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Xbox One already has an answer to Nvidia G-Sync

With the announcement of its G-sync technology, many believe that Nvidia may already have ousted the next generation of consoles before their launch. Sure enough, the GPU manufacturer makes a rather fascinating proposition, with the promise of gaming without annoyances like input lag, stutter, and screen tearing.

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gearnuke.com
GalacticEmpire4601d ago

Did misterXmedia write this?

Somebody with some tech know how explain this crap.

meatysausage4600d ago (Edited 4600d ago )

Haha, I saw that.The poeple on that blog are mental

trying to be fair, they need to fix the problems of not hitting high enough res
althought he cod 720p rumors are not confirmed, its worrying for those xbox owners that this is starting.
Xbox one might have a great scaler chip, but for people like me who game on a 1080p projector, the difference between native and 720p is enormous.

More on topic, that would be good if true but i doubt it as the conclusions are not that sound

Hydrolex4600d ago

I work in tech and I will tell you how this works...

Well it doesn't, you just dream it

meatysausage4600d ago

Hydrolex

which part are you talking about?

Hydrolex4600d ago (Edited 4600d ago )

go home hydrolex, you're drunk

Eonjay4600d ago

Does misterXmedia run a sci-fi blog?

jaosobno4600d ago (Edited 4600d ago )

What dynamic framebuffer does is the following: it changes image resolution on the fly, based on performance analysis.

For example, let's say Xbox One runs the game at 900p@30FPS. Suddenly the scene becomes too complex for 30 FPS to be mantained. Instead of dropping FPS, the game drops the resolution to 720p in order to mantain performance target of 30 FPS. When things "get back to normal", game goes back to 900p.

So this has nothing to do with things that G-Sync fixes.

Author of this article is an idiot.

meatysausage4600d ago (Edited 4600d ago )

@jaosobno

Thats odd, wouldnt that mean you could notice a decrease in quality when its changing resolutions (in game) to maintain a stable framerate

Would be annoying

Kleptic4600d ago

This is actually nothing new, at least how it ends up for the person playing the game...

the PS3 did it, albeit through software, with WipeOut HD...most of the time the game ran at full HD 60fps...but 60fps is what was locked, not res, and the buffer could change on the fly in order to keep the frames where they needed to be...

Rage's ID Tech 5 engine also did the exact same thing, but instead of an overall rendered frame change...it dropped resolution of specific textures...

I played the hell out of wipeout HD...can't say i ever noticed it...but with Rage, without an SSD...the texture res pop was very noticeable (doing a quick 180 gave a delay on environment textures, and everyone complained)...but i still thought that game at 60fps was worth more than having it at 30fps with no pop in...

the xbox one apparently has some sort of hardware scaler to do this for 'free'...thats fine, i guess...but its NOTHING like g-sync...as g-sync fixes the issues created by a lower framerate without gutting the image quality...it, instead, steps the monitor resolution around...the worst thing you'd notice would be some flicker on your monitor, but not helplessly shitty input lag and stutter that you currently get...

so its hardly an 'answer' to g-sync...its a method to try and reduce frame drops, by lowering image quality...g-sync is trying to remove the problems associated with lower frame rates entirely...two completely different things...

BattleTorn4600d ago

Hydrolex,

did you just troll against yourself?

loulou4600d ago

lol misterxmedia... he did call this

Utalkin2me4600d ago

@Hydrolex

Did someone forget to log in with the other account?

UltimateMaster4599d ago

Article:
~Of course, all of this is only in theory based on what the Xbox One architects have claimed. It remains to be seen if such favorable circumstances for game performance will actually be realized in games.

@GalacticEmpire
It's somewhat written by Microsoft since the article is basing itself from the engineering them at Microsoft.

Whether all that is true or not remains to be seen.
So far, I don't see any problems with the next gen consoles.

+ Show (8) more repliesLast reply 4599d ago
heliumhead20304600d ago

This is old news. Basically when things get hectic, instead of dropping the frame rate the game will drop its resolution. And he lied because this is already being used in dead rising 3

Kleptic4600d ago

and rage...and wipeout HD/fury...and a few others iirc...

wishingW3L4600d ago

and let's not forget about the worst case game: Ninja Gaiden 3.

Seriously, this dynamic res stuff is not a good thing AT ALL. Just optimize and use Triple Buffering better like BF4.

