All Channels
Popular
230°

Nvidia Unveils Next-Generation Physics - FLEX Unified GPU PhysX Coming Next Year

DSOGaming writes: "Nvidia has unveiled a new technology for its PhysX SDK called FLEX: Unified GPU PhysX. According to the team, this is a unified solver that works wonderfully with multi-GPU systems."

Read Full Story >>
dsogaming.com
HelpfulGamer4609d ago

Make a demo about a girls taking a showers. That's more practical.

TurboGamer4609d ago

I would also like that... for research propose.

isarai4609d ago

Well in all honesty it would be a great opportunity for many things such a subsurface light scattering, real time hair/fur dynamics between dry and wet, varied fluid particle simulation from water to shower gel and soap lather, softbody physics and how they interact with the fluid particles, and maybe even different types of hair styles like afros or long curly hair

ShiftyLookingCow4609d ago

Nvidia is more than willing but they just don't want to get caught up in a stupid witch hunt.

Deividas4609d ago (Edited 4609d ago )

Honestly dont know how many games are actually going to bother taking advantage of this with this next gen stuff coming up. AMD owns the gaming market right now and most games are going to be better on AMD due to next gen. And unless, like stated in the article, Nvidia gives AMD the ability to use this (Highly Unlikely), most developers will prob not take advantage of it. Neat though, like to see what it can do

SuperBlur4609d ago

muahaha

by your logic , pc games will run poorly on Intel and Nvidia hardware .

muahaha

Deividas4609d ago (Edited 4609d ago )

What are you taking about? You do realize that when games are optimized to run on AMD hardware, they run better on AMD than on Nvidia. Doesnt mean that it runs horribly on Nvidia..not by a long shot. And how many games take advantage of PhysX already? Besides the Arkham Series, Metro, Mafia II...there are not a lot of games that really take advantage of that tech. Running PhysX takes a huge bite out of your performance when running a game, therefore you need a high end card to use it and still maintain good FPS. And most games are developed to use mid-range cards, except for the obvious few.

famoussasjohn4609d ago

Deividas - stop it. These "optimizations" aren't going to be anything dramatic or major than what high end Nvidia cards are capable of doing.

AMD only owns the next gen experience. As to PC, Nvidia still runs that. While AMD is finally getting competitive with some vey nice products, Nvidia is still on top.

DeadManIV4609d ago

You are making sense but the PC elitists are disagreeing. I am a PC gamer and I agree.

Dante814609d ago (Edited 4609d ago )

PC elitists are usually nvidia fanboys.

MadLad4609d ago

Can people please stop thinking that developers, because they are developing for an AMD APU for this generation of consoles, will now put any less effort into developing for, or get any less performance from, Nvidia GPU and, in turn, Intel CPU's when developing on PC.

That is not how things work.

Nvidia was what was used last generation. Believe it or not... AMD GPU's still worked well last generation.

Seriously...

ProjectVulcan4609d ago (Edited 4609d ago )

Its ridiculous.

I think its mainly console gamers who know nothing about the PC scene, which is still dominated in terms of market share by Nvidia and Intel.

Games developers working on PC usually default to Nvidia hardware if they aren't paid to associate by AMD with AMD hardware.

This is simply because Nvidia hardware is more widely used and often runs better without specific driver optimisations.

Case in point was early on in Project CARS without any special driver whatsoever, Nvidia cards ran it speedily while AMD cards were rubbish on it. Almost certainly because SMS defaulted to starting with Nvidia hardware like everybody does....

I mean look at the systems Microsoft were dishing out to get early Xbox one builds running on- Intel and Nvidia machines despite the fact Xbox one is basically entirely AMD APU!

AMD inside all the next gen consoles won't matter a jot to PC gaming, honestly. It never mattered any generation before what was inside the consoles, (PowerPC, CELL never changed a thing, Nvidia in PS3 being non unified design, Nvidia in Xbox 2001 and intel x86 never stopped everyone buying AMD64, eDRAM in 360) PC goes its own way and does its own thing.

It leads gaming technology, it doesn't follow the consoles, the consoles follow PC and whatever has been developed for PC prior.

Dante814609d ago (Edited 4609d ago )

It's not just Physx. All Nvidia-exclusive features are performance hogs.

ProjectVulcan4609d ago

Tress FX is far more of a performance hog than Physx, and several games you can decide the setting for Physx anyway, medium or high on the Batman games for example.

Magicite4609d ago

I would say its a tie - Nvidia has better software(drivers), AMD has better hardware(GPU compute power). And since both matters, in the end games run great on both.

+ Show (2) more repliesLast reply 4609d ago
SuperBlur4609d ago

Cant help but laughs at this comment on the main article

"Yea good luck with that nvidia. Sure i like physx but since all the new consoles are using amd. 85% of all the games on all platformes including pc. The games will be optimized to run on amd with no physx involved"

CGI-Quality4609d ago

Yep, the misinformed grow by the days. Always fun to sit back and watch those without a clue spout nonsense.

That said, this tech looks excellent! Multi-GPU owners are in for a treat next year!

solar4609d ago

Cool I'm excited to see what Nvidia has to show. Any new tech is interesting

cunnilumpkin4608d ago

why are we even mentioning consoles?

they are not even up to spec with a mid range 3 year old desktop

this is tech that is coming out next year

it is GENERATIONS beyond anything ps4/xbox1 will ever dream of

heck a 3 year old gtx 580 utterly decimates the xbox1/ps4

40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

Read Full Story >>
notebookcheck.net
50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

Read Full Story >>
pcoptimizedsettings.com
blacktiger59d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree58d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad58d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX58d ago

It's commercial how they show it. Typical any company does that.

Goodguy0158d ago (Edited 58d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

Read Full Story >>
waytoomany.games
Obelisk9269d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long69d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger68d ago

Everything you said but for me MS is always the problem.

isarai_lee69d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa69d ago (Edited 69d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.