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Three Video Game Characters You Could Pull Off This Halloween

On the one day of the year where everyone gets to dress up and be someone else, it’s the perfect opportunity to let your video game loving flag fly high. The list below has a few great options for those who want to go the video game costume route – but can’t decide who to be. These simple, and instantly recognizable costume ideas are sure to make you stand out.

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entertainmentbuddha.com
4614d ago
40°

TLOU Part 3 Story May Explore Congregation Of Immune People;Part 2 Initially Had Dynamic Time Of Day

The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."

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twistedvoxel.com
DivineHand12531d ago

Part 3? I thought Niel Druckmann said there will be no part 3.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
32d ago
phongtro123_com32d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde32d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

50°

20 Nostalgic Nintendo DS Games That Defined a Generation

The Nintendo DS has some amazing titles available. Here are some of the best nostalgic games that every child of the DS era grew up playing.

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thephrasemaker.com
ZycoFox56d ago

I enjoyed both Rush games, I did think the action was sometimes too fast to see what was coming up in terms of hazards though, which meant replaying the same stage a bunch of times, other than that they were enjoyable, good special stages, 3D sections and bosses for the most part.

Cacabunga54d ago (Edited 54d ago )

DS is one of the best consoles of all time. Such a rich library of software
Zelda were all glorious on it.