Shake_Zula4600d ago

Sure... Hopefully I don't get too many disagrees for this. lol

When they are referring to the dynamic frame buffer, they are talking about the ESRAM implementation. What happens is, first, compressed textures and graphical data is loaded into the 8GB RAM space. When specific data is needed it is decompressed and transferred to ESRAM which is then fed to the GPU.

Traditionally, v-sync was a GPU-only process that limits the frame rate to prevent screen tearing. What is detailed in the article is throttling data from ESRAM to the GPU to achieve a target frame rate. So conceptually, it's still v-sync, but at a different point in the process. Nothing new here.

The way this differs from G-sync is that in G-sync, hardware in the monitor allows the GPU and the monitor to sync framerates, which eliminates screen tearing completely and reduces graphical delay. The latter feature is something completely new as most high-end displays still have at least a 5ms delay.

In other words, this article is incorrect.

meetajhu4600d ago

This is not possible. Microsoft is leaving a false news to gamers. Because there is no way for the Television or Monitor to know at what dynamic framerate the image is being rendered per sec. What Xbox One could do is have the year old Adaptive VSync.

Let me explain what VSYNC does and why GSYNC

Vsync- Sets a fixed framerate to the monitor's framerate. Eg:- If your playing BF3 on PC which runs at 60fps with Vsync ON. When your game drops 1fps instead of dropping to 59fps it drops to 45fps. When this happens you see massive slow down in fluidity in the game but you can actually eliminate the screen tear by doing so. This is why some games even without VSync doesn't cause screen tear. But games that do screen tear are not syncing with the monitor because the monitor doesn't know at what refresh rate the game being rendered apart from its standard refresh rates 15,30,45 & 60. This is the case with Xbox One

GSync- This isn't a new tech. Its already been in Nvidia's Quadro series and iPhone. This is only possible using a display port cable or medium in which according to DisplayPort 1.0 specification the displayport monitors are capable of changing its refresh rate dynamically depending on GPU output. And the fluidity is maintained because GSYNC specs require 144hz and nobody will notice it at that framerate. I have no time to write detailed explanation.

malokevi4600d ago (Edited 4600d ago )

Doesn't seem like it needs explaining. They do a good job explaining how it works in the article.

Sounds like a cool feature to me. Momentary drops in resolution to maintain framerate.

No need to be threatened by this, guys. If PS4 is as perfect as you all seem to believe, then the framerate in PS4 games will never dip below 60fps and the res will always be 1080p... right?

dantesparda4600d ago

Malokavi

Ok, now which Sony fanboys think that the PS4 will never drop in frames?

What they believe is that anything the x1 can do, the PS4 can do better.

Ok!? you got that!? or is that to much for you fanboy mind to understand?

malokevi4600d ago (Edited 4599d ago )

The way I've heard it, "its the console of 1080p 60fps" no if ands or buts.

Also that 60fps 1080p is something that simply happens because you're on a playstation4, and that only "slacked-ass developers who are being brought down by the X1" could ever create a game to any other standard.

Little realizing how crazy that really is.

Edit: also, you sound mad... need a hug? 😊

dantesparda4599d ago (Edited 4599d ago )

I sound mad? why cuz you ms fanboys are delusional? No i laugh at you's. Its sad really, i think you need the hug. I know you fanboys are crying inside, with the x1 being such a huge let down and all. With all the downgrades and all

malokevi4599d ago

Beer + codine formula = relief from sadness

Don't be such a snickerpuss! Cure your twisty nickers syndrome. Life aint so bad.

+ Show (1) more replyLast reply 4599d ago
rainslacker4599d ago

Basically, G-Sync syncs the monitors refresh rate to the Video cards refresh rate to prevent screen tearing and input lag, as well as hopefully preventing screen skipping or freezing.

MS apparent answer is to downgrade the native the resolution, then upscale through an additional hardware component to maintain frame rate. This upscaler can be thought to be akin to how some Blu-Ray Players can upscale DVD content to HDTV content. It's worth noting that this is done this gen already. Games often have a lower resolution, but are upscaled for output independent of the GPU.

MS solution is solving a different problem than G-Sync, and quite honestly, doesn't seem like an answer to G-Sync in the slightest based on this articles description.

+ Show (3) more repliesLast reply 4599d ago
Pandamobile4601d ago (Edited 4601d ago )

I don't think the writer of this really understands what G-Sync is all about.

All this sounds like is a pretty standard V-sync implementation. The whole point of G-Sync is to only refresh the display when the GPU sends a new frame, instead of just updating at 60 Hz no matter what.

