
When Gamasutra had a chance to chat with Lionhead co-founder and Populous/Black & White creator Peter Molyneux at GDC London earlier this month, he'd just completed two major lectures – a lecture on experiments for Fable 2, and an extremely honest history of the company, presented alongside Lionhead's Mark Webley.
So, it wasn't much of a surprise to find Molyneux in free-wheeling, typically charismatic form as he approached a multitude of topics in an extremely honest fashion. Gamasutra present here a selection of the most interesting answers from the interview with him, from his next-gen technology choices through his troubles with the press and his overwhelming drive to succeed.

The Outerhaven writes: Being fans of Fable, we decided to do an in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

As we approach the new Xbox Direct, we reveal never-before-seen Fable concept art featuring werewolves, the return of Bloodstone, and more.
If they keep that ugly ass protagonist they can count me out... Don't have to be Stellar Blade level because it would even fit the mood of the game, and frankly it is a bit exaggerated, but could be at least presentable.
I hope the do away with the main characters model. It is ugly and looks neither male nor female which is disgusting. It may prevent me from purchasing it is really a product of woke bs.
I won't get hyped because I got hyped for Perfect Dark and I saw what happened there. Perfect Dark would have been freakin sweet.

The Outerhaven writes: An in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.