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Digital Foundry: the complete Xbox One architects interview

The final transcript of Digital Foundry's discussions on the Xbox One architecture with two integral members of the team that helped create the hardware.

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eurogamer.net
Chaostar4630d ago

Well Mr Leadbetter decided to finally give us the full picture. This is only after cherry picking parts of this interview and making 3 previous hit seeking articles.

*slow clap*

nukeitall4630d ago (Edited 4630d ago )

At least this is a new fact filled piece with real journalistic work as opposed to the amateur blog hit seeking flamebait and clickbait articles with lots of mis-informed information being passed around here as top news stories essentially spreading FUD!

I applaud Mr Leadbetter for great job on getting real information right from the horses mouth, but I'm sure you would rather have the latter, because it serves your cause.

@Gamingcapacity:

No, this is a detailed hardware architecture discussion that you probably don't get, so to you it might be secret sauce.

EVILDEAD3604630d ago

Shout out to Richard and the Xbox hardware reps for providing one of the best pieces I've seen on Xbox ONE since..ever.

Salute Eurogamer for not crumbling under the fake power of the SonyGAF PR pressure to not give those guys a platform to speak on their next gen decisions.

This article has me more excited for my XB1 preorder than any of the 'speculative' rumor stuff on Mister's site. Although Mister's site is pretty entertaining and strangely addicting.

Forget the endless comparison loop, MS was right all along, the latest Ryse gameplay vid is ridiculously stunning and makes a lot of the best 3rd person graphics this gen look like cartoons.

If what they learned from post 360 that 'balance' is the key to amazing games then they can say it 50 times in the interview. Give me Forza 5, Ryse (holy surprise after the weak E3), TitanFall, and Halo 5, on this system and I'm happy.

That I until Last guardian or Naughty's next masterpiece arrives and I cry like a baby as I pick it up and my PS4 umm next year?

Life is sooo good these days for console gamers period. Silly console war or not.

Evil

P0werVR4630d ago (Edited 4630d ago )

"we've measured about 140-150GB/s for ESRAM. That's real code running. That's not some diagnostic or some simulation case or something like that. That is real code that is running at that bandwidth. "

Straight from the horses mouth fellas! Wow!!

204GB/s is peak and 150GB/s from ESRAM ALONE is it's achievable bandwidth. That is solid sustainable bandwidth. Then you add on to that 50-55GB/s from DDR3? Great design indeed Microsoft.

I know I'll get flak for this (stating facts), this is N4G. No biggy. I'm free riding from here until launch, and my assumption was right after all. Very well balanced Microsoft, bravo.

EDIT:

Also forgot to mention, memory coherency confirmed between ESRAM and DDR3 via a cross bar. probably the black line there:

http://images.eurogamer.net...

I wonder how Black Tusk Studios will utilize that whopping 200GB/s solid bandwidth. And also the hardware's technology. Or even Halo 5!

Nekroo914630d ago (Edited 4630d ago )

@PowerVr oh good you still dont understand how the esram works, the problem with it its just 32mb it doesent work as normal memory, it can ony be used to small things, like render skys, targets etc and thats not a bad thing, the target system on killzone alone uses 800mb.

So no xbox doesent have more memory speed its like you use 5% to process graphics at 150gb/s and the other 95% at 68gb/s.

do you have a brain?, if you could use the 32mb of esram to process everything they wouldnt had 8gb of ddr3.

but its a good console

P0werVR4630d ago (Edited 4630d ago )

^

Render target and depth buffers are not small tasks my friend. And if anything it would be mainly for Render Target Texture(RTT). Efficient memory usage, and lower storage space.

Textures takes up more than 70% of a typical 20GB triple A game, and is the largest uptake of memory than other factors in 3D graphics.

So if ESRAM potentially be used for textures, you can pretty much get the idea.

EDIT:

@computersayno

"On paper Xbone has more memory bandwidth, in practice it needs it and possibly more just to do the same things PS4 can do in its unified architecture."

