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Facial reconization on the ps4 camera will be optional

Yoshida has confirmed facial recogonition will be optional.

JimmyLmao4617d ago

obviously. Common sense, really.

PositiveEmotions4617d ago

Well yeah if its not connected lol.

But what if its connected to your ps4 all the time?.

Thats why i asked yoshida that question.

JimmyLmao4617d ago

(o_O)...you asked that question?? and he replied!! lol, lucky.

i guess it is a reasonable question, but you would have to set up facial recognition in the first place, so i guess if you want the PlayStation Camera to be always connected, then don't set up facial recognition =D

I don't see the point in it to be honest,unless you plan on sharing your console
auto-sign in is more convenient =D

mewhy324617d ago

making it optional is the way it should be.

KonsoruMasuta4617d ago

Loled at your second question.

"will it still regonize me if i shave my face?"

Volkama4617d ago (Edited 4617d ago )

Why would you not want the Playstation to recognise you and sign you in? They've already confirmed that account sharing isn't necessary to access any purchased content, so I don't see the advantage of trying to trick the playstation...

Not a big deal, just seems a strange question to raise. Maybe useful for twins that can't help but trick the playstation I suppose.

black0o4617d ago

ur 2nd Q made my day xD

+ Show (2) more repliesLast reply 4617d ago
ajax174617d ago

I wonder if it'll work with one of these, lol:

http://www.amazon.com/Accou...

jackanderson19854617d ago

wouldn't it have to be optional? can't imagine forced face sign ins... can't even see how that'd work

hankmoody4617d ago

Don't even know why anyone getting a PS4 would even be interested in getting this peripheral. Obviously Sony didn't have enough faith in it to package it in the box and by removing it just to get a one up in price over the XB1, they've basically guaranteed limited support for this thing. At least with the Kinect getting full support and getting packaged with every XB1, gamers will see more use out of it from developers.

Naga4617d ago

Stating facts around here seems to anger some people.

MizTv4617d ago

I just like the fact it's not forced on you
Doesn't mean I'm going to get

hankmoody4617d ago

I get what you're saying but at the same time, by including this in the box, it will see more implementation by devs who don't have to worry about whether or not anyone in their audience even has the thing. Guaranteed that the PS Eye is going to flounder just like their other cameras and the PS Move for this very reason. I'm not trolling, it's just common sense. And as the devs get used to the Kinect and what it can do, we'll start to see some really cool uses out of it.

ChrisW4617d ago (Edited 4617d ago )

@MizTv,

Oh, good grief! It's just an extra $60... Go buy it anyway!!!

Gamingcapacity4617d ago

While I agree that not packaging it with the PS4 will see less use of it form developers, I don't believe that Sony excluded it to beat the XBO on price.

The camera cost $60 at retail so to manufacture that would cost a lot less. We'll just say $30 for arguments sake (probably lower). So that would put $30 onto the PS4 and still undercut the XBO by $70.

It's a peripheral that was always was intended to be sold seperately. Because the XBO comes with a camera doesn't mean that Sony ever intended to (might of contemplated it). It's not even the norm for Sony to sell their console with a peripheral other than the Dualshock so why people think that they dropped the camera to save on cost is beyond me.

Naga4617d ago

@ Gamingcapacity

Sources close to Sony actually came out and stated they removed it in order to beat the Xbox One price point. They furthermore did not inform retailers of the price change when this move was made.

Source:
http://www.ign.com/articles...

Xsilver4617d ago (Edited 4617d ago )

@onagao bro you do know that Yoshida stated that was false everything was already set up before the xone even showed itself at E3, ign just wanted something to say that day smh. http://www.gengame.net/2013...

Gamingcapacity4617d ago (Edited 4617d ago )

So they reduced the console by $100 by removing a camera that retails for $60 and would cost sony half of that to make.

The artilce claims that they dropped the camera to cut the intended price of $499 but in reality the camera would only shave off a maximum of $30 (max of cost to produce, products retail for much higher than cost to make.) So the console should be sold for around $469.

