. We're a generation of people always eager to try out the latest and best technology out there no matter what.

mkis0074575d ago

New stuff is awesome, that's why.

strickers4575d ago

Why do we want new TV's, phones, cars, computers etc. Improvement.

monkeyfox4575d ago ShowReplies(2)
Mikelarry4575d ago

Improvement... Pssshh i just get it to show off at the peasants that could not afford the latest gadget muhahahahaha :)

chrissx4575d ago

You took the words right outta my mouth lol

Roccetarius4575d ago

You could also ask the question ''Why do we need to be held back by old hardware?''.

Cueil4575d ago

This!.... why was this generation so effing long anyway?

KwietStorm_BLM4575d ago

"Why are we still doing this?"

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40°

TLOU Part 3 Story May Explore Congregation Of Immune People;Part 2 Initially Had Dynamic Time Of Day

The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."

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twistedvoxel.com
DivineHand12526d ago

Part 3? I thought Niel Druckmann said there will be no part 3.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
28d ago
phongtro123_com27d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde27d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

30°

The Last of Us Part I PS5 Review: A Definitive, Pricey Remake

The Last of Us Part I PS5 review covering visuals, combat feel, accessibility, performance modes, and whether it is really worth the asking price of $69.99.

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spawningpoint.com