
TeamXbox writes: "Denis Bourdain, "VP Buzz Driver" of Load, Inc. is a funny guy. You'd have to be to make the kind of games his Paris based development studio makes. Their new XBLA title, Things on Wheels, is shaping up to be a whimsical take on remote control car racing. Not a completely unexplored genre. We sat down with Denis (actually he sat down in France, and we sat down in America and conducted this interview over email… semantics) to pick his brain about that upcoming game, the inspiration behind it and what it's like making games for Xbox Live Arcade.
The title Things on Wheels keeps the possible vehicles used in the game wide open. Can you tell us what types of wheeled vehicles we should expect?
Denis Bourdain: First I'd like to thank you. Cesar of TeamXbox did Load Inc's first interview back in August 2006 and we like to think we have a special thing with you guys (especially Andy because he's got a mustache).
In Things on Wheels you'll be driving cars, cars and cars. But three type of cars with their own characteristics. We took a lot of time to design ToW cars and first impressions are great. SouthPeak loves them and you will too."

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PlayDevil has just published their review of Load Inc. miniature racing game for XBLA, "Things On Wheels".
After their successful XBLA title Mad Tracks, Load Inc have returned for another miniature racing game- how does their new game compare against the competition?
Here's more:
"Rather than being top down like scrap metal or micro machines, Things on Wheels presents the action from behind the remote-controlled cars like the classic ReVolt.
Whilst the game clearly tries to emulate that game, with a variety of vehicles and vehicle classes, weapons, and arcade handling, ToW is just nowhere near as good at the 10 year old game it wants to be."
... I miss the good old days of simple top-down racers like Micro Machines, Super Cars, Rock n Roll Racing, etc.
Simple gameplay yet terribly addictive.