Something doesn't add up and that's my point. I've seen enough "a source close to..." articles that are false.

Lets not forget that you can buy a promotional bundle in the EU for the console, camera, extra controller and a game for the same price as a XBO €499.

Naga4617d ago

@ Xsilver -

Thanks for the find - I actually hadn't seen that exchange.

But with that said... he didn't say it was false. According to the article,

"His reply seems to indicate that the decision to remove the camera from the launch bundle was indeed financially-fueled, but he took exception to one incorrect statement in the report."

The "incorrect statement" was the editor's comment about how no demos utilized the camera - not the main claim, which I reiterated above. In fact, the IGN article was amended to reflect the correction based on Yoshida's criticism about the demos.

So although I don't mean to nitpick, and I certainly appreciate the counter-source suggestion, I think the claim stands. And furthermore... the fact that Yoshida passed up an opportunity to refute the article and chose only to take issue with one small element of the claim only bolsters the validity of the "source close to Sony" who made the original claim.

rainslacker4617d ago (Edited 4617d ago )

If reports from E3 are to be believed, Sony didn't know what price MS was going to be selling the X1 at...they were applauding when the X1 revealed at $499(and apparently they were the only ones). It is possible that they thought the X1 would come in at $399 with the Kinect 2.0, and they decided to remove it to come out at the same price. It's also possible that they saw how little people cared for a camera peripheral after the X1 reveal. They didn't really state yes or no about the Eye being included at the reveal. Or it's just possible that they thought about it, and just didn't see adding in a peripheral that failed to catch on this gen added much value to the system.

It's all speculation, and I'm personally glad it's not included in the box because I have little need for one. I agree the argument others are making falls flat though, since it is still cheaper to buy them separately than having them bundled.

+ Show (2) more repliesLast reply 4617d ago
impet254617d ago

Shut up wit ure precious kinect more power to you if uyou really wanna use the damm thing to game. I for one could care less for motion gaming and if you think its going to be more than the gimmick it already is you really are blind as a bat. I'm getting my eye for videochat that's probably it F*** motion gaming.

Volkama4617d ago

Controller-less gaming will be more than a gimmick. It's a natural evolution of interactive entertainment experiences like Heavy Rain and The Walking Dead. Removing the controller (and intuitively including more than one person) is key to breaking the boundaries between entertainment you play and entertainment you watch.

These experiences are a part of the future, as are more traditional controller-based games. They are for different audiences, but there is some overlap.

Having said all that, I'm not sure the Xbox or the PS4 Eye will penetrate the homes of ordinary non-gamer people enough capitalise on this revolution. I expect it to happen when smart TVs or cable boxes have that kind of muscle.

KonsoruMasuta4617d ago

So let me get this straight.

Giving people the choice to buy a product means you have no faith in it?

hankmoody4617d ago

I see this product as little more than a half hearted answer to the Kinect. Say what you want about the Kinect but the first one sold quite a bit and even though the tech the first time around was good and not great, this new one looks very promising. And to anyone who doesn't believe that they kept the camera out of the PS4 package to make sure they stayed at least $100 below the XB1, I probably won't be able to convince you anyway.

Gamingcapacity4617d ago (Edited 4617d ago )

It's not about being convinced but it doesn't stack up. It was never announced that they would add a camera and they can still undercut MS by a long way with the camera added.

Where does this stop. The PS4 demoed with a stand but that also is sold seperately. Sony have other peripherals that they've shown off, all sold seperately. Why would it be any different with the camera?

MS sell the XBO with a camera and Sony didn't. Sony have made it clear, and shown us, that they are taking their own path and own vision so they would never add a camera to follow suite and they have never bundled in peripheral in the past (other than promotional bundles) so I'm just wondering why you came to that conclusion.

It was widely rumoured to be included I'll give you that but that's mainly due to people jumping the gun which seems to happen a lot. Once confirmed not to be included we have no reason to believe that they ever intended to include it. There is nothing that stacks up to suggest that they would.

stuna14617d ago

@hankmoody
Even as far back as the eye toy, Sony has never included the camera with theirs systems! Unless of course it was a promotional bundle. So how could it ever have been in response to what Microsoft does with Kinects?

