
Gamercamp is an annual event in Toronto that embodies the spirit of the medium, a true festival that is open to all those who love games. It's a physical celebration of our virtual relationship, open for those of all creeds, ages, and walks of life. Most festivals have attendees, but that word doesn't necessarily apply to Gamercamp as fans are encouraged to more than attend. You are invited to participate in every facet of the event, whether it be listening to inspiring talks, or viewing original exhibitions, presentations, gameplay sessions, demos, films, and playing in arcades that showcase the depth and talent of the North American games community.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.