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Dying Light Hands-On Preview | X360A

X360A - "I died ingloriously in a bush, zombies presumably chomping on my brain. Such was my introduction to Dying Light, the latest game from Techland who, you may recall, made those 'kind of alright but not quite as awesome as you’d have hoped' Dead Island games. Still with the chance to step it up on next-generation consoles Dying Light represents the ideal opportunity to put right those past missteps with a much more tightly wrought story. Or at least that’s the plan."

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xbox360achievements.org
Mr_Danski4641d ago (Edited 4641d ago )

"Expect to leg it from glowing eyed beasties when Dying Light shows up on Xbox 360 and Xbox One sometime in 2014."

And the PS4. This isn't an exclusive my friend.

(Looking forward to this game quite a lot)

Steelmanner4640d ago

No offense, but he was playing it on an Xbox, and he probably just forgot it was coming out on other platforms. I'm sure no harm was intended.

Anyway, this game looks really good. I was never a fan of Dead Island because I was told so many bad things about the series, but this game looks like a blast.

Mr_Danski4639d ago (Edited 4639d ago )

Yeah I played dead island it does get a little boring but the game was enjoyable i would still check it out if i was you :)

And same this game looks like the bomb!

150°

Dying Light Retouched vs Enhanced Ed Comparison Shows Notable Improvement In Textures & Lighting

The Retouched update for Dying Light that improves graphical features has been released; here's how it compares with the Enhanced Edition.

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twistedvoxel.com
Lionsguard328d ago

I knew holding off playing it for 10 years was the right call.

ocelot07328d ago

I remember playing this for the first time on the PS4 and it knocking me sick and hurting my eyes due to the horrible motion blur and FPS.

Played it a lot on pc a year later. Then again on ps5 once they dropped the 60fps update. I'll be giving it another go. Mad how they have kept updating this game for 10 years.

90°

Ten Years Later - Still Going Strong: Dying Light: Retouched Update Releasing June 26

Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.

It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!

But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.

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pilgrimoutpost.techlandgg.com
130°

Looking Back At The $386,000 Dying Light 'My Apocalypse Edition', 10 Years Later

It has been more than ten years since Dying Light was released, but what happened to the $386,000 'My Apocalypse Edition' of the game?

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insider-gaming.com
jznrpg459d ago

Nobody bought it for an obvious reason.

Gamingsince1981458d ago

Wtf did this edition come with ? A real helicopter and a real zombie virus ?

Vithar458d ago

For one lucky person willing to spend $386,000, the My Apocalypse Edition of Dying Light promised a staggering collection. It included the buyer’s face in the game, a human-sized ‘Volatile’ statue, and parkour lessons with a freerunning team. It also came with night vision goggles, an all-expenses paid round trip to Techland’s offices, and four signed copies of the game. Oh, and it also came with a custom-built, ‘zombie-proof’ survival shelter.

LOL but it was a stunt from the team:
‘It was a PR stunt and got a lot of media attention for its wild and over-the-top nature, it was designed to generate buzz around the game’s release. It did a great job of getting the game noticed, though! But nobody purchased it – thankfully, I guess!’