Bandwidth is bandwidth. You don't need more of anything just to do the same thing on another platform. If you have that amount of bandwidth, then that is simply what that available bandwidth is to the developers in what they can do with.

I agree, that it is a more complex than PS4 and why they had to rely on low latency hardware. But be fair, Microsoft ALWAYS provide the best tools for developers...they're developers for crying out loud. They won't put anything on the market if they didn't have the know how, *cough*...Cell...

Computersaysno4630d ago (Edited 4630d ago )

The bandwidth thing was always an interesting point but their figures are still based on the assumption you will always read and write at the same time and you are always doing that.

Read alone is still limited to 109GB/s maximum from the ESRAM and its impossible to ever do more.

The beauty of Sony's setup is they can dump everything into one pool which is less complex, you don't actually have to use read/write cycles to move memory between a main pool and the ESRAM like Xbone will have to. That will always be a waste of resources but just how it is when you split your memory into small n fast, large n slow.

You can just drop data in the 8GB GDDR5 and not even waste a write cycle because basically the system doesn't necessarily have to move data if another part of the system wants to access it, it can just effectively 'relabel' it while it remains there saving more read/write bandwidth.

On paper Xbone has more memory bandwidth, in practice it needs it and possibly more just to do the same things PS4 can do in its unified architecture.

You can split your code to improve the efficiency between ESRAM and the DDR3 but you are always fighting to achieve the perfect balance all the time, nothing will run fast unless you do the juggling.

PS4 just won't be nearly as difficult to optimise more of the time.

4630d ago
Computersaysno4630d ago (Edited 4630d ago )

@ BF4x1

Please quote me where I said Read/Write simultaneously is a downside?

All I said is that the maximum read you can ever do in the ESRAM is 109gb/s.

What if you want more? Well you have to shuttle to the main memory. You have to split up your code. The machine stalls otherwise.

This is a similar sort of thing where PS3's maximum video memory was only ever going to be 249mb. What if you wanted more? Its not possible. But Xbox 360 having a unified architecture you could (and devs did) have a memory split favouring more video memory. So games could use 280mb for video easily.

The point being that PS4's memory architecture is blatantly more flexible. On Xbone you have a way of making the code work well set in stone, and if you don't get that juggling perfect between the split pools it'll never be fast.

Developers much prefer a big pool of resources they can just do whatever they want with. They want a big blank canvas and then they can design it however they please.

Its been that way since forever.

Xbone's fancy memory setup looks clever n all, but there no denying that the simplicity of PS4's setup is preferable to pretty much any developer you'll talk to.

@ P0werVR

Bandwidth is bandwidth even if you using it to read from main memory, and then writing to ESRAM, and then reading from ESRAM to move data out, and writing to system memory.

You are going to HAVE to do this at some point. 32mb of ESRAM means you'll be shuttling data in and out. Xbone means you'll try desperately to avoid doing too much because its bandwidth wasted going to moving data to get it in the right pool at the right time.

This uses bandwidth that PS4 doesn't even have to use. Data will just be written once into main memory and sit on its ass without moving and chewing up more cycles.

4630d ago
Computersaysno4630d ago (Edited 4630d ago )

I'm just telling you how it is, and you're not liking what Im saying. Thats not really my problem, its yours.

Developers prefer more straightforward, flexible memory architectures. They prefer not having to balance their memory usage, juggle split pools and try to keep a small fast pool fed.

They will do it if they have to, but it'll never be as flexible as just one unified pool and it'll never be as efficient. It never was in PS3 compared to 360, and it never will be in Xbone compared to PS4.

Being an SoC is totally irrelevant. I was obviously talking about read/write between the ESRAM (inside the SoC) and the main memory, which is obviously NOT on the same chip, its on memory modules on the motherboard.

