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EB Expo 2013 | There And Back Again

For those of you who might be unfamiliar with EB Expo, essentially, it’s the Australian equivalent to other game related shows such as E3, Tokyo Game Show and GamesCom. Well, except for one core difference. The EB Expo is entirely organised by a retailer, and as the name suggests, that retailer is EB Games, the Australian cousin to America’s GameStop. The concept of an exhibition is pretty straightforward and provides a great opportunity for developers/publishers to get their latest and greatest into the hands of the public. Ultimately, the goal is to spread product awareness, and so I am curious to learn how this concept will adapt with retail being added into the mix.

PlayStation 4, Xbox One, Titanfall, Battlefield, Killzone, Assassin's Creed and countless more. We went hands on with all the biggest games and witnessed first hand the best Australia had to offer!

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gamecloud.net.au
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney32d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage33d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman32d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb32d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.