
A large number of employees at 2K Marin, which recently launched the third-person shooter The Bureau: XCOM Declassified, have been laid off, Polygon has learned from sources familiar with the matter.

It has been over a decade since we were shown the beautiful and horrific corpse of the dystopian metropolis Rapture in Bioshock. Three years later, we returned to Rapture in BioShock 2, to once aga…
The second and third games were far worse than the original so I'm not sure another one is jeopardizing anything.
“If they don’t visit either Rapture or Columbia, then where else are we going to go? They can’t make another underwater city or floating metropolis, so I don’t know if they can do any other setting”
Really?
“There’s always a lighthouse, there’s always a man, there’s always a city”
Just because two worlds, the main world, Columbia, which burst into some many altered possibilities tied in with another world, Rapture where the overall Booker/Elizabeth story ended doesn’t mean it’s finished completely. That story has split into a multiverse of different possibilities so a new game can do anything with any time period after the year Booker was baptised anyway since that decision is what made Comstock and set everything in motion splitting up in altered universes.
A city on a secret Island
Built around a Volcano
Underground near the Earths core
North Pole
Space station
On the moon
On Mars
In a pocket dimension
On the side of some cliffs
On regular land but invisible (like Wakanda)
Hidden within the rain Forrest
Is actually El Dorado
Is actually Atlantis
Is actually the city of Ubar
...So on
They could tell so many stories with new themes, different powers, technology and city architecture.
Loved Bioshock 1 & 2 and infinite was ok but not like the first 2 installment something about the sea and little sisters that made me love the first 2 Bioshock games
Another Bioshock game could jeopardize the franchise...
No new Bioshock means the franchise is dead...
If something is dead then there is nothing jeopardize...
If there is nothing to risk jeopardizing, there is nothing to gain...
If there is something to risk, then the IP lives...
Take a risk, save a life.

Nerdacy: When BioShock 2 first released I had a predisposition to not like the game. I had convinced myself that a BioShock sequel could not be as good as the original game, let alone a sequel made by a studio other than Irrational Games. After putting in countless hours and half-a-dozen replays, I admit that I was wrong.

Ricky writes, "Bioshock 2 is oft remembered as a disappointment compared to its predecessor, but that does not mean it does not have its moment of glory."
I enjoyed it thoroughly. Just because it wasn't as good as the first game doesn't mean it doesn't deserve to be played.
The game pretty much fixed all the kinks that the first game had in terms of gameplay but the narrative didn't have that amazing twist. I don't think that should hinder its greatness, however.
Playing as a Big Daddy: Feel like a bad ass.(Changed perspective).
Ability to now dual wield gun and plasmid: feel like a bad ass.
Crappy hacking game fixed and streamlined.
Introduction of the Big Sister(nice touch).
Protecting Little Sisters added some strategic fun with those Trap Rivets and some how Big Daddies still had that dread factor.
Illiked both bioshock 1 and 2 but didn't like infinite.... must be something about the sea I liked
I honestly really enjoyed it. Gave a fresh perspective in the world of Rapture. While the story didn't have the twists like the first did it was still a fun ride. Only thing I really didn't like about the main campaign is the train segments to separate parts of the story, that just felt too much like Dead Space 1. BS2 online was decently fun for a while but not too great.
Xcom: Declassified really killed that studio. First it ends up in development hell as an FPS then it launches as a game that flew pretty much under everyone's radar.
I wish the people losing their job the best of luck, hopefully 2K/Take 2 helps these people find a new job.
When I first saw The Bureau at E3 2011 I was concerned as while it looked fun, it was not the XCom I remembered and had tons of o micro management. Then they released the other XCom and it was a great update of the original. So then Bureau comes out as a stripped down version of what they showed at E3. I liked the Noir style and the prequel aspects but it sadly needed co-op play and some missions went on way to long and involved more micro-management then I like in the middle of a battle.