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170°

More games need to rip off these interactive load screens

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The age of CD-ROMs allowed for better music and polygons sharp enough to cut glass, but the storage medium also introduced gamers to the horrors of loading. Virtually every game of the era (that wasn’t on N64) continually paused the action to prepare the next bit of gameplay. The problem has lessened over time as technology improved, but as long as discs are part of the equation, you’ll likely have to wait at least once per game for a load screen to pass.

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gamesradar.com
ATi_Elite4656d ago

Interactive Load screens are AWESOME........but NO LOAD screens are even better.

Good Devs know how to eliminate load screens.

iNcRiMiNaTi4655d ago (Edited 4655d ago )

I hope the loading screens in Gta5 aren't like how Max Payne 3 are though. The loading screens were cutscenes I could'nt skip after seeing the same scene over and over and got annoying after a while

GamerToons4655d ago

Why the hell would you disagree? R* is notorious for taking loading out of the game.

slimeybrainboy4655d ago

EA do it best with FIFA. Whilst its loading a match you get to play FIFA mini games like kick the ball in a bin, kick free kicks at cardboard boxs, dribble challenges etc. Easily the most entertaining load screen for me.

They used to have it so you would have a keeper, a goal and a player, and you could take shots practise freekicks which was also so much better than any other load screen.

HeyImBen114655d ago

Like Naughty Dog? Their games load once in the beginning and never again :).

Ripsta7th4655d ago

Nauthgy dog does it best :), GOW3 was ableto het rid off loading screens also

AnotherProGamer4655d ago

I think I saw somewhere that Namco had a patent on interactive load screens thats why the DBZ fighting games had them

Gamesgbkiller4655d ago

I loved the DBZ loading screens.

Old memories :')

DestinyHeroDoomlord4655d ago

Spawning crazy amounts of saibamen :)

SpadeX4655d ago

Eating as many ramen as possible

Denatsu4655d ago

Square Enix did amazing with Tomb Raider. Eliminating loading screens. Blending the cutsceens with the gameplay perfectly.

MartinB1054655d ago (Edited 4655d ago )

"The age of CD-ROMs allowed for better music and polygons sharp enough to cut glass, but the storage medium also introduced gamers to the horrors of loading."

I'm pretty sure the C64 games on cassette tapes introduced gamers to the horrors of loading many years before CD-ROM. Those were loading times that were measured in minutes rather than seconds, and were occasionally alleviated via the use of images, music and interactivity (mini-games such as the famous "Invade-A-Load", which pre-dates Namco's Galaxian loader by at least seven years).

Angeljuice4655d ago

Absolutely correct. I had certain games on C64 that were written in basic, they could take over 45 minutes to load, and on top of that there was no guarantee that the load would be successful (you may get to the end of the load time then have to start over again with the tape deck placed on its side).
Sometimes it took me over 2hrs to load a single game. Honestly, gamers today have it so easy (yet complain far more than the truly dedicated ever did).

90°

Top 7 Best PS3 Platformers

A little-known game Puppeteer is on this list for the best PS3 platformers.

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hardcoregamer.com
gamerz467d ago

Little Big Planet, lol. No.

paddy95467d ago

LBP3 and rayman legends are the best here.

jznrpg466d ago

Puppeteer is really good. Nobody played it because it came out right before PS4 came out. When I went to pick up Puppeteer from GameStop some people were trading in their old consoles for PS4 preorder.

170°

Bayonetta, Devil May Cry, Okami, Viewtiful Joe, and Wonderful 101 are all part of the same universe

Creator of Bayonetta, Devil May Cry, Okami, Viewtiful Joe, and Wonderful 101 comments on how they're all part of the same universe.

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nintendoeverything.com
raWfodog479d ago (Edited 479d ago )

I could definitely see a Bayonetta/Dante game. Imagine them initially battling each other before eventually teaming up to take on the big baddies. Now, imagine what their child(ren) would be like.

-Foxtrot479d ago (Edited 479d ago )

Bayonetta and Dante I could see but even then with how their lore differs it's a hard sell. For the others...I just can't see it at all.

I feel he's just saying whatever comes to him online

jwillj2k4479d ago

Same universe doesn’t mean same world or galaxy

SeTTriP478d ago

Bayonetta is a witch who enter contracts with demons for power and Dante is a demon, not really hard to connect.

They could even write in an alliance between the umbra witches and sparda.

-Foxtrot478d ago

On the surface yeah but the actual lore the two games have given us if you go into it...not so much.

micdagoat19478d ago

would be great if switch 2 upgrades resolution and frame rate on bayonetta 2

130°

Atsuko Tanaka, The Japanese Voice Of Bayonetta, Has Passed Away

She also played Chun-Li and Major from Ghost in the Shell

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nintendolife.com
EternalTitan652d ago

Dying at 61 in Japan is too young.

gold_drake652d ago (Edited 652d ago )

oh shit, i did know that the Major voice actress passed away but i didnt know she voiced bayonetta too

rest in peace

jznrpg652d ago

I saw this on an anime site yesterday. She had an awesome voice. RIP

Chevalier652d ago

Major is definitely one of my all time favourite anime characters so this is really sad

FACTUAL evidence651d ago

Too many greats passed in 2024. Life is never promised. R.I.P