
Speaking to Gamasutra, Molyneux has been full of praise for middleware and the importance it will play in the development of next generation video games.
"[The] next generation is going to be all about that technology. It's going to be all about the technology behind faces, and behind animation, and blending," said Molyneux. "And that's blending everything - blending the graphics, blending the music, blending the gameplay."
Molyneux is currently hard at work on Fable 2 for the Xbox 360, and says that he is enjoying being able to design properly again. He also reiterated previous comments about emotions in the game.
" want you to feel real emotions with Fable 2 that you haven't felt before. I want you to experience things like unconditional love - that's what I'm trying to get to," he explained.

The Outerhaven writes: Being fans of Fable, we decided to do an in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

As we approach the new Xbox Direct, we reveal never-before-seen Fable concept art featuring werewolves, the return of Bloodstone, and more.
If they keep that ugly ass protagonist they can count me out... Don't have to be Stellar Blade level because it would even fit the mood of the game, and frankly it is a bit exaggerated, but could be at least presentable.
I hope the do away with the main characters model. It is ugly and looks neither male nor female which is disgusting. It may prevent me from purchasing it is really a product of woke bs.
I won't get hyped because I got hyped for Perfect Dark and I saw what happened there. Perfect Dark would have been freakin sweet.

The Outerhaven writes: An in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.
is "unconditional love" in a game? Isnt that what all the fanboys have for their systems? LOL!!! ha ha suckers, that was a perfect setup