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DualShock 4 Was Tested With Xbox 360's Controller's Analog Sticks Layout

DualShock 4 is different from its previous iterations in terms of design. Sporting a touchpad, a complete design overhaul and the much needed change in the triggers that now go up to avoid the slip of the finger from them. Sony's Toshimasa Aoki in an interview with Gamebeat stated that Sony tried each and every possible combination with the DualShock 4 controller before settling on the final design.

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gearnuke.com
Lalanana4605d ago (Edited 4605d ago )

"Imitation is the best form of flattery"

seems sony learn to make its controller from the best one, the xbox 360.

Edit: I read the article..for sony to even consider the 360 controller says alot. :-p too bad they went with the pad.

I am not saying the ps4 controller is bad. Not at all. I just say we all have our preferences.

Thatguy-3104605d ago

Ummm didn't you read the article? They didn't because the core user base is already use to having it the way it is.

killcycle4605d ago

My personal annoyance of the Xbox pad has always been the sticks.
The left stick is higher then the right stick where the Ps3 pads are dead center beside each other. It's been scientifically proven that concentrating on 2 objects with similarities makes it easier because of your brains hand-Eye coordination functioning faster.

darthv724605d ago

hand dominance plays a part in comfort and control. Just because we each have symmetrical hands does not mean each one rests at the same natural position.

your dominant hand is more forward where as the non dominant hand is not. The comfort of the button layout and control layout are key to prolonged use of the controller. I can switch seamlessly between the styles of the xbox to the playstation to even the wii-u.

My dominant hand is the right but my eye to hand coordination is in my left. It comes from all those years of gaming and the different control schemes used. From the single button 2600 joystick to current, all of that controller experience has made me adaptable to changing controller conditions.

Bathyj4605d ago

Darth by your rational Microsoft must think most people are left handed.

MASTER_RAIDEN4605d ago

i think that even though the core userbase is used to the way it is now, a change in stick placement wouldnt have been anything anyone needs to get used to. the xbox controllers placement is very natural, but i could honestly go either way on stick placement. i trust sony to make a great controller just as they have for many years now. the fact that they actually passed up on a design similar to the 360s means that at least they believe in their current design choices.

darthv724605d ago

@bathy...yeah it does seem that way. However the eye to hand coordination (as far as control in a game goes) is the left which has been the dominant hand since the game pad first came out.

there were a few controllers that had it where you controlled the action with the right. The 2600 stick is one, the sega master system stick is another and then you had the colecovision and intelivision controllers as well.

when the game pad came out, it changed the whole dominant hand around. Now we were using our left hand to control the movement and the right controlled the action (jump, fire...). People who predominantly right handed for everything else (eating, writing...) use their left hand for directional control in a game.

Id say if i werent ambidextrous, south paws would have an edge because they are left hand dominant in everything including gaming.

AlexanderNevermind4605d ago (Edited 4605d ago )

I'm good with both controller designs as I play with Razer Sabertooth on PC. My only issue is getting used to L2/R2 for aiming/shooting I am stuck on stupid with L1/R1 (I play shooters on the PlayStation). Hope it does take to long.

Pintheshadows4605d ago

You'll be using L2 and R2 on the DS4 as the triggers feel great.

ShinMaster4605d ago

It's not the left stick that is important. It's actually the right stick with which we do all the aiming that is more important.

Hand-eye coordination is faster with a parallel design.

scott1824605d ago

I'm so glad they used the usual design. I love the thumbsticks positions, not a big fan of the xbox controllers.

The_Con-Sept4605d ago

Seriously.... If they went with 360 style pads I would switch to WiiU gaming just to stay away from it. But I am SO GLAD they kept the controller Symmetrical instead of stupid and uncomfortable like the 360 controller. Sorry but it isn't good for shooters, or fighters, or puzzlers, or anything that requires the d-pad for any purpose during a game.

Oner4605d ago

Sorry, but I don't care for using L2 & R2 as the PRIMARY model for aiming/shooting (the same with an asymmetrical stick layout). I don't see how this will end up good for users (such as myself) who have become completely accustomed to the standard L1/R1 for nearly 2 decades....I really hope Sony does the right thing and make sure all games have the OPTION to choose L1/R1 or L2/R2.

