
EG:Yui Tanimura has a degree in psychology, which, in the context of his childhood dream to become a professional baseball player, could be considered a failure and, in the context of his subsequent career as a video game designer, could be considered irrelevant. And yet, it's training that has served him well in his current task: crafting the sequel to From Software's unlikely 2011 hit, Dark Souls. For one, his background has provided him a few theories on why that curious game, which so forcefully eschewed mainstream fashions with unrelenting challenge, unfashionable style and a mere whisper of a storyline, has sold more than 2.3 million copies to date.

Bandai Namco has released its latest financial report, revealing that the Dark Souls series has reached around 40 million units combined.

As difficult and frustrating as it is, people should consider reliving the Dark Souls 2 experience, especially because of what's coming to the game.
Many of those who hate Dark Souls II hate it because it's not Dark Souls. The same people love Dark Souls III because it isn't Dark Souls II.
And so many of the issues at the centre of common complaints about DS2 are present in DS3 and sometimes even DS1. The hatred and bile spewed over this perfectly decent game is ludicrous.
You can also play it in VR flawlessly on PC & controller with the LukeRoss mod so… another reason to jump back in with extra immersion.
The controls felt very clunky to me, I tried playing it after beating Darksouls 3 and it didn’t feel fluid, obviously the hit detection is less superior for been an older game.

The Smelter Demon is a bombastic boss design that bolsters Dark Souls 2's roster with an experience that updates an older fight's form to function.
Man, I dunno about that. In fact, most boss fights in Dark Souls 2 were forgettable.
It's great news that they are staying true to storytelling. This game is shaping up to be everything I hoped it to be and more.