
In the year 2009, I wasn’t honestly exposed to frequent larger than life level designing and mature storytelling in games. So if something brilliantly mature would come my way, I’d go crazy. I was happy fighting zombies in Left 4 Dead, playing FIFA 08 or taking on life in Sims. Rocksteady changed the whole meaning of intriguing level designing and game esthetics by frequently allowing the gamer to take the fate of the protagonist by themselves. And I was blown apart. Banking on the worldwide success of Christopher Nolan’s The Dark Knight, Eidos and WB published the game that defined the beginning of a new generation, with Batman: Arkham Asylum.

From Marvel’s Spider-Man 2 and Batman: Arkham City to breakout hit Dispatch and new Marvel Cosmic Invasion, these are 10 of the best superhero games you can play today.

Discover the best Batman Arkham games ranked from Asylum to Knight, including Origins, VR and more, with a focus on combat, story, and world design.

Batman: Arkham Asylum's powerful intro paves the way to an excellent gameplay experience, even almost 15 years later.
... remain the 'Scarecrow-segments', in Arkham Asylum.
It offered a very nice change in gameplay (2D beat-'m-up, with some platforming and 'hiding' involved), while also giving a nice glimpse into the mind of Batman.
It was also just done really REALLY nice, how you very slowly got sucked into those segments, by either very subtly twisting the screen a bit, or by just giving you a real-life scare... which everyone will remember, but I won't spoil it for the select few who haven't played it yet :)
I was hoping Arkham City would do something similar with the Mad Hatter, but sadly that small sidequest was a bit disappointing.