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60°

Do release dates mean anything?

With people getting their hands on GTA V early and retailers sending it out a lot earlier than they should, I ask, do release dates really mean anything?

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coinpixels.com
TopDudeMan4625d ago

Yes, it's the day most people will get the game.

3-4-54625d ago

With a game like GTA 5, everyone is having that same shared experience at the same time, but also by themselves.

We will all be discovering this game for the first time and creating nostalgic, lasting memories that will be with us for years.

Also for online FPS games you want to be playing while the community is new and full.

STK0264625d ago

I think retailers who break the release dates should be punished in some way by the publishers, mostly if said retailer has done it multiple times. It's unfair competition and, I would presume, a breach of contract with the game's publisher. If a retailer isn't willing to play by the rules, said retailer probably shouldn't receive the publisher's next big game at launch, that would likely teach them a lesson (for example, had a retailer sold Red Dead Redemption early, he would not receive GTA5 at launch).

monkey6024625d ago

That is how its supposed to be. Retailers breaking street date get fined and they are supposed to be blacklisted for the publisher but usually when the next game rolls around the publishers just want to push as many copies as possible. Then i would imagine repeat offenders would be shown the door. My retailer accidentaly broke release on the kings speech dvd and there was madness over it. If one store breaks streetdate all others are allowed to for a level playing field

CocoWolfie4625d ago

skyrim had 11.11.11 going for it, and i think fridays are more popular especially later in the year

jay24625d ago

Just get the games out and about dont let it be held when shops have it they should sell it.

coinpixels4623d ago

Release dates build hype and anticipation.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney26d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage27d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman26d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb26d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.