
VGLeaks: Mark Cerny confirmed in an interview that PlayStation 4 uses hardware expressly dedicated to audio tasks. What are the capabilities of this hardware? What is Sony telling to developers about it?

It’s a little mind-boggling how many elements the developers at Fumi Games are packing into the upcoming Mouse: P.I. For Hire. It’s blending an old school shooter inside a black and white noir thriller, mixed with a chunk of cartoon violence, complimented by a catchy big band soundtrack, and tons of hand-drawn animation in a world dominated by mice and rats. Yeah, it’s a lot.

Still dealing well after all these years.
Today, Perp Games and Project Cloud Games shared the news that they’re planning a Nintendo Switch 2 version of The Relic: First Guardian. We’ll be seeing it later this year. The Relic: First Guardian is an Asian-inspired action RPG in which players go on an adventure to save the world.
Hmm so both MS and Sony are using custom hardware to offload the stress from the CPU. MS's hardware is more custom as most of it is used for kinect. Either way good to see both consoles wouldn't be wasting cpu resources on processing audio.
How does this compare to XBO. Tech reply not fanboy reply please!