
Ubisoft speaks on some of the potential drawbacks of AMD's new Mantle API.

Insider Gaming - "Ubisoft has cancelled yet another game, this time ending development on the Animal Crossing-inspired title Alterra."

HALIFAX (April 14, 2026) – Laid-off Ubisoft workers in Halifax have voted overwhelmingly in favour of a settlement with the video-game giant. The terms of the settlement, including the compensation employees will receive, is confidential.
I can't sit here and act like I know these workers financial situations. And I'm sure nobody wakes up WANTING to go to court. But for the sake of the industry, I wish some of these types of cases made it to trial.
Settlements allow companies to continue to do whatever abusive practices they do. While the trials (should the company lose) would actually force real changes for the better.
But again, I'm not in these workers shoes and I can understand them not wanting to risk it.

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Twice the slicing power? Cool!
I think mantle will do quite well in terms of becoming a viable option. It will be tough to handle more renderers however those that are determined, even those with less staffing or man power/money to make it worth while will find a way
well for indie developers who will be focusing mainly on pc platforms this is good news. we may see programmers favor the mantle API and see some truly outstanding games for the pc platform.
I think the article hit the nail on the head when it says "This can only mean more fragmentation and more problems for poor developers". Good developers should have no problem
BF4 won't even have mantle support on release. I really got to see what this thing is all about.