
It’s important to ensure that all functions required to make a game great are properly constructed. This doesn’t mean that the entire game has to be perfect. Would you settle for second best, or do you thrive for excellence? Does a game need perfection to be great?

Elliot Page and Quantic Dream are developing a television series adaptation based on the video game Beyond: Two Souls.
Ever since Heavy Rain, I've been supporting Quantic Dream. They put heart and soul into their work and create art.
That art might not be for everyone, but it's polished, well designed and engaging for those that enjoy it.
This is actually my favorite Quantic Dream game. I thought the story, supernatural stuff, and cast was great and super interesting. Hopefully the show will be good.

As the first game to be released in the DKC series in 11 years, fans of Donkey Kong were eager to see how the iconic ape’s adventures continued. And when it was finally released, the game proved well worth the wait. With incredible level design, difficult yet fun platforming gameplay, vibrant presentation and an amazing soundtrack, “Donkey Kong Country Returns” is an amazing side-scrolling platformer and an incredible comeback for one of Nintendo’s oldest mascots.

Pokémon’s shift to 3D was a big mistake, as the series’ roots in 2D design make it difficult to transfer important game mechanics into a 3D overworld.
why do other games pull off 3D monster collecting JRPG games just fine? Look at Jade Cocoon and Shin Megami Tensei for examples.
define perfect for me please.