Kayant4601d ago

And not to add that it's a hardware module vs a software implementation. Dedicated hardware + software > than just software.

jeffgoldwin4600d ago

True, but you only super charge a Honda civic so much.

Studio-YaMi4600d ago

So what you're saying is that the gameplay would be smooth and won't have that "lag" when the frames drop !?

Is what I'm understanding here is right ?? :0
because if so,I'm buying me a freakin monitor with G-Sync implanted !

Mariusmssj4600d ago

Yes essentially that! + a monitor with g-sync running a game at 40fps will look at smooth as monitor running a game at 60fps without g-sync.

Gimmemorebubblez4601d ago

"this would lead to the elimination of input lag, stutter, and SCREEN TEARING"
Scrolls down to related articles
"The new Ryse build still shows some flaws, mainly SCREEN-TEARING."
-___-
This article is based on assumptions made by the author from a month old Digital Foundry interview.

I broke my promise to myself not to comment again on N4G, damn.

MorePowerOfGreen4601d ago (Edited 4601d ago )

Explain in detail please. No C-boat spin and guessing.

SignifiedSix914600d ago

"Multiple industry sources have indicated that developers are keen on making use of this hardware feature. However, given the unfinished and evolving state of early Xbox One development kits and considering that development on launch titles was already well underway, we won’t be seeing its utilization any time soon."

Guess you didn't read that, eh?

4600d ago
Godz Kastro4600d ago

@gimmeLESSbubbles

Did you read the entire article? He clearly mentioned no launch games would support it as it wasn't available on early dev kits. Should've kept your promise :/

2cents4600d ago

Most importantly it was also mentioned that none of the launch window games will benefit from any of the new implemented development pipelines as they have been finalised way to late in the cycle. The next wave of games should start to tweak and play with these touted features.

We all need to accept that this is a new generation, it's gonna take time for the both to really shine. Sony have the advantage in the short term, long term we just have to wait and see. I'm guessing a sensible answe like this won't be taken too well.

+ Show (2) more repliesLast reply 4600d ago
ThatCanadianGuy5144601d ago

More wishful thinking and wild theories.

One day it's "yeah but specs don't matter" Then rumors prop up from the stupidest sources and now they get their game face on and back into the spec war trenches - until the rumors turn bust again.

After the double GPU rumor went bust this is what's next?
These guys are too much.Borderline insanity at this point.

Godz Kastro4600d ago

@DayZ

Can you link an article where MS stated there were double gpu's?

saikorican4600d ago

Well I think you'd be hard pressed to find a source with Microsoft stating it because he just said himself that it was a rumor.

Godz Kastro4600d ago (Edited 4600d ago )

@rican...my point exactly. Hes mixing up a rumor that MS never acknowledged with a story where MS has acknowledged a certain feature.

ziggurcat4600d ago

@ godz:

it was all over the misterx blog. they were even claiming that there were 3 GPUs in the xbone, and that xbone is a 6tflop console...

Godz Kastro4600d ago

@cat... Im familiar because I followed but mixter is mixter and MS is MS. Its not their fault everyone on neogaf and n4g was taking that guys serious. No need to bring his fallacies up in a legit article.

BlackTar1874600d ago

No one take sMisterx seriously except Mister X's 90 second accounts he uses to respond to his own articles.

+ Show (2) more repliesLast reply 4600d ago
MightyNoX4600d ago

First it was

"PS4 is just PS3.5! Next gen gaming only possible on Xbox One."

Then it was

"It's about gameplay! It's not the graphics!"

I'm having trouble keeping up...

monkeyDzoro4600d ago

LoooooL.
You killed me there.

BBBirdistheWord4600d ago

"PS4 is just PS3.5! Next gen gaming only possible on Xbox One."

That's an interesting quote.
Who said it?
When did they say it?

I think you made the quote up, but if you give me a link I will stand corrected. Please give me the exact quote though.

You seem to have garnered lots of agrees, so the quote should not be too hard to find.
chop chop.

MightyNoX4600d ago

@BBB

- Many Xbots on Gamefaqs Xbox One board, Gamespot, IGN, Reddit. Mostly before the Xbox's weaker specs became public. Too busy to find it but I've always been soft on helping the lazy and the challenged

Here: http://microsoft-news.com/h...

and Here: http://lmgtfy.com/?q=PS4+is...

5eriously4600d ago

I have to waste a bubble on this. You had me tearing. I almost spilled my brew. Seems to me that some fanbois have convenient memory loss. They also forgot conveniently how they reacted and what was said before, during and after the PS3 launch window.