Brix904605d ago

@Oner

Not up to Sony it up to the developer to give you a choice to change the scheme of the controls in game.

Oner4604d ago

Sony can demand it as an OPTION for 10's of millions of dedicated PlayStation users who have used that configuration. It seriously can't be that difficult to code as it was the standard for sooooo long on PlayStation devices.

+ Show (10) more repliesLast reply 4604d ago
majiebeast4605d ago (Edited 4605d ago )

Except they kept their own superior design.

B-radical4605d ago

Superior? Don't get to ahead of yourself son

IcicleTrepan4605d ago

ergonomically, you put the most often used things right where the natural resting place for the thumbs would be. Microsoft took that approach. Maybe you don't like it but that is the truth.

When you grab something your thumb goes forward not out to the side. The dualshock controller's sticks are not at the natural resting place for the thumb.

To call one superior over the other.. it's kind of silly. Ergonomic design has a lot of science behind it, yet you dismiss it out of hand.

GrandpaSnake4605d ago

@b radical, the one that sales more and last longer... yes the dualshock is superior

XB1_PS44605d ago

Whichever one you use most, you most likely like most. It's obvious. Neither controller is technically better, because it is up to opinion to determine that. Everyone is entitled to said opinion.

Snookies124605d ago

@IcicleTrepan - If that's the case, why doesn't the 360 controller have both analog sticks at the top of the controller? Both the 360's controller and the DS3 have good points, but neither are perfect. I gotta say though, I'm extremely looking forward to using a DS4. More so than the X1's controller. From what has been described, it feels amazing.

kickerz4605d ago

Well said IcicleT
Never really thought about that way but yeah if you put your hands out in front to grab something thumbs naturally point upwards. If you put your elbows out wards like your gonna do the chicken dance then dualshock is better.lol

BattleTorn4605d ago (Edited 4605d ago )

That's why sooo many 3rd-party controller imitate the Dualshock's joystick positioning.....

Google "custom Xbox controller"

(you'll only find cool colored Xbox controllers)

Google "custom Playstion controller"

(you'll find controllers modded to the Xbox's joystick layout)

black0o4605d ago

DS is so original .. i grow up with it feels natural to me

+ Show (6) more repliesLast reply 4605d ago
SaffronCurse4605d ago

They enlarged the controller, that was the biggest complain from what I've got.

boeso4605d ago

Its a troll. Leave it alone

FlameHawk4605d ago

Yup, shes the MariaHelFutura of Xbox fangirls.

itBourne4605d ago

I can see an argument for both sticks on top, especially for shooters, but why have a-symmetrical sticks, my hands are symmetrical and thus the controller should be. Works the same for fighting games too, the d-pad and face buttons should be symmetrical.

darthv724605d ago

symmetrical hands do not automatically denote symmetrical comfort. Each person has a dominant hand (right or left) as well as a non-dominant hand.

BattleTorn4605d ago

Your hands may be symeetrical.

But how we use the joysticks is rarely, if ever, symmetrical.

The ergonomics behind the Dualshocks centered joysticks literally stops there: "my hands are symmetrical"

But, our use of them is not.
Don't you think that the very different application of the two joysticks matters more?

itBourne4605d ago (Edited 4605d ago )

Lol I knew someone would bring that up = P

Maybe I am just different because I am kinda both handed. But I bet you just typed what you said with both hands in the same spot, your keyboard is not split so your right hand can be different then your left.

Also if you are saying that hand plays a role then the 360 controller is backwards for 90% of the world, as it is left handed. Lefty grip is always left hand above right hand. But I dont think that matters here, jst saying by your argument.

itBourne4605d ago

@Battle Torn

Very different applications of the two analog sticks? They are both used in unison to control your character, how is that very different uses?

