
Digital Foundry talks CryEngine, PlayStation 4, Xbox One and Ryse with Cevat Yerli.
Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.

From underrated Xbox One launch titles to absolute emperors of the strategy genre, history heads will love these games based around Ancient Rome.
Ryse was awesome, i have no idea why it wasnt recieved well and why we havnt seen another, Rome conquered so much, you could take the action anywhere, and it looked great when xbox one came out, now would be even better.

Ryse: Son of Rome was an Xbox One launch title that has been left to collect dust, but Crytek should set aside Crysis and give Ryse another shot.
I really liked the original Ryse but Crytek doesn't have the funds. The mismanaged their properties and let EA raid them with Crysis for the duration of their relationship. Right now they are working on Crysis 4, I doubt they can spare resources to work on a Ryse sequel.
I recently bought it for the steamdeck and have to say... 60fps is a game changer. I really wished MS had gotten a one x patch or series boost mode option but sadly, nope. Other games that definitely deserve a second chance (esp on steamdeck/pc) are quantum break and sunset overdrive. Both deserved 60fps support on one x / series but you have to go to PC for that.
Rumor has it Crytek had plans for a Ryse 2 but due to the low turnout for XB (at the time) it was shelved. They really should give this another shot. i dont care if its multiplat on PS and XB and PC and Switch... just so long as part 2 gets made.
Game was good enough, not great.
Graphically it was top notch. Still holds well till this day.
It was a good game.
Only time I saw quick time events actually make me feel engaged.
CryEngine is actually impressive, But they need to expand it to countless genre, I would like to see Racing games, Action/Adventure, RTS, Survival Horror, and many more done with this new CryEngine.
No fanboy but i would just like to play a cry engine game that played half as good as it looks next gen will be defined by art assets no mention of gameplay enhancements smh I'll pass
Ryse=system seller
I'd love for a dev to provide a technical explanation for why PS4 multiplats won't look noticeably better. The only thing I've heard are evasions like "they both have advantages" or that no one would optimize for PS4 or MS would penalize ("pressure") devs who would.
Please, could some dev explain how the better GPU and better RAM in PS4 wouldn't produce better graphics and precisely what 360's technical advantage is to make it roughly the same in terms of graphics and performance. Advantage could be anything, MS support, financial incentive, Kinect etc. Elaborate on xone's technical advantages please and how they bring it to PS4's power level.
So far, it sounds like their all just being politically correct to maintain a positive relationship with both MS and Sony. Provide benchmarks or something.