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The age of CD-ROMs allowed for better music and polygons sharp enough to cut glass, but the storage medium also introduced gamers to the horrors of loading. Virtually every game of the era (that wasn’t on N64) continually paused the action to prepare the next bit of gameplay. The problem has lessened over time as technology improved, but as long as discs are part of the equation, you’ll likely have to wait at least once per game for a load screen to pass.

A little-known game Puppeteer is on this list for the best PS3 platformers.
Puppeteer is really good. Nobody played it because it came out right before PS4 came out. When I went to pick up Puppeteer from GameStop some people were trading in their old consoles for PS4 preorder.

Creator of Bayonetta, Devil May Cry, Okami, Viewtiful Joe, and Wonderful 101 comments on how they're all part of the same universe.
I could definitely see a Bayonetta/Dante game. Imagine them initially battling each other before eventually teaming up to take on the big baddies. Now, imagine what their child(ren) would be like.
Bayonetta and Dante I could see but even then with how their lore differs it's a hard sell. For the others...I just can't see it at all.
I feel he's just saying whatever comes to him online

She also played Chun-Li and Major from Ghost in the Shell
oh shit, i did know that the Major voice actress passed away but i didnt know she voiced bayonetta too
rest in peace
Interactive Load screens are AWESOME........but NO LOAD screens are even better.
Good Devs know how to eliminate load screens.
I loved the DBZ loading screens.
Old memories :')
Square Enix did amazing with Tomb Raider. Eliminating loading screens. Blending the cutsceens with the gameplay perfectly.
"The age of CD-ROMs allowed for better music and polygons sharp enough to cut glass, but the storage medium also introduced gamers to the horrors of loading."
I'm pretty sure the C64 games on cassette tapes introduced gamers to the horrors of loading many years before CD-ROM. Those were loading times that were measured in minutes rather than seconds, and were occasionally alleviated via the use of images, music and interactivity (mini-games such as the famous "Invade-A-Load", which pre-dates Namco's Galaxian loader by at least seven years).