The Great Melon4605d ago (Edited 4605d ago )

@itBourne

Actually the keyboard layout is asymmetric in the placement of the keys. The top row is offset by a quarter from the home row. This results in your fingers reaching always slightly to the left for keys. Stupid typewriters. *grumble*

itBourne4605d ago (Edited 4605d ago )

Lol damn u got me there, but for hand to hand it is symmetrical, they are not in two different locations. I think its all personal preference btw for controllers, I jst like debating = P and I am actually getting intelligent people <3

+ Show (3) more repliesLast reply 4605d ago
Brazz4605d ago (Edited 4605d ago )

to me both are good controls. what make diference in this PS360 generatio was:

1º) grip > this go to 360, think they have a grip a little bit better, 1 point for than.

2º) triggers > 360 have better triggers, the diference isn't that amazing, but it exist... 1 more point.

3º) concave analogic> this, alson, go to 360.. 0,5 points, the diference is very small...

4º) D-pad > This go hands down to ps3, 360 D-pad is a pile of !@#$!@#!/ 2 points for ps3, because the diference is realy big!

5º) symetrical vs asymmetrical > i go well whit both, but a realy think the symetrical is a bit better, no points here, it's a personal point.

Ps3 2 X xbox 2,5 > xbox have a better controller, but...

6º) energy > batteries are ass to use... i will give 0,5 to ps3, and call this a draw.

Dualshock 4 vs X1 controller:
only times know, but right now i'm puting 0,5 in favor of Sony, because X1 still use "f#E#@$" batteries in 2013!!!

MysticStrummer4605d ago (Edited 4605d ago )

"seems sony learn to make its controller from the best one, the xbox 360."

Thank Zod Sony didn't copy the XBox controller's analogs, successful marketing gimmick though they may be. I'm still waiting for the announcement that humans have evolved asymmetrical thumbs.

The triggers and tips of the analogs were better on the 360 controller. The placement of the analogs is nothing but a marketing ploy that apparently many people still fall for.

Symmetrical thumbs FTW

sic_chops4605d ago

My symmetrical thumbs are gonna fit nicely on those symmetrical sticks.

Dante814605d ago

If they're imitating then why is d-pad so good?

PlayStation_44605d ago

Do you have some sort of retarded, asymmetrical thumb?

4605d ago
JackStraw4605d ago

another tard who didn't bother reading the article.

Chevalier4605d ago

Yeah and you've used the new remodelled PS4 controller so you can actually compare?

koolaid2514604d ago

Xbox 360 controller is the best for shooting games.

Animal Mutha 764604d ago

Agree. Lol at the number of disagrees. I guess the majority here like the Sony layout.

Like you say it's about preferences. I've used both controllers already and there is no reason not to like either. DS4 is a big improvement as are the changes to the Xbox pad. The rumble triggers on the X1 pad are really good imo.

It's sensible that Sony considered all options. Personally I still prefer the Xbox pad layout but choice is good :)

Volkama4604d ago (Edited 4604d ago )

Symmetrical or asymmetrical isn't what made the 360 pad better than the PS3 pad. Comfortable positioning of the sticks made it better. The DS3 positioning just required a horrible angle on the thumbs relative to the natural grip on the pad. If the left stick was swapped with the d-pad it would have been more comfortable, but the right hand still would have sucked.

Ignoring the differences in input method, were your hands more comfortable DS3:
d-pad + stick (asymmetrical)
d-pad + buttons (symmetrical, higher)
stick + stick (symmetrical, lower)

For me d-pad + buttons is by far the most comfortable grip on that pad. Symmetrical, just moved.

The DS4 is probably going to feel great to me because they've addressed this problem. It also stands to reason that people who were genuinely more comfortable using the DS3 may not like the changes.

Droid Control4604d ago

I prefer the 360 setup with the offset analoge sticks. Question: Why can't Sony sell an official 360-like pad separately?

That way everyone stays happy/

+ Show (13) more repliesLast reply 4604d ago
Thatguy-3104605d ago

Thank god they didn't. Each to their own but my preference is the way the controller is currently layed out.

MultiConsoleGamer4605d ago

Tradition is a terrible excuse to keep an outdated design.

