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Why Do Gamers Still Get No Respect?

Cheatcc says, "Why, as gamers, do we still feel like Rodney Dangerfield? We get no respect.
Grand Theft Auto V is here. In case you didn't know, that's kind of a big deal. In just a few simple clicks on Google, you'll find article upon article reviewing, analyzing, or breaking down the various aspects of the game. This will continue for some time to come, even after the new-game smell has long worn off. However, the most impressive feat will come just 30 days in. Bean counters project the game will garner over one billion dollars in revenue within the first month of the game’s release. Now, aside from the Dr. Evil laugh I can't get out of my head when I type that sentence, something else strikes me."

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dispatches.cheatcc.com
Pandamobile4637d ago

Look at any online gaming community and you'll find out. The vocal minority is assumed to be the normal majority.

GryestOfBluSkies4637d ago (Edited 4637d ago )

well said.

edit:
to add to this... just look around the n4g comment threads. a lot of gamers dont even show each other respect

e-p-ayeaH4636d ago (Edited 4636d ago )

A subjective matter in my opinion because its up to each individual gamer to make sure he gets respect.

If you feel that you dont get respect just take a deep breath and move on like many things in life.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney42d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage43d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman42d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb41d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.