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"Mobile Gaming Has A Bright Future" - Ron Gilbert Interview for The Cave iOS Release

TGP writes: "We're very pleased to bring you this conversation we had recently with Ron Gilbert, the Creative Director for The Cave, a puzzle-platform adventure game available on Steam (PC, Mac, Linux), Xbox Live, PlayStation Network, Wii U eShop and soon on iOS. We spoke with Ron about the process of developing The Cave, and how it was brought to iOS."

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thegamersparadise.com
GarrusVakarian4632d ago

But not half as bright as console/PC gaming.

Mobile games are for the most casual of casuals.

MazzingerZ4632d ago

They see it from a company perspective, a way to make money with less investment

From a oldtimer gamer perpective, there's nothing there that can match the best gaming experiences a console/PC can deliver

Hufandpuf4632d ago (Edited 4632d ago )

Not as bright? Mobile games continue to rake in serious money. From what I understand some mobile game make 5 million dollars a day.

For example, a Japanese mobile game named Puzzle and Dragons makes $54M to $75M a month. That's just insane

http://www.insidesocialgame...

chrissx4632d ago

Mobile gaming has a bright future....for mobile gamers.

70°

After 40 years of adventure games, Ron Gilbert pivots to outrunning Death

Interview: Storied designer talks lost RPG, a 3D Monkey Island, “Eat the Rich” philosophy.

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arstechnica.com
50°

Ron Gilbert says he doesn't want to make another point-and-click simply "for nostalgic reasons"

Ron Gilbert says: "If I'm going to do another adventure game, I want it to be a really interesting and unique and different game"

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gamesradar.com
YourMommySpoils268d ago

Remaster DeathSpank trilogy on PS5 Ron.

40°

Double Fine Currently Has Multiple Games In Development Besides Keeper

Double Fine Productions currently has multiple games in development besides its upcoming puzzle adventure game, Keeper.

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twistedvoxel.com