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Should Developers Be More Transparent?

Eric from GamR Mag writes: "When Sony teased everyone with the announcement that they’ll reveal something we’ve “all been waiting for” earlier this week, one game in particular was on a lot of people’s minds..."

wishingW3L4632d ago

I'm still wondering if Agent was cancelled or what.

showtimefolks4632d ago

its in development, take-two the parent company of RS confirmed it, in one of its investors call

Jamaicangmr4632d ago

Like Evolution studio? Yes

"you’ll notice that the brake light illuminates the car’s active spoiler in the first two laps. Hopefully this will draw your eye away from the glitch with the car’s tyre smoke (which is missing) and excessive anti-aliasing on the Audi’s bevelled rear window frame… which we are of course still developing."

Link:
http://blog.eu.playstation....

Now talk about transparency. Make me just wanna give them my money. lol!

isarai4632d ago

hmm, it can go both ways. for those more educated and understanding on the subject it can help them maintain interest and keep things from turning into vaporware. However for those that believe game development is just "drag and drop" it would only piss them off because they'll just wonder why they can't "just do it"

I for one would love the transparency, but i can't say if it would make the situation any better than it already is as a whole

AznGaara4632d ago

For me, no. I liked being surprised. Too much info is given out with games now.

BABY-JEDI4632d ago

I kind of like the donkey & carrot approach. Where, after five years they release a render just to let you know that they haven't given up. Now, where is my TLG render?

Show all comments (7)
50°

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Cockney32d ago

Well if that 44% left im sure there would be a lot less redundancies

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lodossrage33d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman32d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb32d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.