
PAX Prime is coming to a close, and the gaming industry and community are abuzz with excitement. But in one corner of the showfloor, there is a conspicuous absence. Indie sensation Gone Home is nowhere to be seen at the Indie Megabooth. In June, developer The Fullbright Company made an announcement explaining this. They were accepted, but they chose not to make an appearance. Co-founder Steve Gaynor wrote, “we’ve been bothered by the public stances that Jerry Holkins and Mike Krahulik, the founders of PAX’s parent organization Penny Arcade, have taken on a number of issues.”

These aren’t nostalgia grabs or gimmick-laden throwbacks. They each bring something genuinely fresh to the table, mechanics that feel baked into the exploration and combat, not just tacked on.

Play as Dik, a nimble acrobat exploring the depths of Hell to rescue his brother from the Devil’s hands. With no weapons to rely on, success hinges on mastery of physics-driven movement, and quick adaptation to deadly obstacles.

GDC 2025 has revealed the finalists for the 27th annual Independent Games Festival (IGF).