
In a conversation with IGN, the visionary behind the PS4 and the creator of Knack talks about why his game is a "second purchase" for the console.

The Legend of Dragoon is held in very high regard by Sony stalwarts, a JRPG developed in-house for the original PlayStation. While it never achieved the same success as other games of that era, it's retained a cult status, and you still see calls from fans today for Sony to return to the land of Endiness. Now, fans can say that Mark Cerny, lead system architect for the PS4 and PS5, ranks among their number.
There's definitely parts of it that haven't aged well, for sure. It would be interesting to see how a remake could fix the things that need it while somehow maintaining the game's charm.
A fantastic JRPG that should return. I wish Sony would just remake this already. I mean Bluepoint Studios makes fantastic remakes... there you go Sony.
Jrpg age well it’s not like replaying driver.
And its flaws like to much random encounter and slow combat can easily be fixed
It's still one of those hidden gem JRPG's I love the game. I wish Sony would do something with the title whether an HD remaster or give it the remake treatment like Square did with FF7. I also wish Sony would do something with the Wild Arms franchise and another JRPG franchise I love as well.
Story and charecters were good, cinematics were top notch and gameplay was fun for its time but world and exploration left much to be desired especially after playing games that came out before it like FF and Xenogears . It's a shame we never got another in-house made Sony rpg , kinda surprised they never tried to acquire Level-5 for all they rpgs they've made for them

PS5 Pro upgrades this year? Future consoles, PCs and the cloud?
CNet's Sean Booker learned all about Project Amethyst and what it means for the future of gaming hardware -- PlayStaton and beyond.
Given that this will continue to be the premiere console for the next 3 years or so, it's good PS is continuing to invest in it. PS6 is still a long way away
Mark Cerny is also hyping PS6 also. Talking about pushing the boundaries of graphics. He also abandoning PSSR in the pro which can only mean no new PSSR iteration.
Man we've heard it allll before. "Pushing the limits of graphics" it's all over exaggerated PR that we've heard over and over. He even exaggerated the Pro. Graphics will look more the same with better locked in frames maybe higher res. PS5 cross gen holding it back probably more than ever imo. Now we're hearing more promises and hype from these consoles. MS even said the same boring hype PR with "cutting edge" tech in the new xbox.
Can't stress this enough and I really think this gen is the worse one easily.
The RDNA 4 upscaler is the first result of AMD/Sony's Project Amethyst collaboration.
They are basically working together to co-devlop the cnns and strategies for game graphics. So the research benefits borth products and they will share similar capabilities. So its not exactly FS4 that comes to PS5 but rather the models that then used by PSSR. Their long term goal together is to develop hardware that maximizes the execution of ML. This longterm goal will impact things like the PS6 but doesn't sound like it is focused on acceleration graphics only ML. This is big for AMD and will make them more competetive in the AI landscape.
It's a used purchase for me.
Lot bashing it but it just doesn't have a huge appeal to me, The gameplay looks solid but I don't like the character design, and you need to be able to relate to the character to really immerse yourself. Just don't see that happening with knack.
Knack being a launch title is certainly going to give the game a major boost.
knack is my second purchase, got both killzone and knack.
I think this is a much better game than people give it credit for. It's not that photo realistic game that everyone wants, but it looks very fun.
I hate to say it cerny but....nah, it's not.