Kalebninja4605d ago

360 and gamecube controllers are way better than ps controllers and im not hating i've played with them and those triggers are just terrible i always hated them nintendo was smart and copied with the pro controller and if ps4 had one it would be perfect

XB1_PS44605d ago

Hahaha, you guys crack me up..

neoMAXMLC4605d ago

Gamecube?!

That controller was terrible!

Hicken4605d ago

And with so much knowledge at your fingertips, such ignorance should be a crime.

iamnsuperman4605d ago

And how is it outdated? There is no difference between the analog layouts. I can pick up a 360 controller and it feels fine even when I predominately play on my PS3 as the layout is a minor point people blow out of proportion. There is no benefit one way or the other except for brand identity

PSN-JeRzYzFyNeSt4605d ago

true but if it was to be like the 360 i can hear there fanboys saying Sony copied Microsoft!

Snookies124605d ago

I love how people will say things like "this design is inferior, or this one is superior". Lol, it comes down to personal preference. There is no right and wrong way to go with how you like to control your games. If you want your analog up top, go 360. If you want them both on level, go PS3. If you want to wave a remote, go Wii. If you want a tablet control style, go Wii U.

It's not hard to grasp. These are opinions. Opinions cannot be weighed in value. So words like inferior or superior don't apply to them.

KwietStorm_BLM4605d ago

Which is probably why it's a new design......?

Dante814605d ago

That's awesome, bro. Have you ever that opinions are like ass-- well I did.

Brix904605d ago

Outdated more like classic. I rather they keep it the same way it is rather then copying.

WeedyOne4604d ago

I always thought the 360 sticks are not symmetrical because they didn't want to completely copy Sony or break any patents...

I mean look at a 360 controller and then look at a ps3 controller they are almost the same as far as button placement goes, the Dpad and analog stick just switched places!

+ Show (6) more repliesLast reply 4604d ago
GentlemenRUs4605d ago

I don't understand why they did, Strange...

hellzsupernova4605d ago

I'm fine with the design. My biggest problem was the grips were not ergonomic they have fixed that, stick position does not matter

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80°

(For Southeast Asia) New Price Changes for PS5, PS5 Pro, and PlayStation Portal remote player

For Southeast Asia, new price changes.

Prices effective starting May 1st, 2026.

Read Full Story >>
blog.playstation.com
34d ago Replies(1)
BeHunted34d ago

Looks like PlayStation took a hit with Marathon and is now quietly adjusting prices worldwide to recover the losses

andy8534d ago

Lets be honest raising prices doesn't do that when no one's buying it. I imagine the profit it greater selling 10 times more at a lower price

Pergele33d ago

Whatever you say buddy, let's all wear the tinfoil hats.

IceKoldKilla33d ago (Edited 33d ago )

LMFAO Your comment alone says a lot more about you than anything else. When has one game not selling 10 million copies made a company raise the prices of their console? Then Xbox would be costing $5000 by now lol. You remind of the crazy drug addicts on the street rambling on about conspiracies. xD You sure you don't need a hug, buddy?

ChunkyMonk33d ago

One game that Sony payed $200 million for. lol
Also, you sure were quick to get triggered. Maybe your the one who needs a hug?

Eonjay33d ago

If nothing else, we should be united against the real issue here. AI and unnecessary tariffs that are effecting all gamers.

+ Show (1) more replyLast reply 33d ago
Athlon10134d ago (Edited 34d ago )

The price increases are due to the RAM demand associated with AI and the US-Iran war. You can look to any business news website and local news to see that. Heck, even the 2026 Asus Zenbook Duo I've been eyeing has faced delays and has had a price increase of $400; that laptop has two specs. Asus is doing a staggered release with per-orders for the lower spec now and shipping in May and pre-orders for the higher spec that I'm eyeing starting in June. Basically, all computer manufactures are affected. It'll most likely start affecting smart phones too if it hasn't already. I can't remember the last time any major console maker (Nintendo, Sony, Sega, etc) increased the price of their console mid cycle outside of Microsoft just to make more profit.

