
The launch of a new video game console is a moment of hope and excitement. Sometimes the optimism is rewarded with wonderful new game experiences. Other times we suffer disappointment and buyer's remorse. Which outcome you experience is largely due to the games available for that system that first day you rushed to the store and put down your hard-earned money.* Not all console launch lineups are created equal, so we took a look at past console launches to analyze their performance.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
Dreamcast. Next-gen consoles aren't look bad at all though ( better than PS3's and 360's for sure)
Xbox one
Vita
Many systems, like the SNES or PS2, had great games at launch. The Vita had a large variety of great games though. That's something you just don't see.
dreamcast for sure
Colecovision or NES
Both had a solid 10+ games at release