
During an NYCC panel today Thief's lead level designer Dan Winfeld Schmidt said the melee was "not good on purpose" to discourage fans from ignoring stealth.

Jason Schreier claims Eidos-Montréal layoffs are tied to a canceled original game not mentioned in the studio’s official statement.

Eidos Montreal has imposed another round of layoffs, announcing today that 124 employees have been put out of work. Longtime studio head David Anfossi has also left, although it's unclear at this point whether he resigned or was also laid off.
I guess we’re never getting another deus ex game. Or any game directly made from this studio.

One of Eidos-Montréal's cancelled projects, a Lord of the Rings title with a Telltale-like story, gets its first look, revealing the setting.
That's not a good reason at all. Either do a good melee system or don't do one at all. Doing it half assed is ridiculous and it brings down the quality of the overall game. This sounds more like an excuse for being lazy than anything. Purposely doing something half assed, and then telling you fans about it, is not a good way to convince people to have faith in the overall product. What other features did they sloppily throw together?
He clarified that they made the combat system not very fun, or rewarding to discourage people like the call off duty, or assassins creed crowd from just tanking through levels.
To be fair to the devs, The melee in all the thief games have had this theme, and very few people have complained about it.
I actually like that, I would never imagine person fist fighting their way through enemies easily; getting into a fist fight should take a toll on the player.
Yeah guys the gameplay sucks on purpose btw
It's a hard balance to make but I hope the game is good.