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Xbox One Resolutiongate: the 720p fallout

Richard Leadbetter of Digital Foundry writes: As the metrics emerge on key next-gen launch titles, it's clear that Xbox One is under-performing against its rival - not just according to the spec differential, but actually beyond the difference in raw numbers. Our Battlefield 4 Face-Off preview reveals a 50 per cent resolution boost on PlayStation 4 with no appreciable compromise in effects or performance in single-player gameplay, while Infinity Ward's Mark Rubin confirmed rumours that Call of Duty: Ghosts runs at native 720p on Xbox One, with 1080p a lock for PS4. Assuming uniform features and performance, that's a massive blow for Microsoft.

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eurogamer.net
Maddens Raiders4583d ago (Edited 4583d ago )

To me, 720p is not next generation. MS should've waited and launched in 2014, just as Sony had to wait and launch the PS3 in 2006. Clearly this system was not ready for prime time just yet.

FITgamer4583d ago

I agree, even though resolution doesn't make or break a game, if i'm gonna spend a few hundred $ on a new GAMES console i wanna feel like i'm getting an upgrade on my GAMES.

mikeslemonade4583d ago

HAHA PS4 the only next-generation console???

X1 with the 720p issues and WiiU is last-gen in my book since the first day it was annouced.

thekhurg4583d ago

I agree on the feeling of wanting something better for my money. Otherwise, why leave the current generation of consoles?

On a side note - this article was exceptional.

nypifisel4583d ago

Hmm I would never categorise generations with how many pixels they can push. Wii U and Xbox One is next generation systems.. They're just underpowered such, MS really messed it all up (for gamers) completely shifting focus from games to entertainment.

NukaCola4583d ago (Edited 4583d ago )

Mike

You do know WiiU games run native 1080p as well?

guitarded774583d ago (Edited 4583d ago )

Okay, MS has pissed me off with their initial reveal of X1 and attempted policies, but I think the console is capable of running Ghosts at 1080p without too much compromise. More than likely, the game is under a strict deadline (like all CoD games), and there is no time for optimization. Also, dev tools may not be as easy to use as the PS4's (or others), making optimization more time consuming. All in all, I think the reason it's 720 and not 1080 is on the developers end.

vigilante_man4583d ago

I was surprised this article was actually a frank and interesting read. Not the usual biased rubbish you expect.

The biggest issue is Microsoft trying to con us all over graphics parity the past 2 months rather than showing us the great things the XB1 actually has to offer. It has bought attention to the real differences in hardware.

Good read...

hakeem09964583d ago

The X1 hardware is not that far apart for the PS4 so Software is the X1 problems .MS needs to work double time to update the software on their devkits so devs can easily port their games to the console .I got to give it to Sony ,i would have never taught that Ms would be the one with software issues ,they a software company for Christ sake .Hopefully by the time Titanfall is out all that shit is fixed .

mewhy324583d ago

wow the news just gets worse and worse for the xbone.

Ju4583d ago (Edited 4583d ago )

There is headroom in the XO so much I agree. But this also applies to the PS4. PS4 still has potential utilizing more compute and offloading more and more. The "not enough time" argument sure applies here, too. Question is, where will devs actually invest money? Usually it's the more successful machine. With the current launch situation I presume this will be the PS4 - at least for a while. So, where is the incentive to actually invest into the XO - when in fact all you can really do is to catch up to the PS4 - it might never exceed it unless the PS4 is version is toned down. While I'd hope the PS4 has some incentive on it's own to figure out how far you can actually push the envelope.

+ Show (6) more repliesLast reply 4583d ago
AngelicIceDiamond4583d ago

Its ALL over for MS now.

GAME OVER.

KiLLUMiNATi_894583d ago

Yea I know it's over for Ms, Sony is gonna sell 375 million console in 5 years and Xbox 1 will only sell 500,000.

Since when the N4G community care soo much about call of duty franchise ? I believe it's just another brag to say ( LOOK PS4 is 50% more raw powerful then the x1). I believe x1 is capable of putting up 1080 p native and it's just matter of time... People jumping the assumption that they can't ... #loonies

xHeavYx4583d ago

@Kill
Since when the Xbox fanbase care so little about COD? Isn't it always better on Xbox? Better with Kinect?

Pintheshadows4583d ago

Ghosts looks bloody awful whatever resolution you play it in.