S2Killinit33d ago

Its not the war. Its the RAM issue.

jznrpg33d ago

War is causing gas prices to rise. Transport of everything requires gas so the prices of those items go up as well. So it does have an impact

Athlon10133d ago (Edited 33d ago )

The blockage of the Straight of Hormuz due to the US-Iran war has affected raw components used in semi-conductor manufacturing such as bromine, aluminum, and helium. Iran had attacked the liquified natural gas (LNG) plant in Qatar which is a large producer (1/3 globally) of helium which is used in semiconductor etching. So it's the both the war and the RAM crises.

badz14933d ago

Oh no...should I get the Pro now before the price increase?

80°

Former Xbox Exec Says Developers Didn't Want a Sony Monopoly

Former Xbox executive Ed Fries comments on the early days of Xbox, the opinion of Japanese game companies, and more.

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insider-gaming.com
47d ago Replies(2)
Reaper22_47d ago

I dont think that'll ever happen. But i must say back in the day, they were definitely trying because they were more cash rich than their competitors.

CosmicTurtle46d ago

I think MS were and still are the richer company. They tried to acquire Sega back in the day (and considered doing so again more recently), they obviously bought exclusivity to Halo which was originally shown as a Mac title. I don’t think as a company MS can claim the moral high ground here. It’s a wilful lack of self awareness.

Of course Sony would try exactly the same if they had the resources, but when the PS2 dominated the industry was in a much healthier place with an abundance of great third parties.

This has been a depressing generation as far as first party decisions are concerned. The fact we are debating business plans rather than which game is better is a sad reflection of the state of things.

Darkseeker47d ago (Edited 47d ago )

There was Nintendo as well, Sony wouldn't have had a monopoly. In fact, the world would be better today if Xbox never existed in the first place. They pretty much brought all bad practices we have today. We might have gotten all of it either way, but not this early. In term of franchises, I don't think there is anything Microsoft released that would actually be missed if it didn't exist. Even Halo the world wouldn't notice if Halo didn't exist.

S2Killinit46d ago

MS was definitely a bad influence on gaming.

raWfodog47d ago

I think almost everyone will agree that a monopoly is not good for the industry. But that being said, the competition needs to be smart and strategic with their business. Simply buying up publishers and traditional third-party studios just to keep them out of the other companies reach is not a sustainable practice. That goes for all parties so don't think I'm just referring to Xbox.

I'm no business guru by any stretch of the imagination but I firmly believe that the best way to drive consumers to your software and hardware is to invest smart in your first-party studios. Give them full support and guidance in making unique, fun games that are only available to play in your ecosystem and the gamers will come.

Reaper22_47d ago (Edited 47d ago )

But first party studios aren't enough. They only make up a small portion of the industry. Without 3rd party there would be no industry for Microsoft or sony.Developing games take time and money and sometimes you gotta make moves to stay competitive.

raWfodog47d ago

Nah, I never said first-party was enough. I said it’s the ‘best way’ to drive gamers to your platform. 3rd-party is a free-for-all and there’s no guarantee that gamers will use your hardware to play the game. If you want to push your own software and/or hardware you need first-party, or at least exclusive deals with third-party studios.

SimpleDad47d ago

They Shure did a great job... 25 years later Xbox is dead.

Reaper22_47d ago

Then why be so emotional and continue to talk about it. Xbox will never die be ause it stays in so many people's head.

lodossrage47d ago

How can you even see him being "emotional" in that comment?

If anything, you're the emotional one, constantly trying to go at anyone that says anything against Microsoft. So when you call him emotional, it comes off as deflection

Elda46d ago

I own an XBSX & I can say it's becoming irrelevant out of the 3 current consoles.

47d ago Replies(2)
Show all comments (34)
40°

Sony Shows Off 20 Minutes of Crimson Desert on a Base PS5

Sony uploaded gameplay footage of Crimson Desert on a base PS5 running in what appears to be Quality Mode at a stable 30fps at 4K.

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powerupgaming.co.uk
BlazedKong73d ago

looks god awful on the base systems