Efficiency is always a key word when programming. Hitting a higher efficiency on seemingly slightly less bandwidth chances are is going to easily beat having an average or poor one on a bit more memory bandwidth system wide.

It depends on the programmer. But flexibility and ease of use rules, not to mention early on makes companies want to lead their games on the easier machine and the better selling one. So we'll see.

GameNameFame4630d ago (Edited 4630d ago )

@BF4X1 what kind of desperate response is that?

"Are you lead architect"

Facts are facts. Lead architech was told to make a cheaper machine. Did best he can. Result is a weaker machine.

All I am hearing is Xbox fanboys complaining media is overan by PS fanboys. No. Media is just general view and Xbox fanboys just blaming all their problems on media.

Regardless. No secret sauce. Significant Power difference is confirmed.

creatchee4630d ago

@GameNameFame

"All I am hearing is Xbox fanboys complaining media is overan by PS fanboys. No. Media is just general view and Xbox fanboys just blaming all their problems on media."

So what you're saying is that Xbox fanboys from next generation are the same as PS fanboys from this generation?

imt5584630d ago

@ POwerVR

This, this, this :

X1 GPU:
1.18 TF GPU (12 CUs) for games
768 Shaders
48 Texture units
16 ROPS
2 ACE/ 16 queues

PS4 GPU:
1.84TF GPU ( 18 CUs) for games + 56%
1152 Shaders +50%
72 Texture units +50%
32 ROPS + 100%
8 ACE/64 queues +400%

ShinMaster4630d ago

@ imt558

How are you getting disagrees for stating facts? lol

+ Show (10) more repliesLast reply 4630d ago
Ezz20134630d ago (Edited 4630d ago )

the secret sauce is ....saying *balance* 25 times in the interview

P0werVR4630d ago (Edited 4630d ago )

The "secret sauce" IS balance. Like cars you NEVER perceive architectures in general as if it's a 1:1 score.

It's all about making use of that raw power and achieving the highest performance.

Okay, you have the numbers, now what can it do?

abc12334630d ago

Even if they did manage to get a perfect 1:1 relative power score, if the PS4's worst component is at 1.5 then it still wins

vigilante_man4630d ago

Seem like selected questions to me. They never asked or answered regarding HSA.

ProjectVulcan4630d ago (Edited 4630d ago )

Sigh, always the "balance."

I don't doubt Xbox one has a smartly engineered SoC but its mainly because they had to solve a problem they themselves created, namely using slow system memory.

He says that the 8GB choice was made early on, which instantly locked them into using DDR3 (only modules large enough at the time of the decision)

So, you are then trying to resolve the problem of having insufficient memory bandwidth for even the very modest GPU in the class they have selected.

To patch up this shortage of memory bandwidth, they devoted an absolutely enormous amount of the available SoC die space to this absolutely enormous ESRAM cache. We are talking at least one third of the transistors used inside Xbox one are just the ESRAM cache.

To me, thats a huge blow. You are giving up a vast amount of available transistors to solve a problem you created by using DDR3.

Sony never created this problem to engineer around. They just made a chip with the biggest GPU they could get away with and they see the gains as a result. It was a gamble using GDDR5 but it totally paid off big time when they realised they could jam 8GB in there.

Sony may have gotten lucky in having large enough GDDR5 modules at the last minute, but that sort of gamble won the power war.

Now we have Microsoft trying to explain their system in articles like this, while Sony sit back not saying a word knowing that they have the much faster machine which is easier for developer to exploit.

Sony's lack of talk speaks volumes to me.

nukeitall4630d ago

@vulcanproject:

What if that GDDR5 gamble didn't pay off?

After all, Sony was very very close to putting in 4GB of GDDR5 until otherwise convinced by Gearbox developers.

Fact of the matter is, MS decided couldn't afford the gamble, and Sony wasn't planning on it, just stumbled upon it.

So to call it even a gamble for Sony is to give too much credit.