FlunkinMonkey4583d ago (Edited 4583d ago )

Are you fickle KiLLUMIiNATi??? No one gives a shat about COD, what people do care about is a seemingly not so heavy tasked game with concerns to getting 1080p is not possible on the Xbone... The important thing is the implications of this for the future of the console and the games.

Sometimes i think you guys are just playing stupid....

MysticStrummer4583d ago (Edited 4583d ago )

@Angelic - I'm pretty sure you're kidding, but just in case... Nah I don't think it's all over for MS. This is just bad news right before launch.

@Killuminati - "Since when the N4G community care soo much about call of duty franchise?"

No one is playing up Call of Duty because of the graphical differences. This is about two next gen consoles running a game that's not even particularly demanding in the visuals department, and one of those consoles runs the game with substantially higher fidelity. This is about the months of denials from MS and their fans about how powerful the XB1 is. This is about the consoles, not the game.

"I believe x1 is capable of putting up 1080 p native and it's just matter of time... People jumping the assumption that they can't ... #loonies"

Over time devs will get better at working around XB1's memory limitations, but they'll also get better at utilizing PS4's superior hardware/superior memory combo.

+ Show (3) more repliesLast reply 4583d ago
Anon19744583d ago (Edited 4583d ago )

This certainly doesn't help the Xbox One, already dealing with a battered image and a price tag $100 more than it's closest competitor. The question is, will consumers notice? The Xbox 360 Arcade was close to the Wii in price at one point and was a far superior system to the Wii, and yet the Wii ate their lunch. It's hard to say which directions consumers will swing.

Oh wait, not it's not. Every indicator out there is predicting strong demand for the PS4 relative the Xbox One. It's really not hard to predict what's going to happen worldwide at all. This really does seem just another nail in the XBox One's coffin. I mean, we're not talking about a few torn frames or slightly blurred textures here. We're talking one of the most popular games, a launch title, running on an old engine, unable to manage 1080p on one platform versus another.

What does that say about the Xbox One's longevity when it's showing it's limitations relative to its competition already?

dethpuck4583d ago

It shows fanboys care more about a resolution than the games. Too bad the fanboys will miss out on titanfall. I'm getting both and the rest of my friends are getting xbones. I'll play on whatever runs the best or where my friends or at depending on the game. I don't care if that is pc ps4 wii u or xbone

Anon19744583d ago (Edited 4583d ago )

@dethpuck. You've completely missed my point. We're not talking about "fanboys" here and this is far beyond a simple matter of resolution. The Xbox One has an image problem and this has impacted the purchasing intent of average gamers, not fanboys.

Fanboys have made up their mind regardless but they're only a small minority of the overall market. This news isn't going to sway them one way or the other but for the rest of the gamers out there this is just another reason to sway their purchasing decision.

stuna14583d ago (Edited 4583d ago )

Darkride66 I agree with you, but what really is tickling me pink is now the facts are being revealed with facts backing them up! The usual suspects are switching their stance in this whole resolution debacle! Just 3 days ago the ones saying resolution doesn't matter, didn't voice that same view when that cryptic message hit the airwaves that one version of BF4 was showing a sizable difference to the other, and that people would be surprised. All everyone heard was these usual suspects coming out of their basements, attics, belfries, sewers, batcaves, troll bridges what have you, proclaiming to the world that the Xbox1 version was going to be the superior and undeniable victor, thereby proving once and for all that the Xbox1 would prove that this was the Xbox secret sauce at work, mind you this didn't equate the cloud into the formula, but once the cloud had been powered up..... The Xbox1 would theoretically be able to open a wormhole! I get the correlation now, after all the Xbox1 has been reported to have been beta-tested in the future. It's good to know time travel now has the possibility of becoming mainstream in the very near future.

2 days ago, the usual suspects started having multiple mental breakdowns, now that these rumor were becoming facts! Their symptoms started showing up by them reportedly seeing things that weren't there; for example 720p was looking better than 900p, with varied reports of seeing crisper and more refined defined images at the lower definition. It was also reported that mysterious forces were at work, and played a hand at doctoring, probing, impregnating the 900p images so that they appeared normal. These report are still being investigated at the time of this comment, and if there are any breaks in the case we will keep you updated.

Today the usual suspects are now recanting previous statements, and are now stating that resolution doesn't matter.

