
Sean Halliday of Pixel Gate writes:
''This generation has seen decision-making and morality systems play major parts in a lot of games. The likes of Mass Effect and Fallout 3 have all featured them in some shape or form. While both games are ‘good’ examples of morality systems, they all tend to suffer from the same issue–and it’s an issue that affects almost every single game with a system of this nature.''

The Outerhaven writes: Being fans of Fable, we decided to do an in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

The Outerhaven writes: An in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

The fourth game in the ‘BioShock’ series has been in development for more than a decade
Bioshock is one of my favourites franchises. I love all 3 games and have played each several times. I even have a room in my house that is loosely decorated around the theme of Bioshock (with a Lighthouse, coral models and postcards styled as though they are from both Rapture and Columbus).
And yet I am going to find it extremely difficult to get even remotely excited about any future episode in the series after all the problems this has had in its development cycle.
Leave the franchise alone. Remaster them again if you have to. Then put whatever talent you have to use on something brand new.
It sucks this game is in development hell because I love BioShock and would love a 4th game. I hope it turns out great, but I guess we'll see.
It's been in development hell since 2014. This is nothing new. It saddens me because it's one of my favorite series. At this point, Judas may end up releasing first.
Bioshock 4 (if it ever comes out) will probably still look and play like a Bioshock game, but without Kevin, it might miss that spark that made the originals so special. Honestly, Judas might end up feeling more like the real spiritual successor.
Morality systems in games are usually binarisms. If there were like 4 different choices, that could mean a LOT more work. Not that I disagree with this article's proposition - on the contrary I wholeheartedly agree - but there's probably a practical reason for the simplcity of morality systems in games. That's not to say that the views of the creators themselves couldn't influence such a feature either; sometimes it could even be both. Nonetheless, people shouldn't let their games mislead them into thinking the complexity morality is even nearly approximated by such games. Heck, I could say the same about most games, morality system or no.
The Witcher 3 should fix this. The morality system seems to affect people and regions, not a bar that slides back and forth.
Witcher series does it well.
Well, i wouldn't expect devs like Bioware to pick up on this. CDPR is doing pretty well in that area, and Witcher 3 will most likely raise that bar.
the walking dead pulls it off imo. evey decision i make has me questioning choice. would be cool the day we get to respond through mics ourselves , within another decade probably