
‘Tough (adjective) – unyielding, stubborn, difficult.’ You have been warned; so don’t go crying to your mother when you start playing! Introducing A-Men 2, the Arcade Platform Shooter sequel to the 2012 original, developed by Bloober Team and set to release on PlayStation Network and PlayStation Vita this November.

GIZORAMA - Bloober Team developed the first A-Men title for the PlayStation 3 and Vita as call to harken back to the retro classic gaming that featured heavily in older titles like Lost Vikings and Lemmings. As a launch title for the European Vita launch, A-Men stood out as an interesting title but 18 months passed before the North American release which left A-Men sitting overshadowed in a crowd of top games. A-Men 2 is likely to receive the same kind of fanfare as the North American release of the first title because little has changed but difficulty.

A-MEN 2 by developer blooper team is an oddity in that it embodies the fundamental gameplay mechanics found in retro classics such as Lemmings and The Lost Vikings. Gamers old enough to remember these 16-bit classics will recall how both games paved the way for team-style gameplay that required quick thinking and the use of multiple characters to survive.
Spanning 40 levels of frustratingly difficult puzzles, the player must use their team of crafty brutes to build bridges, move crates and activate squirrel-powered platforms to avoid being captured by enemy soldiers. It sounds simple enough, but it actually isn’t. Your soldiers are restricted by real-world physics, making it impossible to jump from high ledges without dying. You also need to be careful if enemy soldiers are close by, especially if you don’t have a disguise. For whatever reason, they tend to run much faster than your soldiers.

GN - "I love something that can challenge me. I love being stuck and then, in an instant, the answer pops in my head and I get the feeling of satisfaction. I feel like I accomplished something."