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Will Xbox 360 And Mods Ever Mix?

Consoleinformer.com wrote: Unfortunately I'm starting to believe that won't happen, in other words Microsoft won't do anything about this, and it really is up to Microsoft to make that change. My hopes aren't that great since Chris Satchell in an interview to Eurogamer had this to say in relation to mods "That's really where we've got stuck - making sure that nothing will hurt the user's system, and I'm a little disturbed when I think about other systems and people using what we call native code - code that goes right down to the metal - and then allowing people to run script mods on top of that without the right security measures. It could be really dangerous." I sincerely hope Microsoft manages to get themselves unstuck where mods are concerned.

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consoleinformer.com
Lord Vader6610d ago

Never happen. xbl = Closed network.

CurlUpAndDie6610d ago (Edited 6610d ago )

i wish because i love to tinker with electronics. But like what Lord Vader says "closed network" thats for sure.

SEiGHTan6610d ago

The problem with mods is an obvious one. Most exploits of existing systems include things like loading duff save games or other data in order to overflow buffers and allow hostile code execution. Allowing mods on xbox live would be a security nightmare. It's a nice tight system with few security issues and MS won't want to open up a huge backdoor like this.

kewlkat0076610d ago

it's all up to MS and their network, it has nothing to do with feasibility.

Finch6610d ago (Edited 6610d ago )

I also believe MS better do something to make this happen! Yet at the same time i would rather see game devs start making editors for there games! They could do it one of two ways or both, add the editor right on the game disc or sell a game editor disc by itself to make your mods right on the x360/PS3. This will also keep everything MS is worried about at bay and there for no reason to hold mods back. The XNA user store is about to go live very soon. Though this is going to be heavily watch by MS. They still could add in a open zone for edited games (Maps, game types or what not) you make with your games with a game editor. It will be a closed editor and can only do what they like you to do. So haven a open zone to share your work shouldn't be so bad! If more games where like FarCry with a map editor i would be more than happy to do without a totaly open mod support for now on the x360. MS could even support (sell) add ons to make skins or what not. With a disc with some kind of 3D Studio MAX x360 version and file share. Maybe it will be simple for the most part, but if they could just keep things simple. With a map editor, game type editors and some kind of skin maker. That you can do all from the x360 i would be sold. Thats if game devs don't jump on a game editor on the game disc or sold on another disc. I mean really you already have to buy another disc on the PC just to mod on the PS3 plus add on stuff to do more. Just need to get the game devs on board to supply a editor and maybe some kind of MS support with file share and you would be just as good almost!

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer34d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde32d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy32d ago

And then MK1 killed it again.

DivineHand12532d ago (Edited 32d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net