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Nvidia Tech Videos Try To Illustrate The Difference Between G-Sync & V-Sync

DSOGaming writes: "During its recent press event, Nvidia tried to illustrate the difference between G-Sync and V-Sync. As you may already know, G-Sync cannot be captured via regular cameras. Therefore, Nvidia claimed that a perfect V-Sync video (constant 60fps v-sync) is what G-Sync basically offers, even when the actual in-game framerate drops at 40fps."

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dsogaming.com
Jdoki4591d ago

G-Sync sounds like a great idea. It's the biggest shake up in graphics tech in some time. I will be interested to see how it works in reality.

I've seen some sites claim that depending on the tech used it may now be the silver bullet Nvidia are claiming. But as long as the cost of adding the hardware to a monitor doesn't increase RRP by much, and as long as it provides _some_ benefit then I'll give it a go next year.

john24591d ago

If only we could use G-Sync with Mantle's additional performance gains. Now that would be a great concept

R6ex4591d ago (Edited 4591d ago )

How about G-Sync with NVAPI instead?

I'm getting the next G-Sync-enabled monitor next year. Better still, get an add-on module on the market so that it can be added to any monitor & HDTV.

OR

I'm getting the G-Sync-enabled Oculus Rift next year.

Finally, visuals smooth as silk!

SuperBlur4591d ago

What a bad timing for me , i literally just bought a 27" screen not 6months ago at 300$ , i am not really looking forward spending that amount again on monitor

ATi_Elite4591d ago

G-Sync NOT needed.

Set your monitor to 70HZ and use a Frame limiter NOT Vsync and set it to 65 and you are GOOD.

If you can't set your monitor to 70 and it's LOCKED at 60 then use frame limiter and set it at 58 and your GOOD.

rowdyBOY4591d ago

couldnt see any difference , lol i'm sorry but there wasnt any noticable differece

jatakk4591d ago

Digital Foundry has made slow-mo video of the same demo. You can clearly see the difference there.

Link: http://youtu.be/NffTOnZFdVs

Bimkoblerutso4591d ago

Screen tearing is not something that translates well to off-screen video.

Plus, it's basically just a smoother form of v-sync, so I get the feeling that it's going to be one of those "if you don't notice, then it's doing it's job" sort of things.

Maybe not the revolution that Nvidia and early purveyors are having us believe, but a good evolution of technology all the same.

SnakeCQC4591d ago

all this proprietary tech that requires everyone to change their monitors etc is insane and i really don't see that many people going for it.

Robbert_jansen4591d ago

why is it insane?
it changes the way the monitor works, what do you expect?

Jdoki4591d ago

I don't think this is meant to be a 'rush out and buy it' tech. It's more of a 'Nvidia hope it becomes standard in all gaming monitors' thing.

Nvidia want it as a standard in monitors as I suspect they'll be making a small profit from selling the tech or license to monitor manufacturers. And even if they are giving the tech / license away, they still win as they can market the heck out of G-Sync to encourage people to buy Nvidia GPU's.

The consumer wins as they have a choice - buy a G-Sync monitor and if you have a Nvidia GPU already you get a performance gain for very little extra money. And if you don't have a Nvidia GPU you may decide on a G-Sync screen anyway just in case you do decide on Nvidia in future.

It also potentially locks people in to Nvidia. I normally buy whichever GPU brand gives best value for money - but if G-Sync works well and I have a screen that supports it, I'll definitely be more likely to look at Nvidia cards first.

I'll be looking at a G-Sync screen next year as I was planning an upgrade from 1080p to 2560x1440 anyway.

R6ex4591d ago

I was tempted by Mantle and was ready to switch over to the red camp, but G-Sync brought me back to the green team.

kingjosh18764591d ago

Hard to see anything with an off-screen camera

Deividas4591d ago (Edited 4591d ago )

Eh cool, but unless you actually have the two right next to each other, its not really gonna matter that much is it? And if your PC can already handle games with VSync on without a performance dip, its not going to be worth buying a new $300 monitor to have this. I dont think its much a difference to really warrant the inevitable high cost.
But if you are looking to upgrade your monitor or get your first one, this is a good way to go though.

Are_The_MaDNess4591d ago

G-Sync is suppose to remove screen-tears and such without having response time problems that the V-sync have ATM.

you can clearly see a difference in input lag when turning on V-sync nowadays.
but things like imput lag takes a keen eye to see or feel at times.
all depends on the game and how smooth it is.

try running a CS game on your PC with a 120Hz monitor with like 2ms response time and tell me that you arnt feeling the difference, you will.

Deividas4591d ago (Edited 4591d ago )

But those are some specific parameters in order for you to even feel the difference.... So unless you do plan on playing CS every single day for the next 4 years, its not worth it. Most games dont require such a quick response with a lag that is barely noticeable to the eye.

Are_The_MaDNess4591d ago

agreed that you can barely see it. but you can clearly feel it.
i always try V-sync out of all the games i have. most of the time i turn it off since its not worth the input lag.
the smoother the game the smoother and better experience you will have-

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40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

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notebookcheck.net
50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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pcoptimizedsettings.com
blacktiger52d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree52d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad51d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX51d ago

It's commercial how they show it. Typical any company does that.

Goodguy0151d ago (Edited 51d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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waytoomany.games
Obelisk9262d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long62d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger62d ago

Everything you said but for me MS is always the problem.

isarai_lee62d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa62d ago (Edited 62d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.