
The announcement of The Conduit and its graphical capabilities made a splash around the Internet. The developers have been pushing their Quantum3 engine to the max in order to achieve visuals that could boast graphics similar to the Xbox360 and PS3. What exactly can the Quantum3 engine generate? Many known effects of the engine can be seen below:
Real-time effects
- Reflections
- Refractions
- Shadow casting
- Dynamic environment mapping
- Shadows
Bump-mapping
- 1-4 stage texture composition (for surface detail)
- RGB gloss maps
- Cyclic, linear translation/rotation (material effects)
- Standard tangent space normal maps with real-time adjustable bump intensity
- Bump lighting
Other graphical effects
Global illumination
Per-vertex lightmapping
Dynamic omni, directional, point, spot and projected texture lights
Skeletal, keyframe based animation
Morphing
Motion blur
Heat distortion
Bloom
Alpha masking
Specular and Fresnel effect
Interactive water
*More graphical effects can be produced through the Quantum3 engine, but the entire specifics of its capabilities have not been revealed.

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

The Wii is now a retro console. Let’s get nostalgic about an often maligned system.
Crazy to think the WII is to the Switch 2, as the NES was to the WII back then. 20 Year difference.
My wife asks me to bust it out (heh) everyone once in a while to play bowling and tennis with the kids. There was a ton of slop on it but some good stuff as well.
Wii was great but boy howdy did it cause Microsoft to go on a dark walk with the Kinect and the disastrous XBox One launch that they arguably never recovered from.
Not nostalgic for me.. I was there.. anyone who wasnt a little kid realized it was a gamecube with shit tacked onto it, it was the "joke" system and was well below even the switch in terms of comparing it to the latest machines at the time. The machine was well loved by young people and "casual gamers" who now remember it 20 years on, or in most cases more of its sales came in the 15-20 years ago range not right at launch- but again its not nostalgic for people who were "gamers" then really, just for those who ended up with one in their house, the games , graphics, interface and online features were archaic already in 2006.
Omar writes: "With the Horizon Festival coming to breathtaking Japan, you’ll need the essential gear to prove you’ve got what it takes to become a Horizon Legend as you cruise, drift and explore an open world full of spectacular driving experiences. That’s why we’re happy to announce the newest Limited Edition Xbox Wireless Controller and Wireless Headset collection, featuring inspired designs from Forza Horizon 6. The bright cyan and lime colorways celebrate the Horizon Festival’s recognition of iconic cars and hit music, with special features that are sure to impress any collector."
What the hell, the specs don't tell anything.
Translation of specs:
There are some stuff it can do, we are showing about half the stuff the PS3 and 360 can do, and then not telling how well the Wii can do it(no numerical values).
they arnt giving away any real info, it would be like me saying that the XNA has bump maping... SO THERE!...
or saying that the PS3 has vector shaders.... SO THERE AGAIN!!...
So how powerful are these specs, and what can they really do in an actual game.
Wait, what?
Mannnnnnny people say that the Wii can't do this and that (in a graphical sense), and that it has many graphical limitations. So what I posted is what we DO know for now that the engine can pull off.
I'm just trying to stir the pot to create a bit of discussion, since High Voltage Software themselves noted that they're aiming for some of the best visuals on Wii. The engine's potential may not be evident in their tech demo video, and like I said, the point of this was to let others know what the engine is capable of producing.
I just hope the gameplay and control are on par with MP3.
....you can make a nice visual effect on many different ways, people who actually think they meant actuall Ps3 visual quality are just to0 ignorant.
Probably no more and no less.