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80°

EA cuts Probst's salary to $515,000

Electronic Arts halves compensation for executive chairman Larry Probst from $1.03 million following appointment of Andrew Wilson to CEO.

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asia.gamespot.com
majiebeast4607d ago (Edited 4607d ago )

Poor guy now he is less rich!

nick3094607d ago

With 515k a month i wouldve bought 10 of each console + pcs. I wanna cry for him /S

LostDjinn4607d ago

"Electronic Arts has cut executive chairman Larry Probst's ANNUAL salary from $1.03 million to $515,000 effective October 1" - Man, if he was getting 515k a month he'd be wipin' his butt with C-notes.

HammadTheBeast4607d ago

Depends. If he's living in a good house in an upscale place, 500 k isn't a whole lot.

He's probably busy paying gas every 20 minutes for his lambo or Aston martin.

aCasualGamer4607d ago

I think it's morally wrong to get that much salory, from any line of work, especially knowing that there are people out there starving to death. But hey, as long as his wifey is getting paid.

Army_of_Darkness4607d ago

Wow! Getting your salary cut by half would definitely suck ass, but its obvious that his company gave him a simple choice.
Either get a salary cut, or leave.

+ Show (1) more replyLast reply 4607d ago
4607d ago
HammockGames4606d ago

We'll know he's hurting when he starts posting spam links on N4G.

C'mon spammers! This is your chance to actually help somebody!

/Giant S

zeal0us4607d ago

Yet he's still making more money than most of us

nukeitall4607d ago

Maybe because Larry isn't busy on a website or playing games?

:D

James-GAMES4607d ago

Hey Ill take that salary lol.

Pancit_Canton4607d ago

I want at least 1/4 of his salary.

Raven7224607d ago

By the gods! How will this man survive on only 500,000?!

Show all comments (35)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney27d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage28d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman27d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb27d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.