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The Five Best Defunct Video Game Developers

These five developers were among the best the industry has ever seen, creating numerous games that are beloved by gamers young and old.

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entertainmentbuddha.com
HAMM3RofBUDDHA4584d ago

RIP Pandemic. Let's hope DICE does the Battlefront series justice.

tacotruck4584d ago

Truly one of the saddest ends to a great developer

MyFeetHurt4583d ago ShowReplies(1)
Sly-Lupin4584d ago

There are simply too many to count. I'd like to list a few that I'm particularly fond of, though I KNOW I'm forgetting many.

Let's pause a moment and remember:

Volition, developer of Freespace
Micropose, developer of Mechwarrior 2-3
BigHugeGames, developer of Rise of Nations
Relic, developer of Homeworld 1-2
Enix, developer of Dragon Quest 1-8
Squaresoft, developer of Final Fantasy 1-10
LucasArts, developer of Grim Fandango
Clover, developer of Okami
Ensemble Studio, developer of Age of Empires 1-2
Troika Games, developer of Arcanum
Blizzard North, developer of Diablo 1-2
Firaxis Games, developer of Alpha Centauri
Crystal Dynamics, developer of Soul Reaver 1-2

...I'm tempted to add ATLUS to the list, as re-aquisitions almost ALWAYS lead to restructuring and a sharp decrease in quality. But I'm not going to pre-judge. It's worth noting at this juncture, for those who did not notice, that several of the developers I listed above technically still exist, however the actual developers--you know, the people responsible for making the studios what they were--did not survive their company being absorbed by a larger publisher, and subsequent iterations of their games have demonstrated by previous point quite tragically.

MyFeetHurt4583d ago

wow you must be 300 years old

Xof4583d ago

And you must be one helluva douchebag.

40°

Post-apocalyptic shooter Misery's Steam page pulled following alleged takedown by GSC Game World

The Steam page of recently released post-apocalyptic survival shooter Misery - seemingly unaffiliated with the Stalker mod called Misery - has been pulled offline, with developers Platypus Entertainment alleging it's the result of a DMCA takedown filed by Stalker creators GSC Game World. Platypus say they're in the process of fighting this claim, which an email shared by Platypus themselves suggests is all about copyright and purported use of GSC's "game content" without permission.

Admin note: While this news links to the MISERY steam page on this, we've chosen to use the title and text from a third-party as we want the news to be impartial in presentation rather than only promoting one side of this story. Credit URL takes you to the third-party neutral source reporting on this item.

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steamcommunity.com
150°

OG Star Wars Battlefront devs were asked to make Battlefront 3 in just one year

Star Wars Battlefront 3 was in development at Pandemic Studios, but LucasArts wanted the team to make the game in just one year.

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videogamer.com
jznrpg356d ago

Need at least a few years for a bigger game like that and that’s probably not enough.

anast356d ago

They wanted something cheap.

RaidenBlack355d ago

Now you can get, what Obsidian went thru,
Had to create New Vegas within 1.5 years.
They had to scrap some ideas + there was limitations of console hardware as well (the strip area in the game, etc).
Hence, I say, we better get a New Vegas Redone than just a straight remaster, as was leaked.

Christopher355d ago

Todd ego too big for that, IMHO.

Azurite356d ago

Remasters can take longer than that.

Dandizzle356d ago

not true, look up star wars first assault.

ZeekQuattro356d ago

Sounds about right. They were rushed while making the second game. Not hard to imagine that trend continued with it's ill fated follow-up.

1nsomniac355d ago (Edited 355d ago )

I actually really liked the first Battlefront. Its charm was that it was so simple and basic. It felt like a really well made modernised old school shooter. Ignoring all the COD style BS that took over all other games.

I absolutely loved Battlefront 2 as well but I enjoyed Battlefront 1 for its simplicity.

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70°

Stalker 2 devs’ oppressive Zone was designed to destroy media’s “fantasy of a better life”

Stalker 2 developer GSC Game World wanted the game to destroy the common media trope of showing a "better life" to players.

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videogamer.com