"Sony may have gotten lucky in having large enough GDDR5 modules at the last minute, but that sort of gamble won the power war."

That could have easily have backfired and illustrates how Sony was developing a purely gaming machine. With 4GBs of RAM, there is hardly any memory space for the OS as everything as to be dedicated to the games.

ProjectVulcan4630d ago (Edited 4630d ago )

What if?

The what if didn't happen. It did pay off.

It paid off hugebigtime.

If Sony were building a console aimed more at games and that helped their gamble pay off, then more kudos to them. More win for them from me, as a gamer who wants a games console not a media box with compromised gaming hardware in it.

If I wanted a media box I would have one which was incredibly more powerful and much more flexible and open than the one Microsoft chose to build. Its called a PC, by the way.

But anyway, I digress. Sony won by gambling and it'll pay off in the next generation of consoles from start to finish.

Gamingcapacity4629d ago

@Nuke
You make it sound that developers having input on how the PS4 was fortunate for Sony.

Sony has made it clear that they actively made a console based on what developers wanted and used their input. The whole design was made with the developers in mind.

They didn't just stumble on developer input, they looked for it.

+ Show (5) more repliesLast reply 4629d ago
allformats4630d ago

Well said, Chaostar. Well said.

TheKayle14630d ago (Edited 4630d ago )

@necroo91

u dont have idea of what u talking about dont u?:D

the esram can do everything that the rest of ram could do

if the data r fitting well

Animal Mutha 764629d ago

Does anyone else think its odd that after 24hrs this has only reached 290 deg on N4G?

Chaostar4629d ago

No, why what are you suggesting?

+ Show (2) more repliesLast reply 4629d ago
majiebeast4630d ago (Edited 4630d ago )

They use the words balance and balanced only 25 times in the entire interview.

Mike134nl4630d ago

Did not count the number of the word balance or balanced but I tend to agree balancing your system it is an important factor in performance.

(25/7500) that's les than 1% about 0.3% of the entire interview.

thehitman4630d ago (Edited 4630d ago )

They actually used the words balance 44 times but hey whos counting :P.

Tctczach4630d ago

They got the point across though. You are taking about it. Did overuse it though.

girevik4630d ago

Question... So is the X1 a balanced machine? =p

4630d ago
hazardman4630d ago

How about a recent article, there has been some changes since June! smh

Animal Mutha 764630d ago

To what changes do you refer?

Something GPU related? Just curious.

Flutterby4630d ago

So ps4 better in all areas nice to know

TechMech24630d ago

Except for online multiplayer

thrust4630d ago

Everyone knows that! We do not need to bring that up ;)

Sono4214630d ago

care to.. elaborate?.. I have both 360 and PS3 and so far i've had more issues regarding online on the 360 and I even play it way less.. so that's more issues with less play time... so how you come to that conclusion is beyond me. I feel like all Xbox fanboys think "oh i'm paying for it so it must be better"

Show all comments (81)
60°

Final Fantasy X 25th Anniversary Website Launches With New Nomura Artwork and Merchandise

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.

Read Full Story >>
twistedvoxel.com
-Foxtrot42d ago

Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.

They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

solideagle41d ago

they should know that we are OG fans of VIII as it sold truckload as well. not as much as VII or X. I personally didn't like IX but X and VI are my personal fav.

Shadow Hearts 2 covenant is another game I love. I hope one day someone can make remake, I would be delighted

Relientk7741d ago

Final Fantasy VIII is great and you are always the first to defend it in the comments

40°

Star Wars: Bounty Hunter Let Jango Fett Loose

LucasArts gave Jango Fett his own game in 2002, and it pulled Star Wars into a much dirtier, rougher, and more interesting corner of the galaxy.

Read Full Story >>
swtorstrategies.com
Relientk7746d ago

I remember playing this back in the day on PS2. What a sick game!

270°

We Are Xbox

Dear team,

Xbox has always been different.