Ju4583d ago

This is a disaster for MS. Titanfall or not. Even if I'd get me a XBone just for that game, I'd pretty much get every other on the PS4. So, if MS magically outsell the PS4 - which is unlikely - they might have a chance. But in the more likely event that the PS4 will sell better - and the XBone becomes a second buy - loosing out on most of 3rd party titles going to Sony will be a huge blow to MS's business plan.

Anon19744583d ago

And 3rd party or not, Call of Duty was almost a flagship title for Microsoft with the amount of energy they devote to it at events like E3. And here they are, with the decidedly inferior version and a fan base for the title that notices things like differences in resolution.

+ Show (2) more repliesLast reply 4583d ago
Clarence4583d ago

Yep I think a lot of people knew that M$ were rushing their console. Xbox fans can thank Sony for that. M$ had know idea the Sony would release the PS4 this year.

Everything M$ has done concerning the xbone is the result of PS4.
What's worse is M$ PR team have did their best to cover up their inferior console. You can only cover so much before the truth is revealed.

Ju4583d ago

I wouldn't even call that rushed. Releasing the same turd a year later wouldn't have helped either. Not if you are already behind in specs. I am not sure if a year would have allowed them to overhaul the HW to the extend to blow the PS4 out of the water next year. They sunk already a serious amount in R&D. Another year would have cost them a fortune - and I can't really see how they could tune their architecture without changing it fundamentally - which again would cost a fortune. MS got caught off guard. This is a freaking risky business. And even MS can feel the heat on that.

LackTrue4K4583d ago

What...?! What is that word???
"Re-Re-Resolutiongateeee ee"

I don't know what it means, is that just made up?!

4583d ago
Mister_Dawg4583d ago

PS3 didn't wait by choice. Sony had issues sourcing enough diodes for the Blu-ray lasers.

kneon4583d ago

They also had to wait for the bluray and HDMI 1.3 specs to be finished.

Ju4583d ago

They also had no GPU in Nov. 2005.

IRON883 4583d ago

That's what happens when activison are cheap asses and don't really care about there fan base just like to keep taking money and recycling the same crap every year and even next gen

mistertwoturbo4583d ago

To a lot of people.

However on the bright side, the only way to go is up. Once developers harness the super duper power of ESRAM, it can start doing 4K gaming. Sprinkle a little magic fairy dust combined with the infinite power of the cloud, it will also make you a sandwich and vacuum your room, just you wait and see.

starchild4583d ago

I don't know why this is surprising to anyone. I knew from the moment we heard the specs of each console that we would see differences like these in games between the two consoles.

That said, I think it's also pretty obvious that we are going to see games on both systems that fail to reach 1080p, let alone 60fps.

I'm disappointed in all the jerky framerates I'm seeing in many next gen console games. It would be much better if they aimed for 1080p/30fps, rather than have a frame rate that attempts 60fps, but in reality drops into the 30s, 40s, or low 50s fairly regularly. The resulting unevenness in the response and the visual judder this produces is highly undesirable.

+ Show (6) more repliesLast reply 4583d ago
Cherchez La Ghost4583d ago (Edited 4583d ago )

I'm sorry. I need a response from MS from this. No BS, just a response. If they need to give special support to 3rd Party Dev's for creation of games for the X1, let it be known. Don't let sheit just go on without acknowledging it.

jmc88884583d ago

No response or special support can make up for what ESRAM takes away.

If ESRAM is perfectly utilized (within 10 percent of max theoretical bandwidth), something that may happen in 5 percent of Xbox One games during the generation (generally LATER in the generation), then they ONLY have to make up the ~50-400 percent lead the PS4 has in terms of power.

If they don't fully utilize the ESRAM, then each bit of bandwidth left on the table will hamper the rest of the console and the XBox One will perform WORSE then its specs otherwise indicate.

Think of it this way.

If devs can get 160 GB/s bandwidth combined from DDR3 and ESRAM, then on those games one may say they are using the Xbox One's specs efficiently and say at 95-100 percent. The spec difference will be roughly the difference.

But if devs routinely can only get 90-130 GB's of bandwidth, which is probably a good guesstimate range, then the console won't be working at 100 percent, but maybe 55-80 percent.

Some devs over time will get it closer to 100 percent on some of their games, many won't. Perhaps 5 years most devs might be able to make that 65-85 percent range, but it will ALWAYS be some sort of range.