As far a support, it will always be left up to the first party developers to show the true capabilities of the tech at their disposal, that in itself will entice outside developers to try their hand at seeing what they could also do. Just like with Kinects, their is no true guarantee that developers are going to take advantage of it 100% even though it's included with every system! We are already that statement to be true, because even now there are launch titles due to be released with no Kinects integration whatsoever! Matter of fact Ryse started out being a Kinects only title, but yet they have removed that integration.

GhostofHorizon4617d ago

You say that like it's a good thing.

There hasn't been a single thing out yet that I wanted to get Kinect for.

neocores4617d ago

90% of people wont use that shit kinect just like the old one

MrDead4617d ago (Edited 4617d ago )

If they didn't have faith in the product why make it? They could have saved a fortune in r&d and manufacturing. Or could it be that Sony knows that it’s better for the consumer to decide what they want to spend their money on instead of being forced to buy a peripheral that they don't want?

They will supply for the demand.

Volkama4617d ago

That's exactly what Microsoft used to say about HD-DVD. And the approach worked very well for the 360, not so well for HD-DVD :)

Hicken4617d ago

If devs don't like it, why use it? Even if you know it's gonna be in every box, why the hell would you code for the Kinect if you don't have anything to use it for?

You seem to be under the impression that, just because it's there, suddenly developers will want to develop features that use it.

XboxFun4617d ago (Edited 4617d ago )

Because it adds to the game, have you read how Kinect will be used for D4? It's something different that adds more immersion or a different style of gameplay.

Why use the touchpad for the Vita? Why use the touchpad for the DS4?

Because these are put there for the developer to be more creative if they want to. This adds to any and all creativeness.

It is there for developers to use and THAT is what is most important.

Edit:
This seems like an evolution in the way we control or play games. TRhe same way NES added an extra button to the controller, the same way Sega added three to theirs, the same way SNES added shoulder buttons and so on and so forth.

time to start thinking ahead, instead of now. Ask yourself how can I use this to better a game not "why should I use it".

rainslacker4617d ago (Edited 4617d ago )

I respect your answer XboxFun, but the reality of the situation is that just because the availability of the feature is there, doesn't mean that devs are going to spend the time to make MEANINGFUL use of it.

Just looking at this gen, most of the tacked on features just aren't really worth the entry price of the peripheral. Vita's touchpad/screen for the most part goes for superflous features that add little unless the game is specifically designed to take advantage of it. Half the games don't use it, and more than half of those do it in such a way that is meaningless and nothing more than a novelty. Once novelty wears off, people stop using it. The same way they stopped using their WiiMotes and the same way they stopped using their Kinect. The same way people with Samsung TV's that have the same voice/motion features stopped using them. The same way they'll stop using the Kinect 2.0 down the road to change channels or maneuver around the UI.

The evolution of the control pads you speak of what because there was a need for more input controls to handle more complex games. Arcades were already doing it, and home consoles had to follow suit.

The evolution of motion controls is hindered because the technology for precise and effective motion control is extremely expensive right now. Until that changes, motion control will always be a tacked on feature, with the rare exceptions where a game take advantage of it.

Case in point. Ryse was originally a Kinect game. Why is it now primarily a controller game with Kinect features under the "Better with Kinect" moniker? One of the biggest launch titles and MS(or Crytek) don't have faith in the Kinect 2.0. That in itself should be telling enough to say that the technology is going to offer exactly what it does now, but with higher resolution.

I don't understand why everyone touting the Kinect 2.0 right now completely ignores history on motion controls and expects more than the same as we have now.

XboxFun4616d ago

@ rainslacker

"I don't understand why everyone touting the Kinect 2.0 right now completely ignores history on motion controls and expects more than the same as we have now."

So just because things didn't work out the way it was intended means it will not be successful now?

Maybe touch, motion and everything else was relegated to minimal tasks because the tech wasn't there yet.

