
By avoiderdragon:The realm of flight simulators hasn’t really been populated as much as before. Perhaps some of the well-known titles in the genre that have been released in recent memory are the IL-2 Sturmovik series by Ubisoft and arcade flyers like Tom Clancy’s H.A.W.X. series and Ace Combat. Those are for planes though, and there isn’t much in the way of exciting helicopter simulators, where most of the titles are like Take on Helicopters that go for accuracy more than fun gameplay. That gap may have been filled now with Air Conflicts: Vietnam, although it may not be that much of a filler.

Hardcore Gamer: The Bundle Stars have returned with a massive savings on sim and racing games. For $5, you can get Roller Coaster Rampage, RACE: The WTCC Game and its Caterham Expansion, PROFESSIONAL FARMER 2014, Air Conflicts Vietnam, Bridge Project, TOWTRUCK SIMULATOR 2015, World of Zoo, Pole Position 2014, Ride 'em Low, and the most exciting game yet - THE WAREHOUSE AND LOGITISTICS SIMULATOR.

AC: V is an arcade flight game that is set in the Vietnam Era, and is based on the historically accurate situations from 1962-1975, as understood from our own current perspective. The game boasts over 20+ types of aircraft, including fighters, bombers, and choppers, single-player campaign mode, 3 multiplayer modes (Deathmatch, Team Deathmatch, and Capture The Flag), 4 levels of difficulty (Easy, Normal, Hard, and Navy Pilot), and Instant Battle, where you can immediately dive right into a dogfight and can choose aircraft, location, type of weather, and number of enemies. An auto-aim feature is also implemented in the game, but the degree of its usage is dependent upon the set level of difficulty, and is turned off altogether in multiplayer mode.

“Oh, dear”. Probably not a the most obvious way to start a review, but while playing, Air Conflicts: Vietnam, I found myself inadvertently speaking those very words aloud. Rather than screaming and shouting in frustration at all that is wrong with this rather disastrous attempt at a video game, I instead found myself sitting back, caught in a strange emotional quagmire of disappointment, shock and pity.