We started with a simple idea. Games should bring people together through shared experiences. That led to the first Xbox in 2001, Xbox Live in 2002, and new ways to connect, from friends lists and achievements to parties and play across devices. Today, Xbox reaches over 500 million players around the world, with some of the most important franchises in entertainment.

Read Full Story >>
news.xbox.com
47d ago Replies(15)
Outside_ofthe_Box47d ago (Edited 47d ago )

If they go back to exclusive games it at least shows that they are finally getting it. They would be turning down immediate money for something that will potentially workout in the long term.

Only issue is they've already opened Pandora's box. A lot of their base has moved to PC or jumped to PS. So will be a long road to get back on track.

We have been saying this from day one exclusives are a must if you are going to be selling hardware look at Nintendo and Sony before Jim Ryan. That's the proven formula. You had some that were deluded and blinded by loyalty accepting that multiplat was the future and that MS was merely getting ahead of where the industry was headed, but at least they can finally see the light and agree with what everyone has been saying for a decade+

pwnmaster300047d ago

True, blame it on the rabid fanboys. MS can do no wrong and spinner this multiplatform move. While the actual fans moved on.

I feel like with the new Xbox coming they are hoping to bring back those old fans and then if it goes well. Bring back exclusives.

If the new console is performing like series x and one. Naw they staying multiplatform.

darthv7246d ago

Actual fans dont move on... they can add to their hobby while waiting for the next new release. If you believe what you typed then I guess PS fans moved on too.... you know, since its been a Sahara for 1st party games this gen.

S2Killinit46d ago

The fans didn’t tell them to go multilat. MS was forced to after the 82 billion they spent to destroy gaming. Then, while xbox fans cheered, MS realized they can’t justify the price tag by selling through xbox only, so they went multiplat and in the process began to downplay console gaming.

47d ago Replies(4)
CrashMania47d ago

I think it's too late, xbox sales were diving even before ABK, they got even worse since then even long before the full multiplatform push. I'd be surprised if they even went back to timed exclusivity at this point, Helix is basically a PC and is going to be expensive, they already struggle to sell cheaper xbox consoles, it will be low volume and they'll have a very small 'console' base to sell to, which has already been conditioned to just play via gamepass anyway.

S2Killinit46d ago

They will do what they always do, they will promise the world at the beginning of next GEN and then failed to deliver all generation long. But there will always be some gamers who will buy into their promises.

ocelot0746d ago

Absolutely agree, Do people genuinely believe Microsoft are now going to go. Hang on how's about we go back to 2020. Then GP was stagnating, Games sold where awful because of GP. Outsold by Playstation by a landslide.

They have sold 5m of Forza I believe on PS5. Spite it being a old game. I think Starfield is going to sell well in the end. Halo is deffinetly going to sell well as is Fable and Forza Horizon 6.

I think at best (for Xbox fans). Single player titles like Clockwork will have a timed exclusivity. Multiplayer centric games like Forza, E Day will release day and date on all platforms.

Or all games will release on all platforms day and date. But maybe Xbox and Windows Store copies will have exclusive bonuses. Or may even get timed exclusive dlc like Fallout and Elder Scrolls and COD use to do.

I think they will treat Xbox players like the premium customers or at least act the way. But will serve just the Playstation and Switch 2 customers as well.

Neonridr47d ago

I don't see them removing PC from the equation. Considering MS has a heavy enough investment in the PC market, it would be foolish to abandon them. I could see them taking away games from PlayStation or ensuring they are timed exclusives at the very least. Say what you will but if Call of Duty ends up becoming a timed exclusive to Xbox machines, that would hurt PlayStation, don't pretend like those games don't sell millions.

Outside_ofthe_Box47d ago

They would lose out on a lot of CoD sales tho. Doesn't PS make up most of the sales?

Neonridr46d ago

@Outside - possibly, but it might push people to want Xbox hardware so they can play with their buddies day one.

