150°

COD4 Variety Map pack REGION LOCKED

As just confirmed by FOURZEROTWO (community manager Infinity Ward) on the official COD 4 Boards

Alright, heres the deal. The Variety Map Pack is REGION LOCKED. Which means the Region (Language) of the Variety Map Pack, must match the region (Language) that your Call of Duty 4: Modern Warfare disc is.

For example:

If you have the GERMAN version of the game, you MUST purchase the GERMAN version of the map pack.
If you have the UK version of the game, you MUST purchase the UK version of the map pack.
Just make sure that the Disc version and the Map Pack version matches up.

If you have any other questions, please let me know.

EDIT ::

Apperently some users with the correct region disc still seem to have the same error though, update on that issue to be expected soon.

EDIT 2::

fourzerotwo : "We're currently talking with Sony to see what option they'll have for PSN customers who purchased the incorrect version. I'll keep you updated on what we hear back."

Read Full Story >>
infinityward.com
Ghoul6576d ago (Edited 6576d ago )

fourzerotwo replied to me in this Matter after i brought the problem to the forums

I for myself am totally disapointed by this couse i own a uk gamedisc and just threw 10€ out of the window.

Fishy Fingers6576d ago

Ridiculous. Release a Region Free game then sell people Region locked content.

Shame on IW.

devilhunterx6576d ago

thats why i always buy games in uk, from uk.

i think its about time SONY realise that there are people in the world who can speak more then 1 language and make the PSN store global.

Fishy Fingers6576d ago

All playstation 3 games are region free, so are all blu-ray movies produced by Sony Pictures. It was IW that region locked the DLC.

It will be patched soon enough.

mrlokievil6576d ago

Unfortunately that's not a possibility. Every country has different copyright rules. Not to mention tons of other types of rules. I wish they could but sadly it will never happen.

xhairs6576d ago

Could that possibly be the reason why 'certification' took so long? Due to all the different languages/regions they had to 'certify'?

BISHOP-BRASIL6576d ago

It's not a language problem anyway...

Maybe because you are in UK, you don't realise, but all European PS Stores are in English. Portugal, Espain, France, all of them uses english.

Japanese, as far as I know, is the only PSN with different language.

I'm Brazilian, no PSN at here at all, so I have one account per region as any would be illegal anyway, as many of my friends also... Unless we are all dumb and don't know how to change the language of PS Store, looks like everybody around here agree that only Japanese is a not-english Store.

+ Show (1) more replyLast reply 6576d ago
wangdiddy826576d ago

i thought it was today? i dont see them yet..

Spinner6576d ago

It's already up ... I just bought 'em

I feel gay for buying DLC, because I feel it should be free ... but I love COD4! :-/ ... Oh well $70 game.

addic6576d ago

@3fixme:

the us map pack is available? are you sure?

Spinner6576d ago

yes, i just bought it..

turn on the store and hit "new releases" ... it's the first one there.

addic6576d ago (Edited 6576d ago )

awesome! i was looking for it just half an hour ago and it wasnt there...

EDIT: downloading it right now! ;) btw nice update! i also bought r-types - im sure it will be great on psp!

+ Show (1) more replyLast reply 6576d ago
Show all comments (36)
40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

Read Full Story >>
fortressofsolitude.co.za
italiangamer6d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde4d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy5d ago

And then MK1 killed it again.

DivineHand1254d ago (Edited 4d ago )

15 years went by so fast. I remember playing through the story mode at launch.

90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

Read Full Story >>
eurogamer.net
Relientk776d ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga6d ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit6d ago (Edited 6d ago )

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer19925d ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga5d ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac5d ago (Edited 5d ago )

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

medman5d ago

Hulst is a disaster......

+ Show (2) more repliesLast reply 5d ago
blacktiger5d ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box6d ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

robtion5d ago

Yep. Yoshida was responsible for bringing one of the best games of this generation to playstation (Stellar Blade). He is an actual gamer and is in touch with what gamers want (creative, fun games, not GaaS and agenda pushing). He also seems like a genuinely nice guy if you watch some interviews. Of course they got rid of him.

darthv726d ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent756d ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

S2Killinit6d ago

Floppy 😆
No pun intended

badz1496d ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning776d ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

Show all comments (30)
50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

Read Full Story >>
powerupgaming.co.uk
6d ago
phongtro123_com6d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde6d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.