By your logic anything that wasn't a success in the past means it should be abandoned or not improved on for the future. We expect more because the tech is there.

Remember when CD-ROMs were first introduced to gaming and all we got were FMV games that mainly sucked. But then they got better did they not?

Remember when Sega released online play for Dreamcast? back then all you had was a 56k connection and online sucked. Should the rest of the companies given up because of that past failure?

Remember when touch phones only had one touch functionality? But it was improved upon and now is the standard in all smartphones.

Point, tech grows and becomes better, just because something wasn't the success it was in the past doesn't mean it won't be now. And the tech inside the Kinect 2.0 looks promising and we have already seen cool uses for it in games like Project Spark and D4.

"...doesn't mean that devs are going to spend the time to make MEANINGFUL use of it."

I could also spin that another way...

Having a Kinect in every box DOES mean that a dev could use it in a meaningful way.

Hicken4616d ago

The POINT- and I don't know how you don't understand it- is that inclusion of Kinect 2.0 doesn't automatically mean it'll be any more popular with devs than the original.

Yes, it COULD be. Just as it COULD have been more popular even without being in every box.

Again, if developers don't see a reason to develop for it, they won't. It doesn't matter that it's in every box; if the only thing they can do with it is something gimmicky, and they'd rather spend that time doing something else, then Kinect won't be used.

Of course, they might decide to just do something gimmicky, after all. And wouldn't that be damning for all the Kienct supporters?

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50°

Shuhei Yoshida Shares Why Releasing 1st-Party Games On PC Day One Is A Bad Strategy For PlayStation

Former head of PlayStation Studios Shuhei Yoshida has shared why releasing first-party games on PC day one is bad strategy for PlayStation.

Read Full Story >>
twistedvoxel.com
Redemption-6421d ago

I wonder if he tried to stop Shawn Layden from starting it?

Profchaos20d ago

Technically horizon came out in 2020 under Jim Ryan who took over in 2019

It's hard to tell who initiated the project but the Decima engine makes porting to PC fairly easy so who honestly knows if this was Jim's initiative or not I get the feeling it was

Redemption-6420d ago (Edited 20d ago )

It's actually not hard at all. Shawn Layden said he started it. Shawn Layden has confirmed that he was behind the strategy to bring PlayStation exclusive games to PC. Regardless of whether you hate Jim or not this wasn't his idea. It happened during his watch, but it was started before he took over. Below are links with him confirming it started with him

https://www.gamesradar.com/...

https://x.com/i/status/1444...

Reaper22_21d ago

Fake news. He didnt say that.This video was posted on YouTube and on here they decided to change the title. Shame on you.

i81duce20d ago

At 5:16, he literally states the thing you say he doesn’t say. Did you even watch the video?

GotGame81820d ago

Sony already said they weren't porting to PC anymore. Or, at least that is how I interpreted a couple of articles. I think if it were not for Helix, that may not have happened.

90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

Read Full Story >>
eurogamer.net
Relientk7726d ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga25d ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit25d ago (Edited 25d ago )

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer199225d ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga25d ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac25d ago (Edited 25d ago )

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

medman25d ago

Hulst is a disaster......

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blacktiger25d ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box25d ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

robtion25d ago

Yep. Yoshida was responsible for bringing one of the best games of this generation to playstation (Stellar Blade). He is an actual gamer and is in touch with what gamers want (creative, fun games, not GaaS and agenda pushing). He also seems like a genuinely nice guy if you watch some interviews. Of course they got rid of him.

darthv7225d ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent7525d ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

S2Killinit25d ago

Floppy 😆
No pun intended

badz14925d ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning7725d ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

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80°

Former Sony president Shuhei Yoshida reveals why the original PS ultimately led to Bloodborne

Sony's bold entrance into the console market back in the '90s heralded the use of CD-ROMs instead of cartridges, which convinced several companies to jump on board the PlayStation train. It turns out FromSoftware was one of those companies lured in by the appeal of discs.

Read Full Story >>
eurogamer.net