Who knows.

S2Killinit46d ago (Edited 46d ago )

it would but remember doing that can splinter the COD fan base and in the process damage the call of duty brand which is probably the only franchise in that $82 billion purchase that in anyway gets even close to delivering what Microsoft thought they bought. If Microsoft fudges around too much with the COD franchise, you might even see a competitor franchise show up on the scene and that would be a catastrophe after the huge debt that Microsoft put itself into with the ABK purchase.

But Its almost guaranteed that Microsoft will want to do something drastic at the beginning of the next generation as they always do. We will see.

Pyrofire9547d ago

Their lifeline of solely the Xbox consoles is dry. Good-Great games on a 1st party scale can't be made at a loss so willingly - sent to the Xbox to only sell limited copies.
They invested billions scooping up studios and need to start making returns.
Sucks that nearly every company is publicly traded and have to be so shareholder biased but that's how it is.
Their words are strong but it'll take time to see what their actions accomplish. Lowering the cost of Game Pass and taking CoD off of it was a good clear start.

darthv7247d ago

More like, allot of their base just played game pass. So now they need to encourage them to start buying again.

S2Killinit46d ago (Edited 46d ago )

A lot of their base left for greener (bluer?) pastures.

--Onilink--46d ago

What exactly is the long term goal with exclusives though?

Because for the most part, the hardware side of things has never been the most profitable, even sometimes being subsidized for a period before breaking even. And that’s before the hardware component nightmare we currently live in.

The whole point of exclusives was to get more people to buy your console in order to have a bigger install base, which meant even bigger software sales.

But if their ports to PS5 are selling (for the most part it seems) quite well, then other than negating the cut Sony takes there, unless you are REALLY increasing your software sales on your own console, it probably doesn’t make that much of a difference?

Honestly I don’t even understand Sony’s decision to scale back on it for PC unless they weren’t even recouping the port expenses. They released ports when the hardware sales never really dropped, and now that all consoles will undoubtedly take a noticeable drop in sales due to the ridiculous prices, that’s when they decide they don’t want to sell to a larger install base to more easily recoup dev costs… it’s just weird

Outside_ofthe_Box46d ago (Edited 46d ago )

I agree. I mean once they went multiplat, in theory there should be no going back especially when you have games that have sold really well on other platforms.

Microsoft are the ones that announced that they are reevaluating. So I'm just guessing on what their end goal is. Right now Xbox as a hardware is not a must buy for anyone but fans of the brand because their games can be played elsewhere. Going exclusive would solve this, but you lose out on a ton of money instantly which has always been what the company does not want to do so not really sure what their "reevaluating exclusives" means unless they are pulling a Phil Spencer and are just saying what people want to hear and will continue to do what they are currently doing.

darthv7246d ago

Their ports to PS5 are selling because Sony's output has been so dry... the fans are thirsty, and MS is the oasis.

SIdepocket46d ago

Unfortunately, the studios they buy wither under their leadership.

mcstorm46d ago

Microsoft still has a name with Xbox the issue is the casual games are not looking at the console because its not the same console their friends have. Look at that poll on how many users upgraded from xbox 365 to one and then the X. Part of Microsoft's downfall was thinking that the Wii was the market they had to be in when really it was the core market. If you get the core gamers you then get the market to. As I posted a few minuets ago on another post Microsoft putting exclusives on PS this gen could bold well if they hit next gen with all our games are staying exclusive from this new gen. They will then get gamers wanting Halo, Forza Gears but this is also where Microsoft fell over with the xbox one and X in terms of they did not have may quality 1st party games affter they fell into the Gears, Forza and Halo cycle. If they can get some old IPs back to bring back the old core gamers as well as fresh ips to bring in new gamers things could improve next gen. But as I said in my last post its all if buts and maybes at the moment. No one knows if the next home consoles will be to expensive that people move to pc as we are now seeing or look at the stem deck as a cheepier alternitive.

