GR-UK catches up with project lead Dean "Rocket" Hall to discuss how DayZ has been evolving and how the teams grows as we're approaching alpha.
We asked Hall how the game was progressing and what was being showen at Gamescom.
"We showed a build at E3," said Hall. "It was very, very rough. That's a polite way of putting it. This is a lot less rough than it was.
"We've been crunching fully. I've basically worked just the last three weeks. No weekends, no nothing. I think I took one day off to play... I was going to play EUIV the new Paradox game, but I started playing Crusader Kings II cause you can transfer your save game so then I just totally lost all time. So that was one day, but other than that it's just been fully working. No towards Gamescom, towards the alpha. It just so happened that Gamescom was along."

DayZ's latest console update seems tiny, but datamined files reveal what Bohemia is really preparing for 2026. Here's what players missed.

DayZ Frostline DLC gets review-bombed for its price and content. Dev responds, saying "No one is forcing players to buy it."
Yes, I saw that! The DayZ Frostline DLC has indeed faced a lot of backlash from players who feel that the $26.99 price tag is too high for what's included. The DLC adds a new snow-covered map called Sakhal, but many players feel it doesn't offer enough new content to justify the cost.
Bohemia Interactive's CEO, Marek Spanel, responded to the criticism by pointing out that the studio has received very little revenue per hour of gameplay from the game over the years. He even referenced the Beatles song "Please Please Me" in his response, highlighting the frustration with the situation.
It's definitely a heated debate.

DayZ has now managed to hit its new all-time-high player numbers with the release of the new Frostline expansion.