Not all devs have the time, money, and/or talent to make it work well. Games that are new will be at a disadvantage compared to the yearly franchises. Smaller devs and indies will be hurt the most.

This is what it is, and I really don't see what MS can do about it. They made their bed, now they have to lie in it. It's obvious. If you aren't buying a system now you'll have plenty enough time to see how this holds up. But I don't see how anything changes.

It's a huge variable, because you never really know which devs are going to have major ESRAM issues until launch, and every game launched, people are going to HAVE TO read the reviews and see how much the Xbox One version is gimped. So the people who like to preorder are going to get some really nasty surprises. I sure and the hell don't want to have to worry about stuff like that.

Microsoft is not going to come out and state this as a fact. It's up to the individual to read between the lines and make decisions based on that knowledge. Only you can look out for you. Don't expect Microsoft or some game dev to do it for you.

Good luck.

monkey nuts4583d ago

Thankfully having always owned multiple consoles through the gens I've acquired some skill in 'reading between the lines' as you put it. More specifically this gen with my ps3, mainly after getting burnt by fallout 3 ( thanks Bethesda). That being said, if I actually get an xbone eventually then it'll only be for the exclusives, much like my ps3 this gen, except of course for gta 5 which is a towering beacon of hope in a gen of mainly lazy ports.

kneon4583d ago

I'd be surprised if any game gets over 80% of maximum throughput. It just doesn't work that way in real life.

And even if they did manage the make perfect use of the ESRAM there is still the issue of copying data between the two RAM pools. That is a huge advantage of the PS4 architecture over even than of PCs. Copying large amounts of data is expensive, with a single unified RAM pool the CPU and GPU can both do their magic on the data without needing to copy it between different RAM pools.

SlyFoxC4583d ago

and only you can prevent forest fires!

Mister_Dawg4582d ago

I'm curious as to how you know all this about ESRAM.
It's as if you designed the XBO.

+ Show (1) more replyLast reply 4582d ago
triforce794583d ago

Well if xbox1 benefits from better graphics and framerate for the lower resolution then maybe it's on purpose..

Kayant4583d ago (Edited 4583d ago )

" Our Battlefield 4 Face-Off preview reveals a 50 per cent resolution boost on PlayStation 4 with no appreciable compromise in effects or performance in single-player gameplay"

But it's not so yh.....

Obviously this doesn't completely apply to exclusives/first-party games but third parties it will be the norm.

Flutterby4583d ago

If the ps4 was going to suffer from higher res the devs wouldn't make it higher res, it's never gonna be 1080p on ps4 with everything turned down and then 720 on xbone with all the settings turned up, the ps4 is getting the higher res with either the same performance or better performance. Look at cod for example rubin said they made the consoles res as high as they could while keeping the performance where they wanted it the os4 can just do more than the xbone end of story.

MysticStrummer4583d ago

"Our Battlefield 4 Face-Off preview reveals a 50 per cent resolution boost on PlayStation 4 with no appreciable compromise in effects or performance in single-player gameplay"

50%...

Now where have I heard that stat before...?

Gridloc4583d ago (Edited 4583d ago )

Divorce court is where I heard it. 50% that is...

MysticStrummer4583d ago

lol

I feel your pain. Today I made the very surreal discovery that my ex wife's name is on the mortage of my townhouse, and she never lived here.

triforce794581d ago

Well ive seen both wiiu and ps4 versions of Assasins 4 and they look identical ??? explain that..

MysticStrummer4581d ago

My answer is… no they don't…?

http://playeressence.com/wi...

AC4 doesn't look amazing on any platform, but WiiU's version looks comparable with 360/PS3.

Show all comments (99)
70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai20d ago (Edited 20d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio19d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing19d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9219d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit19d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing19d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9219d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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70°

Xbox boss: Memory crisis could impact next-gen hardware pricing

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.

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gamedeveloper.com
Eonjay21d ago

When does this end? Its killing everyone. Consoles and PC. And for what? AI? The benefits of AI are completely outweighed by the negatives. And the government should have never allowed one company to buy up all the RAM.

Lexreborn222d ago

This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.

This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.

I’m not even sure MS has that endurance with Xbox yet

Fishy Fingers22d ago (Edited 22d ago )

I mean.... what?

We're at a point that Samsung wont even provide their own phone department ram because they can sell it at higher prices to 3rd parties (AI). Its more profitable to sell the ram than make their own devices with it.