Bubbles up!

monkeyDzoro4600d ago

@BBB

Just... step away from your keyboard.

ATi_Elite4600d ago (Edited 4600d ago )

@ MightyNox Let me help you!

Fanboy argument rules 101:

1. When you're talking about Graphics but the PC version is involved then it's "All about Gameplay " and then "Sony Exclusives" automatically gets dragged into the conversation.
(like the PC doesn't have a Gazillion Exclusives"

2. Now if the argument is about Graphics and just between consoles "PS4 is automatically SUPERIOR" no matter what. WHY? because somehow the PS4 MAGICALLY is 50% more powerful than the XB1 and cost $100 less.

(Now based on Factual Human Laws of Compute Physics the PS4 is NOT 50% more powerful than the XB1 but then AGAIN commonsense and FACTS are thrown out the window in fanboy arguments)

3. Now if the argument is about True Next Gen Gaming " and the PC is NOT involved then again the PS4 wins automatically even when the XB1 begins using Cloud Gaming to render, Multi-tasking power, and advanced Kinect 2.0 features.

Why? Because most fanboys on N4G do NOT understand Cloud Gaming therefore PS4 wins by default.

4. Now if the PC is involved in Next Gen Gaming just bring up "Sony Exclusives" and then say "I'm not paying $990000 for a Gaming PC"!

5. Last but not least if the argument is over a Game NOT coming to the PS4 then that GAME sucks (at least until a PS4 version is annonced). Doesn't matter the Game, that game is not worth money unless it's on the PS4.

It either has bad shadows, repetitive gameplay, boring story, clunky animation, short SP experience, no split screen Co-op, Press X to win gameplay, QTE, or whatever YOU wanna make up to justify it not being worthy of the PS4.

(Now when said game does get a PS4 release date it MAGICALLY becomes a great experience)

I hope this chart helps and it should make your debates with other fanboys a lot easier as this is the definitive Guide to fanboy debates on N4G.

ziggurcat4600d ago (Edited 4600d ago )

Fanboy argument rules 101:

1. When you're talking about Graphics but the PC version is involved then it's "All about Gameplay " and then "Ryse" automatically gets dragged into the conversation.
(like the PC doesn't have a Gazillion Exclusives"

2. Now if the argument is about Graphics and just between consoles "Xbox is automatically SUPERIOR" no matter what. WHY? because somehow the Xbox MAGICALLY is 50% more powerful than the PS4 because it costs $100 more.

(Now based on Factual Human Laws of Compute Physics the Xbox is NOT 50% more powerful than the PS4 but then AGAIN commonsense and FACTS are thrown out the window in fanboy arguments)

3. Now if the argument is about True Next Gen Gaming " and the PC is NOT involved then again the Xbox wins automatically because it uses Cloud Gaming to render, Multi-tasking power, and advanced Kinect 2.0 features.

Why? Because most fanboys on N4G do NOT understand Cloud Gaming therefore Xbox wins by default.

4. Now if the PC is involved in Next Gen Gaming just bring up "Ryse" and then say "I'm not paying $990000 for a Gaming PC"!

5. Last but not least if the argument is over a Game NOT coming to the Xbox then that GAME sucks (at least until an Xbox version is announced). Doesn't matter the Game, that game is not worth money unless it's on the Xbox.

It either has bad shadows, repetitive gameplay, boring story, clunky animation, short SP experience, no split screen Co-op, Press X to win gameplay, QTE, Indie or whatever YOU wanna make up to justify it not being worthy of the Xbox.

(Now when said game does get a Xbox release date it MAGICALLY becomes a great experience)

I hope this chart helps and it should make your debates with other fanboys a lot easier as this is the definitive Guide to fanboy debates on N4G.

there... i fixed it for you.

Baka-akaB4600d ago

Forgot one important rule in both guides ..

90% of the time , the pc fanboys chime in the xbox and ps fanboys brawl , when they are almost never invited or dragged into the mess .

+ Show (1) more replyLast reply 4600d ago
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40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

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notebookcheck.net
50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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pcoptimizedsettings.com
blacktiger55d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree55d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad55d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX55d ago

It's commercial how they show it. Typical any company does that.

Goodguy0155d ago (Edited 55d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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waytoomany.games
Obelisk9266d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long66d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger65d ago

Everything you said but for me MS is always the problem.

isarai_lee66d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa66d ago (Edited 66d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.