DarXyde46d ago

"Only issue is they've already opened Pandora's box."

That's very optimistic. It's not the only issue, far from it. There is a serious rupture between Microsoft generally and the public caused by their weird Game Pass price fluctuations, taking down physical game space in stores, and being the first to go nuts on hardware price hikes that they themselves played a big part in.

They're also charging beyond a premium for Helix which is just vile at a time when the economy is in shambles.

The company itself is really not doing itself any favors with the approach they're taking Windows. Even France is looking to ditch Windows in favor of Linux.

But the most offensive thing is this AI push. They're doubling, tripling, and quadrupling down on the very technology they're using to replace a considerable proportion of their workforce... And the slap in the face is how they bake copilot into everything when nobody likes it—they couldn't even make Bing stick, so why on earth are they trying so hard? You know it's bad when people would rather use ChatGPT than Copilot which is killing their OS. But aside from their snatching up of farmland to build data centers (and reduce the agriculture capacity of whichever country allows them to build them), they made an AI-generated gamer gurl that loves AI the head of Xbox.

Even if we grant them the full benefit of the doubt, it hardly matters what Xbox wants to do if Nadella says no, and that includes exclusive games. Microsoft's relationship with Xbox is the opposite of Sony's relationship with PlayStation—Microsoft pulls the reins of Xbox, but Sony damn near went under for the PS3.

Tanktopmaster9246d ago (Edited 46d ago )

“If they go back to exclusive games it at least shows that they are finally getting it.”

Great strategy, especially after Forza selling 5 million on PlayStation and sea of thieves selling at least another million (2 million) for example. In March 2026, Xbox consoles sales ratio vs PS was 10:1.

In addition to that, with Gamepass, which unequivocally cuts out chunks of sales (Cannibalizing revenue from 1st month sales especially).

I’m sure going exclusive again after releasing everything on Ps5 is going to work out great for business.

+ Show (8) more repliesLast reply 46d ago
maximusprime_47d ago

Despite all of that, it's clear that Microsoft's Xbox division is broken beyond repair.

47d ago
BeHunted47d ago

PlayStation is currently draining money on flop after flop. It's Sony that needs to re-evaluate their strategy

47d ago
CrashMania47d ago (Edited 47d ago )

Wonder how much money was lost on perfect dark, hellbalde 2, 300 million lost revenue
by putting cod on gamepass. The recent Jason schrier news that Xbox has cancelled dozens of projects, spent 70 billion just to see Xbox sales further collapse and gamepass see little growth.

The fact is this has been PlayStation's most profitable generation and they are making loads of money and selling plenty of consoles and games. While MS won't give you any sales figures or profit numbers for Xbox, says it all really.

S2Killinit46d ago

Sony PlayStation has deservedly dominated xbox. Facts

Tanktopmaster9246d ago (Edited 46d ago )

Ok tween.

Xbox series SX got outsold 10:1 last month. lol.

46d ago
+ Show (3) more repliesLast reply 46d ago
shadowT47d ago

"Our presence on PC isn’t strong enough."

Fishy Fingers47d ago

It isnt. But I dont think they mean in 'games', rather, footprint.

They own the OS but as far as gaming is concerned, Steam dominate. I imagine the VAST majority of people who use the Xbox app/launcher are PC gamepass subs. No ones buying their 3rd party PC games through Xbox PC.

badz14946d ago

and many gamers prefer SteamOS for gaming over Windows too. If only Valve would be more uncompromising to the anti-cheat makers that locked out non-windows players, more pc gamers would have moved onto SteamOS by now and not looking back to Windows. overall, Win11 is a terrible, bloated, unoptimized OS which is not what many people want

ocelot0746d ago

Agreed and I think that's where they are going to focus on more. I think cheaper games on Windows/Xbox store (MS IP) compared to Steam and Epic and maybe even compared to PSN store as well.

Show all comments (107)