You think because R&D starts 5 years ago the 3rd party component manufacturers will honour that price? They'll sell it to whomever is paying the most today, not some gentlemens agreement they made years ago. AI farms will buy more volume at higher prices than any console manufacturer will. It'll be the same for Playstation.

Lexreborn221d ago

Contractual agreements are not the same as “gentlemen” agreements. If you think that they work with their distributors a month before production then their entire business model is trash. They work with companies like nvidia constantly for building the graphics cards they need. They work with companies that build motherboards years in advance. This is what proper business planning does.

They are not buying components on a whim like a consumer. So again, considering the ram isn’t a singular module and is integrated into the motherboard I highly doubt they wouldn’t have a final schematic that they are supposed to be building around.

If they are delaying production another 3 years then it’s obvious again this is an after though project and is just trying to be responsive to their bad execution they had the last 14 years.

It also isn’t far fetched to use their failure to produce first party titles the last 7 years including the highly anticipated games I mentioned all being cancelled. That they would continue to you know… lie

Sitdown22d ago

You don't really know how this works huh?

Profchaos22d ago (Edited 22d ago )

Helix is going to be stupidly expensive

Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential

I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought

That's going to be ps6 vs Helix

Eonjay21d ago

Yeah with FSR 5 they should be able to offer a much cheaper version of Helix.

Eonjay21d ago

While this does seem to be the case, I am encouraged by the statement from Microsoft about wanting to provide affordable options. If this means a Series S style Helix, at least there will be something affordable being offered.

XBManiac21d ago

Series S is what has killed Xbox Series so... Will they dare?

blacktiger22d ago

It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs

pwnmaster300022d ago

Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.

DarXyde22d ago

Another important lesson from this generation: while Nintendo showed us that prices don't necessarily need to ever drop, we've now learned that waiting 1-3 years does carry some risk that prices increase. This generation is just bizarre in all the wrong ways.

LucasRuinedChildhood22d ago (Edited 22d ago )

The factors are largely external. Covid and Russia-Ukraine war causing inflation led to the first price increase in 2022.

Then we get Trump's tariffs increasing hardware prices, AI boom causing a RAM crisis, war on Iran causing a worldwide fuel crisis which impacts the cost of everything.

Gaming doesn't exist in a vacuum. The last few years have been a shitshow and lot of it was definitely avoidable.

DarXyde21d ago

LucasRuinedChildhood,

For sure. No disagreement on the external factors doing a lot of this. Where I have to gently push back however is on two fronts:

1. The pandemic definitely caused some issues: asynchronous development was a big issue and really complicated timelines and affected game quality. At the same time, when it comes to price hikes, it's really difficult to know what was genuine necessity and what was taking consumers for a ride. The pandemic brought about "stag-flation" which was increasing prices and stagnant wages, which was a problem caused by supply chain constraints. There was also "Greed-flation", where companies that were slightly affected or had no issues took advantage of the situation and squeezed everyone citing supply chain issues when there were none.

2. It's definitely true that the tariffs, AI boom, and RAM crisis were all things enabled by tech broligarchs throwing money at this caricature of a world leader, one of them being Satya Nadella. I don't think Sony and Nintendo have contributed much to this problem if at all, but Microsoft's Nadella I feel was instrumental in causing every one of those issues. Microsoft as a company contributed to both candidates (though they gave Harris 4x as much if I recall), but Nadella was all in on letting AI run wild. He paid for unregulated AI, and got a war that's not a war (even though Trump called it that at least five times on television) that screwed up helium access. So for me, I feel that one of the players in the gaming industry is a key architect of these issues, and for that reason I struggle a bit to think of it as "external".

Show all comments (28)
50°

'The big things that we're thinking about'

In an exclusive interview with Game File, new(ish) Xbox boss Asha Sharma and Xbox chief content officer Matt Booty explain their vision for Microsoft’s gaming division

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gamefile.news
Agent7523d ago

A good start would be to release games to go with the console. My Xbox Series X has gathered dust virtually from launch. My advice would be to ditch a next console and release games on PC, PlayStation and Switch. Another idea would be a hybrid console based on Xbox Series X tech and go the same route as Nintendo. Another idea would be to pull out of gaming altogether. Plenty of options there.

Reaper22_20d ago

Why would they pull out? They have the momentum. Sony has been getting nothing but bad news lately.