
With people getting their hands on GTA V early and retailers sending it out a lot earlier than they should, I ask, do release dates really mean anything?

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It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
Yes, it's the day most people will get the game.
I think retailers who break the release dates should be punished in some way by the publishers, mostly if said retailer has done it multiple times. It's unfair competition and, I would presume, a breach of contract with the game's publisher. If a retailer isn't willing to play by the rules, said retailer probably shouldn't receive the publisher's next big game at launch, that would likely teach them a lesson (for example, had a retailer sold Red Dead Redemption early, he would not receive GTA5 at launch).
skyrim had 11.11.11 going for it, and i think fridays are more popular especially later in the year
Just get the games out and about dont let it be held when shops have it they should sell it.
Release dates build hype and anticipation.