
PlayStation Beat: Is Rockstar Games on to something here? Should more games lock the multiplayer for 1-2 weeks to allow you to experience the single player component in more detail? Or is this just an excuse?

GTA Online player base & revenue on PlayStation platforms are almost twice of that of PC/Xbox combined, according to a recent Rockstar leak.
PlayStation is GTA and GTA is PlayStation, they're going to kill it when GTA 6 is finally released 😏.
I know of people that own a PS4 exclusively to play gta5, and that’s all they play. I’m sure some of you here know of someone too. I’m surprised at how low the revenue for PC is.
That’s because most PlayStation fans are ghetto. Source…Every ghetto person I know, plays on PlayStation.
Actually really surprised with the PC revenue which is an abysmal 3% overall vs Console (PS and Xbox combined) at a whopping 97%. It now makes sense why Take Two/Rockstar prioritizes Consoles. Heck, they could even delay the PC port release 2 to 3 years and it wouldn't make any impact at all.

Take-Two Interactive revealed it is pausing development on its Nintendo Switch 2 edition of "Borderlands 4" in its latest quarterly earnings.

Rockstar has launched an official marketplace for "every server and every player" to buy mods: Cfx Marketplace.
I wonder how much of this isn't just taken work of others who have modded for free.
Edit: Also, great way for R* to take popular ideas and build them into GTAVI based on demand.
Ah, perfect timing with them taking down the Bully online fan mod. Greedy a$$ company.
I'm not entirely sure how to read this, as it doesn't seem exactly like an exact parallel to Bethesda's paid mods shenanigans.
Rather than single player stuff, this appears to be aimed solely on Cfx Servers. From what I've gleaned, apparently Rockstar bought the Cfx mod team several years ago, coming a few years after weird contentions led them to ban a few of their members. Ultimately, the question is if they plan to keep this contained to only online/servers.
I have to guess to a degree yes. It'd be pretty hard to "force" paid mods for single player when modding files locally on your own machine, but much easier for servers they'll control. So perhaps this is their soft launch ahead of GTA6 online and they'll clamp down more tightly on non-official servers going forward? Ever since they've become a 1 or 2 property studio, I haven't really cared much for Rockstar stuff, so I'm not entirely up on everything surrounding this. Sounds like it has the potential to be problematic further down the line, but right now fairly easy to ignore...I think lol.
I would hate it because I buy most my games just for the MP. Anyways lets say they did I would just wait until the MP unlocks go to the store and buy it used.
I don't think that's why R* did it. I always thought it was because they needed time to prepare everything and try to get the launch as smooth as possible.
Pure stupidity. A game should be launched when all components are ready. In no way did I agree with Rockstar making us wait for the onlineb component but I do understand things happen but this is not an innovation in how games should be launched. I see when ppl like a company they put a positive spin on anything.
Not saying i'd like it, not saying rockstar did it, but it would be an effective tool to keep people holding onto their purchases a little longer.
I think it's good in GTAV's case. Look at the problems they had with the Social Club when the game launched. It would have been a nightmare getting into a game if multiplayer launched on the 17th. They obviously didn't want to delay the game for a second time so instead they took the extra couple of weeks to make sure GTA Online had a smooth launch.